100 000 Books: Books-Fresheners

A chain of bookstores called “100 000 books” wanted to remind people to read more. The idea they shipped is blunt and situational. Put fragments of world best-sellers on the one “reading material” people often reach for in a toilet. Air fresheners.

These Books-Fresheners appeared in toilets across malls, business centers, offices, restaurants, and household stores. The campaign narrative says they gained popularity quickly, and the brand later chose to sell them in-store as well.

How Books-Fresheners turns a dead moment into reading

The mechanism is a point-of-need intervention. By that, the campaign places the reading trigger exactly where boredom already exists. Identify a context where people are bored and will read anything available. Replace the default object with something that carries real text, in a format that is impossible to ignore because it is already in your hand. That works because it removes the need to persuade people to start reading from scratch and attaches the prompt to a behavior that is already happening.

In mass retail environments, behavior-change prompts work best when they are embedded in an existing habit, not when they ask people to form a new one.

Why it lands

It is funny, but it is also practical. It acknowledges how people behave when they have a few idle minutes and nothing else to do. The creative choice, printing literature on a disposable object, creates contrast that makes the message stick, and it directs attention back to books without preaching.

Extractable takeaway: If you want to revive a declining habit, do not only market the habit. Place a small, high-quality sample inside a moment where the audience is already receptive, and let the sample create the itch for more.

What the bookstore is really buying

This is an offline distribution hack for a reading brand. The campaign story also reports a measurable store attendance lift after a month of placements.

The real question is whether a bookstore can turn an idle, forgettable minute into a prompt that restarts the act of reading.

The freshener format spreads through everyday locations, generates talk value, and creates a physical reminder that books exist.

What to borrow from Books-Fresheners

  • Start from a real micro-behavior. “People read whatever is nearby” is a better foundation than “people should read more”.
  • Use a familiar object as media. The medium already has permission in the environment, so the message gets read.
  • Sample the product, not the slogan. A book excerpt is a product sample, not a claim.
  • Design for portability. If people can take it, show it, or talk about it, it becomes distribution.

A few fast answers before you act

What are Books-Fresheners?

Air fresheners printed with fragments of well-known books, placed in public toilets to trigger reading in a moment when people are likely to read anything available.

Why choose toilets as the placement context?

Because it is one of the few everyday moments where people are idle, captive, and willing to read short text without needing a pitch.

What makes this more effective than a standard reading poster?

It puts the text in someone’s hands rather than on a wall. That physical contact increases the chance the excerpt is actually read.

How does this drive bookstore traffic?

The excerpt creates a “continue reading” impulse and links the act of reading back to a store that sells books, using repeated exposure across many locations.

Why use an excerpt instead of a slogan?

An excerpt samples the product itself. That is stronger than a reading message because it lets the audience experience the habit, not just hear about it.

Toyota: A Glass of Water

A Glass of Water is a challenge created by Saatchi & Saatchi Stockholm for Toyota in Sweden. Its mission is to help drivers cut down their fuel consumption by 10% and reduce CO2 emissions, aligned with Toyota’s stated zero-emission vision.

When drivers register on the program website, they accept the challenge to place a glass of water on their dashboard or cup holder, then drive in a smooth manner that avoids spillage.

According to Toyota, the less you spill, the gentler you drive. Therefore the less fuel you consume.

A rule you can test on your next drive

The brilliance is the simplicity. No special car, no expert coaching, no complicated scorecard. Just a physical feedback loop that makes every harsh brake and every aggressive turn visible in the most basic way possible.

How the mechanism teaches eco-driving

Spilling is the metric. If you keep the water steady, you are accelerating, braking, and cornering more smoothly. That smoother style tends to reduce wasteful energy spikes, which is the same principle behind most eco-driving advice, translated into something you can feel immediately.

In European automotive marketing, behavior-change challenges work best when the rule is simple enough to try on the next drive.

Why it lands

It turns an abstract goal. “reduce fuel consumption”. into a personal game with instant feedback. The glass makes you self-correct without being told what to do, and it makes eco-driving feel like mastery rather than sacrifice. It also travels well as a story because anyone can explain it in one sentence.

Extractable takeaway: If you want people to change a daily behavior, give them a physical, low-effort indicator that converts “doing better” into a visible result they can improve on.

What Toyota is really buying

This is not just awareness. It is repeatable participation. Each drive becomes a new attempt, and each attempt reinforces the brand’s association with smarter, calmer driving rather than with lecturing about emissions.

The real question is how to make smoother driving feel self-evident and repeatable, not how to explain eco-driving more forcefully.

What to steal from the water-glass challenge

  • Use a single, legible metric. Spills are binary and instantly understood.
  • Make the feedback loop physical. Physical cues outperform abstract dashboards for habit shifts.
  • Lower the start barrier to almost zero. If people can start today, they will.
  • Turn restraint into skill. People adopt habits faster when it feels like competence.

A few fast answers before you act

What is A Glass of Water?

A driving challenge where you place a glass of water on the dashboard or cup holder and try to drive smoothly enough not to spill, as a proxy for reducing fuel consumption.

Why does “not spilling” relate to fuel savings?

Because avoiding spills requires gentler acceleration, braking, and cornering. That smoother driving style tends to reduce inefficient energy spikes.

What makes this different from typical eco-driving advice?

It replaces instructions with immediate feedback. The glass shows you how you are driving without needing an expert or a complex display.

What is the biggest risk with this kind of challenge?

If people treat it as a stunt rather than a habit tool, the effect fades quickly. The challenge needs repetition to translate into lasting driving style change.

How should a brand measure success for a behavior challenge like this?

Participation volume, repeat participation, and any measured or self-reported fuel consumption improvement among participants, not only views or clicks.

Volkswagen: The Speed Camera Lottery

The winning idea of the Volkswagen fun theory award was submitted by Kevin Richardson, USA.

Can we get more people to obey the speed limit by making it fun to do. This is the question Kevin’s idea answers, and Volkswagen, together with The Swedish National Society for Road Safety, makes the idea real in Stockholm, Sweden.

A speed camera that rewards, not just punishes

The core twist is simple. The concept is described as a lottery wrapped around a speed camera. Drivers who pass at or under the speed limit are entered into a draw. The prize money is described as coming from the fines paid by drivers who speed.

That inversion matters because it changes the emotional frame. Instead of “the camera is there to catch me”, the camera becomes “a chance to win if I do the right thing”.

The mechanic: turn compliance into a game loop

The loop is short and repeatable:

  • Trigger: you approach the monitored zone.
  • Action: you choose to stay within the limit.
  • Reward: you are entered into a lottery, and someone wins.
  • Reinforcement: the story travels because “I won by driving properly” is novel.

Why it lands: it makes “doing the right thing” emotionally positive

Most enforcement is built on fear of loss. This flips motivation into the hope of gain, without removing consequences for speeding. It keeps the stick, but adds a carrot that people actually want.

Extractable takeaway: If you want everyday behavior to change, do not only increase the cost of the bad action. Add a visible, repeatable reward for the good action, and make the reward easy to understand in one glance.

In urban road-safety environments, messaging often underperforms because it feels like punishment instead of shared benefit.

The real question is how to make compliance feel desirable often enough that people repeat it without being re-taught each time.

What the brand really gets from this

Volkswagen is not selling a feature here. It is sponsoring a philosophy. Make better choices feel desirable, and the brand becomes associated with modern, optimistic problem solving rather than lecturing.

That is also why the execution travels so well as a film. It is a simple story with a surprising twist, and it is easy to retell without technical explanation.

What to steal for your own behavior-change campaign

  • Pay attention to framing: the same rule feels different when it is presented as “win” versus “don’t get caught”.
  • Make the rule legible instantly: people must understand the mechanic in seconds.
  • Design for repeat exposure: behavior change needs loops, not one-off impressions.
  • Fund rewards credibly: link the reward source to the problem so it feels fair.
  • Keep it measurable: define the behavior metric first, then build the experience around it.

A few fast answers before you act

What is the Speed Camera Lottery?

It is a road-safety concept where drivers who obey the speed limit are entered into a lottery, making compliance feel rewarding rather than purely punitive.

Why does adding a lottery change behavior?

It introduces a positive incentive that people talk about. The hope of gain can be a stronger daily motivator than the fear of a fine for many drivers.

Does this replace enforcement?

No. The idea is described as keeping normal enforcement for speeding, while adding a reward layer for drivers who comply.

What makes this a “Fun Theory” idea?

It tries to prove that fun, not just rules, can shift behavior. The experience makes the better choice feel more attractive in the moment.

What should you measure if you copy this?

Average speed and speed variance at the intervention point, compliance rate over time, and whether the effect persists once novelty fades.