Toshiba: Space Chair to the edge of space

To promote its new line of LCD TVs, Toshiba sends an ultra-lightweight biodegradable chair toward the edge of space using a helium balloon, and films the entire mission in high definition with its IK-HR1S camera system.

The chair rig rises to 98,268 feet. The climb is reported as taking 83 minutes. Once the balloon pops, the fall back to earth is reported as taking 24 minutes.

In consumer electronics marketing, extreme real-world demonstrations are used to make “picture quality” feel like engineering proof, not advertising promise.

Armchair viewing, taken literally

The creative move is almost aggressively simple. “Armchair viewing” is a cliché. So Toshiba turns it into a physical event. A chair. A balloon. A horizon line that curves. The resulting footage does the persuasion without needing exposition.

Standalone takeaway: If the product claim is abstract. clarity, detail, realism. put a real object into an extreme, undeniable environment and let the camera do the talking.

Physics as production value

This is not “space” as a metaphor. The production is built around constraints that make it believable. Weight limits. fragile materials. freezing temperatures. low pressure. The rig has to survive long enough to capture usable footage, and the team has to recover it afterwards.

That operational reality becomes part of the brand signal. If you can shoot a commercial in those conditions, “HD” stops sounding like a spec sheet and starts sounding like capability.

Why it lands as a TV ad, not just a stunt

The footage is the product demo. The shots are what a screen is for. It is scale, texture, contrast, and atmosphere. The chair is simply the reference object that lets the viewer feel distance and altitude.

It also avoids the typical trap of “innovation” campaigns. Over-claiming. Instead, the story is modest. Here is what we did. Here is what we captured. Judge the images.

What to steal from Space Chair

  • Make the demo inseparable from the claim. If you sell image quality, build an image that earns attention on its own.
  • Use one hero object. A single recognisable object makes scale and risk instantly legible.
  • Let constraints show. Real limits make real footage feel trustworthy.
  • Design for replay. If viewers rewatch because the visuals are stunning, the brand message repeats without extra media.
  • Keep copy light. When proof is the asset, words should not compete with it.

A few fast answers before you act

What is Toshiba “Space Chair”?

It is a Toshiba commercial built from real high-definition footage of a chair carried toward near space on a helium balloon, created to showcase Toshiba’s LCD TV picture quality.

How high did the chair go?

The flight is described as reaching 98,268 feet before the balloon broke apart and the rig descended.

How long did the ascent and descent take?

The timings are commonly reported as about 83 minutes up and about 24 minutes down.

What makes this feel credible instead of CGI?

The footage has the “documentary grammar” of a real mission. changing light, wind noise, tracking, and the visible realities of a rig surviving extreme conditions.

What is the core lesson for brands doing “innovation” stories?

Build a proof moment people can replay and share for its own sake. If the audience wants to watch it again, the product message gets repeated for free.

Evian: Roller-skating Babies

A viral ad that hit Guinness-level scale

Evian’s “Roller-skating Babies” viral ad, created by Euro RSCG, has been recognised by the Guinness Book of Records as the most viewed online ad to date.

Adding up views for various versions of the ad across video sharing websites, the ad has got 45,166,109 views as of 9 November 2009.

How “viral” is engineered when the idea is instantly repeatable

The mechanism is concept compression. “Roller-skating babies” is a one-line idea that travels intact. You do not need explanation, context, or a brand preamble to understand why you should click.

Across global FMCG brands, the difference between “viral” and bought reach is whether people willingly forward the idea as social currency.

Why it lands: novelty, craft, and the urge to pass it on

It works because it is strange enough to be worth sharing and polished enough to reward rewatching. The viewer gets an immediate payoff, then uses the link as a way to say, “you have to see this”.

The business intent: fame that feels earned, not placed

This is not a conversion mechanic. It is a reach and memorability play. The goal is to make the brand part of a piece of entertainment people choose to spread, so the exposure feels voluntary rather than interrupted.

What to steal if you want scale without buying it all

  • Build a one-sentence idea. If the concept cannot be repeated accurately in one line, it loses speed.
  • Design for sharing friction. The viewer should know what it is and why it is fun within seconds.
  • Make it rewatchable. Repeat viewing is a multiplier for social forwarding.
  • Measure across versions. If the asset spreads in multiple uploads, track the total footprint, not just one link.

A few fast answers before you act

What is Evian’s “Roller-skating Babies” in one sentence?

A highly shareable online film built on a single, instantly repeatable concept: babies roller-skating, executed with polished craft for rewatch value.

What is the core mechanism behind its scale?

Concept compression. The idea travels intact in a few words, so people can forward it as social currency without needing explanation.

Why does it land so reliably with viewers?

It combines novelty with high production value. The viewer gets an immediate payoff, then uses the link as a quick “you have to see this” recommendation.

What should marketers learn about measuring “viral”?

Track across versions and re-uploads. When a film spreads in multiple places, total footprint matters more than one canonical link.

What is the most transferable takeaway?

Build a one-line idea that is easy to retell, then execute it well enough that people want to rewatch and pass it on.