
Here is a truly new age way of addressing custom needs of existing and prospective customers in real time by harnessing twitter!
This campaign was produced by Crispin Porter + Bogusky for Best Buy and has won a Gold Clio in the Interactive category.

Here is a truly new age way of addressing custom needs of existing and prospective customers in real time by harnessing twitter!
This campaign was produced by Crispin Porter + Bogusky for Best Buy and has won a Gold Clio in the Interactive category.

Pilot Pens Spain has now made emails more personal by actually letting you handwrite your emails on the computer!
All you need to do is goto www.pilothandwriting.com and turn your handwriting into a digital font. After that you can start sending handwritten e-mails to your friends.
Enjoy! 🙂
The AT&T banner brings you right into the game, using Zugara’s augmented reality motion capture technology called ZugMO. You use your webcam to “head” crosses toward goal, with five shots to score as many as possible. There isn’t much more to it than that. But it is a very cool concept, especially because it is described as having run as a banner placement on ESPN.com with BBDO and Zoic Studios involved.
In performance-driven digital advertising, the fastest way to earn attention is to let people experience the message with their own body in seconds.
Most banners ask for a click and then try to convince you after the fact. This one flips the sequence. It gives you a tiny game first, then lets AT&T benefit from the time, focus, and small dopamine hit that comes from trying to score.
Standalone takeaway: A playable banner works when the mechanic is instantly legible, the interaction is frictionless, and the reward arrives fast enough that people try “just one more shot.”
In this execution, “augmented reality” is less about 3D worlds and more about webcam-based motion capture layered with game graphics. Your movement is the controller. The screen overlays the ball path and goal feedback on top of live camera input, so the interaction feels physical even though you are still inside a standard banner unit.
There are only a few moving parts. A webcam feed. Face and head tracking. A corner-kick animation. A simple scoring loop with five attempts. That minimalism matters because banners do not have time for onboarding. If the player cannot understand it in one glance, the banner has already lost.
Positioned around football attention, the deeper message is speed and responsiveness. Not by claiming it, but by making the ad itself respond to you. It is a small but smart translation of “fast network” into an experience you can feel.
A playable banner is a display ad that includes a lightweight interactive experience, usually a mini game, inside the ad unit itself. The goal is to trade passive impressions for active participation.
Because it turns the user from a viewer into the controller. When your body movement drives the outcome, attention becomes harder to drop and easier to remember.
The interaction maps to a real-world action. You head the ball. The scoring loop is obvious. The session is short. That combination removes the need for instructions.
ZugMO is Zugara’s webcam-based motion capture layer that detects user movement and converts it into game input. In this case, it translates head movement into a “header” action.
Too much friction. If the ad requires setup, permissions confusion, slow loading, or unclear controls, most people leave before the first reward moment arrives.