Vampire Diaries Augmented Reality

An outdoor advertising campaign by Inwindow Outdoor for CW’s Vampire Diaries appears in Los Angeles and New York. It uses augmented reality to trigger the on-screen display.

The idea. Outdoor that reacts

The execution uses augmented reality as the activation layer. Instead of treating the screen as a static placement, the display is triggered through AR to create a moment that stands out in public space.

Where it runs

The installation appears in two major markets. Los Angeles and New York.

Why it matters

This is a straightforward example of AR moving out of devices and into the street. The screen becomes the stage, and the AR trigger becomes the differentiator.


A few fast answers before you act

What is this campaign?
An outdoor advertising campaign for CW’s Vampire Diaries by Inwindow Outdoor that uses augmented reality to trigger an on-screen display.

Where does it appear?
Los Angeles and New York.

What role does augmented reality play?
It is used to trigger the on-screen display.

Who executes it?
Inwindow Outdoor.

What is the core takeaway?
Use AR as an activation layer that turns an outdoor screen from static media into a triggered experience.

Esquire’s Augmented Reality Issue

You open a print issue of Esquire and the pages do not stop at ink. You point a webcam or phone at a marked page and the magazine layer expands. Video clips play, 3D objects appear, and extra content sits directly on top of the printed layout. The issue behaves like a portal, not a publication.

The move. Extending print with augmented reality

Esquire experiments with an augmented reality-enabled issue that connects physical pages to digital experiences. The print product becomes the trigger, and the digital layer becomes the reward for curiosity.

How it works. Markers plus a camera

  • Selected pages include visual markers designed to be recognized by software.
  • The reader opens the AR experience on a computer webcam or mobile device.
  • When the camera recognizes the page, digital content overlays the magazine.
  • The overlays can include video, interactive elements, and 3D objects tied to the editorial content.

In publishing and brand media, augmented reality works best when the page itself becomes the interface rather than a detour to a separate destination.

Why it matters. A magazine that behaves like a medium

This is not a banner ad placed on paper. It is a format shift. The reader keeps control, but the magazine now has depth. Print becomes interface, and “extra content” becomes spatial and contextual rather than hidden behind a URL.

What to take from it. Designing for the moment of discovery

  • Use print as the entry point. A physical artifact can still be the strongest trigger for attention.
  • Reward curiosity quickly. The first overlay has to land fast to justify the setup.
  • Keep the experience editorial. AR works best when it extends the story, not when it interrupts it.
  • Plan for repeatable templates. Once the pipeline exists, AR pages become a scalable content format.

A few fast answers before you act

What is Esquire’s augmented reality issue?

A print magazine issue that unlocks digital overlays like video, interactive elements, and 3D objects when a camera recognizes marked pages.

What do readers need to experience it?

A webcam or phone camera, plus the AR experience that recognizes the markers in the issue.

What kind of content can appear?

Video clips, interactive elements, and 3D overlays tied to the editorial pages.

Why is this different from typical digital add-ons?

The print page becomes the interface, so the digital layer is contextual and anchored to the physical layout.

What is the transferable lesson?

Treat physical media as an activation surface, then design a fast, editorially relevant reveal that makes the extra layer feel earned.