Happy Holiday Videos 2013: Agency Stunts

Welcome back. Hope everyone had a great holiday season. Now for a great start to 2014.

Taking off from my last post, here are a series of holiday action videos created by agencies around the world in their lead up to Christmas 2013. By “holiday action videos” I mean greetings built around a single visible action or interaction, not a passive message.

Holiday greetings that behave like products

The mechanism across this set is simple. Use the “holiday card” moment as permission to ship a stunt, an installation, or an interactive video that people can experience rather than merely watch.

In global agency culture, holiday cards are a low-stakes sandbox for experimentation that teams can ship fast and share widely.

The real question is whether your greeting can demonstrate something people can experience, not just a sentiment you can post.

This format is worth copying because it turns a seasonal hello into proof of craft.

Why this format keeps working

These pieces earn attention because they trade greeting-card sentiment for an observable action. Put in a coin. Click a button. Gather people in front of a webcam. One clear trigger, one visible result.

Extractable takeaway: If you want something to travel during peak-season noise, design a one-step interaction that produces a visible payoff, and make the payoff easy for someone else to describe in a sentence.

Christmas Chocolate Coin Factory by W+K London

Wieden+Kennedy London turned their Hanbury Street office window into a Christmas installation. Passers-by who inserted a 1 pound coin into Dan & Dave’s Chocolate Coin Factory activated the machine on display which then dispensed a special gold Belgian chocolate coin at the other end. All the money collected from this coin factory was donated towards building a new playground for Millfields Community School in Hackney, East London.

Disrupted Christmas by Holler

Holler, an agency from Sydney, created a live interactive installation that gave the general public a chance to disrupt the agency as it worked throughout the day. Electric Muscle Stimulation (EMS) units were hacked and hooked up to the Internet via IP cameras. Then key members of the agency were connected to the EMS units, and the Internet via a live stream. The public could then watch the agency staff online and instantaneously zap them at will with the click of a button.

For each disruption the agency donated $1 to The Factory, a local community centre with a long history of supporting socially and economically disadvantaged local residents.

The More the Merrier by Publicis Groupe

The Publicis Groupe was back again with another Maurice Lévy holiday video. This time they worked with DigitasLBi to create a video that uses your webcam to detect how many faces are watching together, and then adapts the video based on the number of viewers.

The Epic Christmas Split by Delov Digital

Delov Digital from Hungary used Chuck Norris to top Jean-Claude Van Damme’s epic Volvo split with the help of some serious digital enhancement.

A repeatable structure for next year’s greeting

  • Give the audience one trigger. A single action that anyone can explain and repeat.
  • Make the payoff visible. Something that changes on-screen or in the real world, immediately.
  • Design for retellability. If the idea cannot be summarized in one sentence, it will not spread.
  • Let craft do the selling. Use the holiday excuse to demonstrate what you can build, not just what you can say.

A few fast answers before you act

What makes “holiday action videos” different from normal holiday ads?

They are built around a visible action or interaction. The greeting is the excuse. The experience is the asset that people talk about and share.

Why do agencies use holiday cards as a playground for experimentation?

The stakes are lower and the audience is receptive. That creates room to try unusual formats, technical tricks, and interactive mechanics that would be harder to justify in a client campaign.

What is the common mechanism across the best ones?

One clear trigger and one clear payoff. Insert a coin and get a coin back. Click a button and something happens. Add more people and the video changes.

How do you choose a mechanic that people will actually try?

Pick a one-step trigger that feels effortless, then make the payoff obvious within seconds. If someone cannot explain both in one sentence, the interaction will not travel.

How do you keep it from feeling like a gimmick?

Anchor the interaction in a simple human reward. Delight, togetherness, surprise, or a small act of good. Then keep the mechanic effortless so the idea does not collapse under friction.

Skittles: Telekinize the Rainbow

You look at a single Skittle on a white surface, and it starts to move. The moment plays like telekinesis, the illusion that your mind can move an object. It is not a visual trick on a screen. It is a live feed of real Skittles being nudged around in the real world.

Skittles Australia and Clemenger BBDO build this as a Facebook experience because, as the case frames it, only a small minority of fans engage with a brand’s page after liking it. The goal is to make “like” feel like a superpower, not a dead end.

The trick is not mind control. It is eye control

The mechanism is webcam tracking plus a physical rig. Your eye movements, captured via webcam, are translated into commands sent to Wi-Fi-controlled robots attached to Skittles, so the candy moves in response to where you look.

In global consumer brands on social platforms, “engagement” only scales when interaction feels immediate and personal.

The real question is whether your activation turns a passive like into an active loop in under ten seconds.

In social platforms, turning passive likes into active participation usually comes down to one thing. Give people an interaction loop that feels immediate, personal, and worth showing to someone else.

Why it lands

It creates a clean “I need to try this” reaction in seconds. The live camera feed removes skepticism, and the physical motion makes the experience feel bigger than a typical Facebook app. It also bakes in a share-worthy narrative: the fan is not consuming content. The fan is controlling a real object.

Extractable takeaway: If you want engagement rather than reach, stop asking for attention and start granting control. A tiny moment of viewer control, tied to a brand asset, can outperform bigger content drops because the audience feels like the protagonist.

Campaign write-ups report that users spent an average of around four minutes interacting with the experience, and that page growth and app ranking spiked during the run.

What to steal for your next social activation

  • Make the mechanic visible. Live proof beats claims. If the audience can see it is real, they trust it faster.
  • Turn the brand into the interface. Here the “UI” is literally the product. That keeps the experience on-brand without extra messaging.
  • Design for one-person amazement and second-person sharing. The first user is impressed. The second user wants to replicate it.
  • Keep the loop short. Look. Move. React. Repeat. The faster the feedback, the longer people stay.

A few fast answers before you act

What is Telekinize the Rainbow?

A Facebook experience that lets people move real Skittles through eye movements captured by a webcam, with the motion executed by Wi-Fi-controlled robotics.

Is it actually mind control?

No. The “telekinesis” framing is the story. The control signal is eye movement, translated by software into physical movement.

Why is the live webcam feed important?

It proves the effect is happening in real space, which makes the experience feel more magical and more credible than a purely on-screen interaction.

Do you need eye tracking to borrow the pattern?

No. The transferable pattern is a tight input-to-output loop where the audience action clearly changes what they see, fast enough to feel like “power,” not a UI.

What is the main risk in copying this approach?

If setup friction is high or latency is noticeable, the illusion collapses. Experiences built on “power” need instant response to feel real.

Durex Fundawear

If t-shirts can be digitised, then why can’t underwear. Durex Australia has unveiled “Fundawear”, billed as a first-of-its-kind wearable electronic underwear concept that allows touch to be transferred over the internet while maintaining comfort, sexiness and flexibility. The idea is simple. People in long-distance relationships can tease, tickle and tantalise even when apart.

To replicate the nuances of touch, each garment houses touch technology that connects with a real-time server to communicate between touchscreen devices and the garments. Interaction happens through a smartphone interface, translating inputs into sensation on the connected wearable.

A prototype that behaves like a campaign

What makes this work stand out is the choice to launch as an experiment, not a finished product. Fundawear is framed as a prototype, which gives the brand permission to be bold, invite participation, and trigger debate, without pretending the tech is already mainstream.

Extractable takeaway: When a product concept is unfamiliar, framing it as a prototype lowers disbelief and lets curiosity do the distribution work.

The real question is whether people can understand the use case quickly enough to talk about it.

It also shifts the job of the communications. Instead of persuading people that “remote touch” is a good idea, it makes people imagine use cases. That imagination is the marketing engine.

How the technology story earns attention

The campaign leans on a clear mechanism. Touch input on a phone maps to specific zones, then the garment responds, creating a feedback loop, meaning the phone input and garment response feel connected in the same moment rather than as a delayed message.

When wearable technology is explained this clearly, it stops sounding like science fiction and starts sounding like an interface decision. That is when people share it.

In consumer innovation marketing, the leap from novelty to adoption happens when a physical interface makes a digital promise feel immediate, controllable, and consent-led.

Distribution strategy: invite the internet to co-author the idea

Fundawear is described as still in the experimental stage, with no confirmed release date at the time. But Durex uses that uncertainty as a hook. If you provide a creative reply to “How would you use Fundawear with your partner?” at the Durex Facebook page, you might win a free prototype.

That is a smart move. It turns the public into contributors, and it generates word of mouth that carries the concept further than a conventional product launch could.

What to steal if you are launching an unfamiliar product concept

  • Prototype publicly. Experiments can travel faster than “finished” products because people argue, imagine, and remix.
  • Explain the mechanism in one breath. If the audience cannot repeat how it works, they will not share it.
  • Design for participation. A prompt like “how would you use it?” converts curiosity into content.
  • Keep the tone playful, not clinical. For intimate categories, playfulness lowers the barrier to talk about it.

A few fast answers before you act

What is Fundawear, in plain terms?

Fundawear is an experimental wearable concept from Durex Australia. It pairs smart underwear with a smartphone interface so a partner can send touch inputs over the internet in real time.

What kind of technology does it rely on?

It relies on wearable haptics, meaning small actuators in the garment respond to signals from an app. A server connection synchronises inputs between two partners’ devices and garments.

Why launch a prototype instead of waiting for a finished product?

Because a prototype creates permission to experiment, earn press, and test cultural appetite. It also turns uncertainty into participation, which can generate more talk than a polished launch.

What is the biggest brand risk with intimate wearable tech?

Trust. The concept has to feel safe and consent-led, and the communication has to avoid any hint of surveillance or misuse. If trust breaks, the idea becomes a cautionary tale.

What is the core marketing lesson from Fundawear?

When the product is unfamiliar, the first job is not persuasion. It is making the mechanism and the imagined benefit instantly understandable, so people do the distribution for you.