Samsung Future Vision

With Samsung set to unveil its first foldable smartphone on February 20th, a leaked vision video from Samsung Vietnam shows what consumers can look forward to in the years to come.

What the vision video signals

Instead of focusing on a single device, the video frames “the future” as a stack of interaction surfaces and form factors. Foldable hardware. Edge-to-edge screens. Embedded displays. AR mirrors. Even a tattoo robot concept.

Why these concept videos matter

Vision films are not product announcements. They are expectation-setting. They help a brand define the problem space it wants to own, long before specs and release dates take over the conversation.

What to take from it

  • Form factor is strategy. Foldable and bezel-less ideas point to how attention, portability, and screen utility evolve.
  • Displays escape the phone. Embedded displays and mirrors suggest ambient surfaces become part of the experience.
  • Brand narrative stays consistent. The “Do What You Can’t” framing positions experimentation as identity, not a one-off stunt.

A few fast answers before you act

What is “Samsung Future Vision” here?

A leaked Samsung Vietnam vision video positioned alongside Samsung’s upcoming foldable smartphone unveiling.

What themes does the video tease?

Foldable devices, edge-to-edge screens, embedded displays, AR mirrors, and a tattoo robot concept.

What is the main takeaway?

The future story is bigger than one phone. It is about how screens, surfaces, and interactions expand into daily life.

Ford Noise Cancelling Kennel

An estimated 45% of dogs in the UK show signs of fear when they hear fireworks – causing distress to owners and their families too. So, Ford developed a noise-cancelling kennel concept that applied automotive know-how to help solve this everyday problem.

The idea was inspired by the noise-canceling technology Ford developed and introduced in its Edge SUV to give passengers a quieter ride. It worked so well that it got Ford thinking about how it could be applied to other facets of everyday life. In this case, it applied the tech to dogs and their fear of fireworks.

Feel the View

Ford in Italy, together with agency GTB Rome, teams up with Aedo, a local start-up that creates devices for people with visual impairments. Together they design a prototype device that attaches to a car window and decodes the landscape outside, allowing visually impaired passengers to experience it with the tip of their fingers.

The device transforms the flat surface of a car window into a tactile display. The prototype captures photos via an integrated camera and converts them into haptic sensory stimuli. The result is not primarily visual. It is perceptible through touch and hearing.

Why this matters as accessible experience design

This is an assistive interface built around a real, emotional moment. Looking out of a window during a drive. It treats “the view” as an experience that can be translated into other senses, rather than a privilege reserved for sighted passengers.

The product idea in one line

Capture what is outside the car, then render it on the window surface as a tactile and audio layer that can be explored in real time.

What to take from this if you build inclusive innovation

  • Start with a human moment. Here, it is shared travel and the desire to participate in what others are seeing.
  • Use the environment as the interface. The window is already where attention goes. It becomes the display.
  • Translate, do not replace. The concept does not mimic sight. It converts the same input into touch and sound.

A few fast answers before you act

What is “Feel the View”?

A Ford Italy concept with GTB Rome and Aedo that prototypes a car-window device converting outside landscapes into a tactile and audio experience for visually impaired passengers.

How does the prototype work at a high level?

An integrated camera captures what is outside, then the system transforms the input into haptic stimuli on the window surface, supported by audio cues.

What is the core design principle?

Make the experience accessible by translating the same real-world scene into senses the user can rely on, in the moment.