ASICS: Race Ryan Hall at Columbus Circle

ASICS: Race Ryan Hall at Columbus Circle

ASICS wants to level up physical interaction with their brand. So around this year’s ING New York City Marathon, they built a 60-foot video wall in the Columbus Circle subway station and challenged passersby to race U.S. marathon runner Ryan Hall.

The wall plays life-sized footage of Hall running at marathon pace, turning a commute corridor into a short, sweaty benchmark. You do not “watch” the message. You try to keep up with it.

Why a race works better than a slogan

In high-traffic urban transit environments, the fastest way to make a performance claim believable is to let people feel it with their own body, not just read it. Most sports sponsorship visibility lives on banners and logos. This flips the value. It gives the audience a direct comparison: your pace versus elite pace. Because the wall sets an elite pace as a moving yardstick, that comparison makes the brand message tangible in seconds, and it creates a story people can retell immediately.

Extractable takeaway: If you need credibility fast, turn the claim into a simple physical test that anyone can try without setup.

The craft move: frictionless participation

No sign-up. No app download. No instruction manual. The interaction is instinctive. See runner. Run next to runner. That simplicity matters because subway audiences have short attention windows and low patience for setup.

What ASICS is really doing with this build

On the surface it is a fun stunt. Underneath it is a credibility transfer, meaning the elite standard makes the sponsor’s performance story feel earned when people experience the comparison firsthand. The real question is whether your brand promise holds up when people can compare themselves to an elite benchmark in public. This is a stronger sponsorship play than more logo visibility because it produces felt proof, not just awareness. By letting everyday runners test themselves against a real benchmark, ASICS positions itself closer to serious performance culture, not just event sponsorship.

Big-event activation moves to copy

  • Turn a claim into a test. If the audience can try it, they will believe it.
  • Make participation obvious. The interaction should be understood without reading instructions.
  • Place it where behavior already fits. A corridor invites motion. Use spaces that support the action.
  • Design for one-sentence retell. “I raced Ryan Hall in the subway” is the whole message.

A few fast answers before you act

What is the core mechanic of this activation?

A long-form video wall shows Ryan Hall running at marathon pace, inviting passersby to physically race alongside the footage.

Why does transit placement matter here?

Transit corridors create natural “run lanes” and constant foot traffic, so the activation gets high exposure and the behavior feels socially plausible.

What makes this more effective than a normal video billboard?

It turns viewers into participants. The message is experienced as effort and pace, not as information.

What is the biggest execution risk?

If the wall is hard to notice, the corridor is too crowded to move, or the interaction cues are unclear, people default back to walking and the idea collapses.

How would you measure success?

Dwell time, participation rate, repeat attempts, social sharing volume, and any lift in event-area brand consideration versus baseline sponsorship exposure.

Subway “Daredevil Delivery”

Subway “Daredevil Delivery”

Subway was facing massive competition from other fast food chains in China. Mobile agency iconmobile was given the task to claim the mindsets of their target audience in an innovative way that also triggered sales.

A mobile game was created to let users step into the role of a subway delivery guy. Rather than just providing an emotional benefit, the app also included…

  • a map that provided direction to shops nearby
  • a click-2-call order function
  • a mobile coupon channel to trigger sales according to the users behaviour

Here, a mobile coupon channel means offers delivered through the phone based on what the user does in the experience, not a generic discount blast.

Why the mechanics matter

The idea combines three practical conversion tools with gameplay. A nearby-store map reduces “where do I go”. Click-to-call reduces “how do I order”. Coupons reduce “why now”. The game gives all of it a reason to be opened in the first place. This is smart mobile thinking because it makes the route from attention to order materially shorter. The real question is how to turn a branded interaction into a faster path to purchase.

Extractable takeaway: entertainment works harder when it removes friction at the exact moment interest is highest.

In mobile-led fast food categories, this matters because attention is easy to win for a moment, but ordering friction still kills intent fast.

What Subway is really trying to do

The business intent is to turn branded play into store discovery, faster ordering, and timed coupon redemption.

What to borrow for mobile campaigns

  • Attach utility to entertainment. Games can drive attention, but the built-in tools drive action.
  • Keep the path to purchase short. If ordering is a tap away, intent has less time to cool down.
  • Use behaviour to time incentives. Coupons work better when they match what the user is doing in the moment.

A few fast answers before you act

What is Subway “Daredevil Delivery”?

A mobile game campaign in China that put users in the role of a Subway delivery guy, paired with tools that could trigger real orders.

Which agency created it?

iconmobile.

What features connected the game to sales?

A nearby-store map, a click-to-call ordering function, and a mobile coupon channel based on user behaviour.

Why is this stronger than a branded game on its own?

Because the game creates attention, while the map, call function, and coupon channel give that attention a direct path to store visits and orders.

What is the key lesson for mobile?

Pair a fun mechanic with immediate utility, so the experience can convert curiosity into action without friction.