VGT: Fur iAd that bleeds when you swipe

VGT (an association combating animal factories), working with Austrian agency Demner, Merlicek & Bergmann, created an iAd for the iPad edition of DATUM magazine.

The iAd shows a young woman wearing a fur coat. When the iPad user tries to continue browsing with the familiar finger-wipe movement, each swipe leaves a blood stain on the fur. The more you try, the more blood appears, turning a simple “next page” gesture into the message.

In tablet-first media environments, gesture-based interactivity can turn a standard placement into a moral confrontation.

A navigation gesture that becomes the accusation

The clever part is that nothing “extra” is required from the user. No quiz. No mini game. No new behaviour. The iAd hijacks the most natural behaviour on the device. Swiping to move on. That is why it feels so sticky. The ad does not ask for attention. It punishes avoidance.

Standalone takeaway: The strongest tablet interactions do not add features. They repurpose native gestures so the message is felt in the hand, not just read on the screen.

The mechanism: friction by design

Most advertising tries to reduce friction. This does the opposite. It introduces deliberate friction at the exact moment the audience normally exits. That choice forces a small pause, and that pause is where the ethical point lands.

In coverage and case listings, the execution is framed under the line “Blood sticks to every genuine fur,” with the swipe mechanic visualising “you can’t keep your hands clean.”

Why it lands even if you dislike shock tactics

This is not shock for spectacle. It is shock attached to an action the viewer chooses. You create the stains. That’s what makes the experience uncomfortable in a more personal way than a static image could.

It also matches the medium. The iPad is intimate. It’s held close. When a message uses touch to implicate the user, it feels harder to dismiss than a poster or a pre-roll.

What to steal for your own iPad and tablet units

  • Exploit a native gesture. Swipe, pinch, tap, drag. If the gesture is already habitual, the learning curve disappears.
  • Make the interaction mean something. The response should be the argument, not just a visual flourish.
  • Use friction sparingly and intentionally. Only add resistance when the resistance is the point.
  • Design for instant comprehension. The first swipe should explain the whole idea.
  • Earn the discomfort. If you push people emotionally, the payoff must be clarity, not confusion.

A few fast answers before you act

What is the VGT iAd concept in one sentence?

An iPad iAd that prevents an easy page swipe by leaving blood stains on a fur coat every time you try to move on.

Why use the swipe gesture instead of a video or a static image?

Because swiping is an action the user performs. When the consequence appears immediately, the viewer feels involved rather than merely informed.

Is this an example of “interactive storytelling” or “interactive persuasion”?

Both. The story is minimal, but the persuasion is embodied. The interaction itself carries the moral logic.

When does this kind of tactic backfire?

When the shock feels disconnected from the cause, when the friction blocks people without a clear point, or when the execution reads as manipulation rather than meaning.

What is the simplest way to apply this pattern ethically?

Use a familiar gesture, create an immediate consequence tied to the message, and ensure the user can still exit once the point is delivered.

Renault Espace

The Renault Espace is a large MPV from French car-maker Renault. With their new iPad app they have given users an onboard view of the Espace like never before.

The application is a 360 degree interactive video, where all the user needs to do is tilt their iPad and explore all the angles as if they were right there.