Apotek Hjärtat: Blowing in the Wind

A subway platform in Stockholm. A digital screen. A model with a lush mane. Then the train arrives and her hair starts to whip around, perfectly timed to the rush of air you can feel on the platform.

To introduce a new line of hair products, Swedish pharmacy Apotek Hjärtat worked with Åkestam Holst to fit the platform screens with ultrasonic sensors. When those sensors detect an incoming train, the film switches into a “blowing in the wind” sequence, creating the illusion that the turbulence from the train is affecting the model on the screen.

The trick behind the timing

This is reactive outdoor done with restraint. Here, reactive outdoor means the screen responds to a real environmental trigger instead of running the same sequence on a fixed loop. There is no complex interface and no extra instruction for commuters. The environment provides the trigger, the sensor provides the cue, and the creative provides the payoff. The moment is over in seconds, which is exactly how long you get on a platform before attention snaps back to schedules and crowds.

In high-traffic transit environments where attention is scarce, reactive outdoor works best when it synchronizes with a real-world moment everyone already notices.

Why commuters stop

The effect feels “impossible” because it is contextual and precise. People experience the wind and see the wind at the same time. That sensory alignment is what makes it memorable, and it makes the product claim feel physical instead of cosmetic.

Extractable takeaway: If you want outdoor to earn attention, link the creative to a shared environmental trigger, and make the response immediate enough that viewers can connect cause and effect without being told.

What the brand is signaling

The story is not really about sensors. It is about vitality. The real question is whether the public moment makes the product promise feel physically true before the commuter moves on. The ad implies the product brings hair to life, then proves that idea through a living, timed reaction in a public space. You remember the feeling first, then the brand name attached to it.

What to steal for reactive outdoor

  • Pick a trigger that already exists. Trains arriving, doors opening, crowds gathering.
  • Make the payoff instantly legible. One glance should be enough to get it.
  • Use craft to hide the tech. The illusion matters more than the explanation.
  • Design for repeat viewing. Platforms are perfect for loops, because people wait.

A few fast answers before you act

What is “Blowing in the Wind”?

A reactive DOOH installation for Apotek Hjärtat where ultrasonic sensors detect an approaching subway train and trigger a film effect that makes the model’s hair appear to blow in the train’s turbulence.

What is the core mechanism?

Sensor detects train arrival. Creative switches at the same moment the real airflow hits the platform. The viewer experiences both together, which sells the illusion.

Why does it feel more persuasive than a normal screen ad?

Because it is synchronized with the physical environment. That alignment makes the message feel like something happening, not something being played at you.

What is the most common mistake when copying this pattern?

Overbuilding the interaction. If viewers need instructions, or if the trigger is unreliable, the magic disappears and the screen becomes just another screen.

Why does the product claim feel more real than in a standard beauty ad?

Because the demonstration is tied to a real physical cue on the platform. That makes the benefit feel observed in the moment, not merely claimed in the creative.

Corning: A Day Made of Glass

Here is a future vision video by Corning, on where they see multi-touch digital displays over the next few years. Multi-touch means the surface can track several fingers or hands at once, so gestures like pinch, rotate, and shared interaction become natural.

What the film is really demonstrating

The core mechanic is simple. Turn glass from “protective cover” into “primary interface”. Every surface becomes a screen. Every screen becomes responsive to direct manipulation. Information follows you across contexts, from home to school to office, with the same touch-first language, meaning a shared set of gestures and feedback that stays consistent across devices.

In consumer electronics and workplace IT, concept films like this are used to align designers, suppliers, and product teams around a shared interface direction.

The real question is whether your interaction language can stay consistent as screens spread across surfaces and contexts.

Treat the glass as incidental. The interaction model is the product.

Why it lands

It removes the usual friction between people and devices. No boot-up rituals, no “find the remote,” no hunting through menus. You touch the thing you want to change, and the system answers in place. That immediacy is the real promise, not the glass itself. Because the system responds at the point of intent, it reduces both cognitive load and coordination cost in multi-screen tasks.

Extractable takeaway: When you are pitching a new interface paradigm, show behavior before hardware. Make the gestures, feedback loops, and handoffs between screens unmistakable, so the idea remains valuable even if the materials and form factors change.

What to steal for your own work

  • Design the interaction language first. Define the small set of gestures and responses that can travel across surfaces, sizes, and contexts.
  • Keep information anchored to the object or task. The winning moments happen when data appears exactly where the decision is being made.
  • Plan for multi-user moments. Big surfaces invite collaboration. Design for two people at the same time, not just one user plus spectators.
  • Prototype the “seams.” The handoff between phone, table, wall, and car is where most visions break. That is the first place to test.

A few fast answers before you act

What is “A Day Made of Glass” trying to communicate?

It is a vision of glass becoming an interactive medium, where touch-first displays move from dedicated devices into everyday surfaces.

What’s the practical value of watching concept videos like this?

They are useful for spotting interface patterns early, then translating the patterns into near-term prototypes and roadmap language for teams and partners.

What’s the biggest product risk in “glass everywhere” thinking?

Over-indexing on the surface and under-investing in the interaction model. If the gestures, feedback, and context switching are weak, the material does not matter.

What is one immediate takeaway a UX or product team can apply?

Write a short “interaction grammar” for your experience, then test it across at least two form factors. If the grammar does not travel, the concept will not scale.

Who should use this kind of vision film internally?

Use it when you need to align design, product, and IT partners on a shared interaction direction before you lock hardware decisions.