KPT+CPT Smileball

Since June 2010, I have seen smile detection technology being used in vending machines, banners and Facebook apps to create innovative engagement with the target audience.

Now in this latest example, KPT in Switzerland decided to show that it has the happiest health insurance clients. To help demonstrate that, they created Smileball, a unique pinball machine that was controlled by smiles.

Unlike normal pinball machines where the two paddles are controlled by two buttons that can be found on either side of the pinball machine, the Smileball machine used motion sensing technology to recognize the changes in a persons smile to control the respective paddles.

By playing the game, participants got a chance to win a trip to a comedy show in New York.

An online version is also available here. Get an extra ball every time you share the game on your social profile.

Carrie: Telekinetic Coffee Shop Surprise

A coffee shop that turns into a horror scene

Carrie is an upcoming 2013 American supernatural horror film. It is the third film adaptation of Stephen King’s 1974 novel of the same name.

To promote the remake, Sony (with help from Thinkmodo) outfits a small coffee shop in New York with remote-controlled tables and chairs, a fake wall used to “levitate” a guy, and books that fly off the shelves by themselves. An actor takes on the role of Carrie and sets up innocent customers for a prankvertising experience they do not see coming.

The mechanic: practical effects plus hidden cameras

The execution works because the effects are physical, not “post.” Furniture moves with real force. Books drop in real time. A wall gag sells the impossible moment. Hidden cameras then capture reactions that read as instinctive rather than performed, which is exactly what makes the video rewatchable and shareable.

In entertainment launches, engineered “you had to be there” moments are a reliable way to turn a theme into conversation without relying on a trailer.

Why it lands

The spot uses a tight emotional sequence. Normal. Confusion. Escalation. Relief. Then laughter. That arc matches how people actually experience a scare, and it gives viewers permission to share it because the payoff is reactions, not cruelty. It also maps cleanly onto the film’s core promise. Something supernatural breaks into an everyday setting, and nobody is ready for it.

Extractable takeaway: If you are selling a feeling (fear, awe, suspense), stage a believable real-world trigger that creates the feeling first, then let the audience’s reaction become your proof and your distribution.

What to steal

  • Make the premise legible in five seconds. Coffee shop. Spilled drink. Sudden shift. No explanation needed.
  • Use practical cues that cameras can’t fake. Real movement and real sound sell “impossible” faster than clever editing.
  • Keep the reveal product-aligned. The stunt matches the movie’s supernatural premise, so it feels like an extension of the story world.
  • Design for safe escalation. Intensity rises, but the scene resolves quickly enough that sharing feels fun, not disturbing.

A few fast answers before you act

What is the “Telekinetic Coffee Shop Surprise” for Carrie?

It is a staged hidden-camera stunt where a “Carrie” character appears to use telekinesis in a New York coffee shop, creating a real-world scare moment to promote the 2013 remake.

What is the core mechanic that makes it believable?

Practical effects in a real environment. Remote-controlled furniture, triggered props, and a wall gag create physical proof, and hidden cameras capture genuine reactions.

Why is this format effective for film marketing?

It demonstrates the film’s emotional promise in the real world, then turns audience reactions into shareable content that travels farther than a standard promo clip.

What makes prankvertising work without backlash?

When escalation is controlled, participants are not humiliated, and the payoff is relief and laughter. The moment should feel surprising, not harmful.

What’s the main transferable lesson?

Stage the feeling first. If you can reliably create the intended emotion in a real setting, the audience will do the storytelling for you.

KLM: Disney’s Planes Pre-Screening on a Plane

On October 2, KLM gave 300 kids an experience of a lifetime. The lucky kids were invited to a spectacular pre-screening of the new Disney film Planes.

To make the event unforgettable, KLM held the pre-screening on an actual airplane, then used timed special effects to recreate the world of Planes in a live setting around the aircraft. KLM described it as the world’s first movie experience in and around a plane.

A movie theatre that already has wings

The clever bit is not “screening a film on a plane”. That is normal. The clever bit is synchronizing the environment with the story so the audience feels like the film has leaked into real life.

In experiential marketing, the most memorable launches turn passive viewing into a physical moment that people can retell in one sentence.

Why it sticks

It collapses brand and story into one setting. An airline is already a stage for travel narratives. Parking a film about aircraft inside a real aircraft makes the connection immediate.

It treats immersion as service, not spectacle. The effects are not there to show off production budget. They are there to make the kids feel looked after and included in something that cannot be repeated at home.

It earns conversation because the headline is simple. “They screened Planes on a plane” is a line anyone can pass on. The live effects turn that line into a story worth sharing.

Extractable takeaway. Immersive brand experiences land when the environment is part of the content. If you can make the setting behave like the story, you create a memory people repeat for you.

What to steal

  • Pick a venue that makes your message inevitable. The location should do half the explaining before a single word is said.
  • Design “sync moments”. Time a small number of physical cues to key beats so people feel the story, not just watch it.
  • Optimize for retellability. If the concept cannot be summarized in one sentence, it will not travel as earned media.
  • Make the audience the hero. For kids especially, the emotional memory is the product. The brand benefit follows.

A few fast answers before you act

What did KLM actually do here?

They hosted a pre-screening of Disney’s Planes for 300 kids inside a real aircraft and staged timed effects around the plane to mirror moments from the film.

Why is the airplane venue more than a gimmick?

Because it is native to both the brand and the story. It makes the experience feel “only possible with KLM”, which is the point of experiential work.

What makes this different from a normal premiere?

The environment is synchronized to the content, creating immersion. It is closer to live theatre than to a standard screening.

What is the business intent behind an event like this?

To build brand affinity and memorability, especially with families, by creating a high-emotion story people associate with the airline.

What is the most transferable lesson?

Choose a setting that embodies the message, then add a few well-timed sensory cues that turn viewing into a felt experience.