Turning bus-stop boredom into a reason to play
Only available from New Year’s Day to Easter Day, the Cadbury Creme Egg is one of the best selling confections in the U.S., Canada, and the United Kingdom.
In a bid to boost Creme Egg sales in the lead-up to Easter, Cadbury’s has come up with some really unique bus shelter ideas in the UK.
Waiting for a bus is boring. Now though, you can fill this time by playing Cadbury’s first ever interactive outdoor game called Splat the Egg.
How the idea works: time, place, and a simple interaction loop
The mechanism is classic context hijack. You take a moment with unavoidable dwell time, add a clear instruction, and reward participation with a small burst of fun. The shelter becomes the interface, and the product becomes the “game object”.
In European FMCG launches with seasonal availability, interactive out-of-home can act as both reminder and recruiting surface, converting passive footfall into active brand experience.
Why it lands: it gives the viewer control over the medium
It works because it reframes waiting as choice. Instead of being stuck, you get something to do. And once one person starts, the social proof pulls in the next. A bus stop is already a small crowd. The game turns it into a moment people watch and talk about.
The business intent: make seasonal scarcity feel like an event
Creme Egg’s limited availability is built for anticipation. This activation makes that anticipation physical. It pushes mental availability ahead of Easter and ties the product to a playful ritual rather than just a purchase.
What to steal for interactive out-of-home without overbuilding it
- Exploit dwell time. Bus stops, queues, and waiting areas are built-in attention pockets.
- Keep the interaction legible in two seconds. If it takes explanation, it will not scale in the street.
- Design for spectators as well as players. The crowd is part of the distribution.
- Connect the physical to an accessible fallback. An online version extends reach beyond the locations.
A neat extension for people who cannot try it in person
Is this the future of advertising. Every lamp post and bus shelter calling out to be stroked, touched or hit?
For those who won’t have the chance to experience the real thing. You can have a go at the online version at www.cremeegg.co.uk/greateggscape/.

A few fast answers before you act
What is Cadbury’s “Splat the Egg” bus shelter idea?
An interactive out-of-home activation that turns a bus shelter into a playable game, letting people waiting for a bus engage with a Creme Egg-themed experience.
Why choose bus shelters for an interactive campaign?
Because they come with natural dwell time. People are already waiting, so the activation converts idle minutes into engagement without asking for extra effort.
What is the core mechanism?
Context hijack plus a simple interaction loop. A clear instruction turns a waiting moment into a quick burst of fun, and the shelter becomes the interface.
What is the business goal behind this activation?
To build anticipation for a seasonal product and tie scarcity to a playful ritual that increases mental availability ahead of Easter.
What is the most transferable takeaway?
Build simple viewer control into the medium at moments of forced waiting, and design for spectators as well as participants so the crowd becomes distribution.