Jameson Irish Whiskey: Blippar Space Invaders

Outdoor ads that turn into a game

Jameson Irish Whiskey recently launched a huge outdoor campaign, teaming up with augmented reality specialist Blippar for image recognition technology.

People with the Blippar app could scan any Jameson Irish Whiskey ad or bottle and immediately get immersed in a Jameson Irish Whiskey version of Space Invaders.

How the Blippar scan-to-play mechanic worked

The mechanism was straightforward. A phone camera scan triggered Blippar’s image recognition. That recognition launched an interactive AR experience on the device.

In practice, the physical media became the “portal”. The ad or bottle was the entry point. The phone was the display and controller. The game was the reward.

Why it landed, and where the interaction could be smoother

The win is immediacy. Scan and you are inside the brand world without a long setup. That kind of instant payoff makes an outdoor poster feel alive rather than static.

After playing the game myself, I found it would have been a better experience if they had allowed viewer control through tilting the phone around, instead of non stop tapping at the screen. However, it is still good to see more brands innovating like this.

What the brand was really buying

This was not just about novelty. It was about extending an outdoor campaign into a personal, interactive moment that people could not get from a standard print execution.

The intent was clear. Increase attention time. Add talk value. Create a reason to engage with the bottle and the ads beyond the first glance.

What to steal for your next AR activation

  • Make the entry point universal. “Scan any ad or bottle” reduces friction and increases participation.
  • Reward immediately. If the scan does not pay off fast, the experience loses the environment it depends on.
  • Design the controls for comfort. Favor natural motion and simple gestures over repetitive tapping when sessions run longer than a few seconds.
  • Use AR to earn time, not impressions. The value is the extra seconds of focused attention, not the novelty headline.

If you would like to give it a try, download the Blippar app on your smartphone and scan the below bottle to start playing.

Jameson Irish Whiskey


A few fast answers before you act

What was Jameson doing with Blippar?

They used Blippar’s image recognition so people could scan Jameson ads or bottles and launch an interactive AR game experience on a smartphone.

What was the core mechanic?

Scan the physical creative with the Blippar app. The scan triggers recognition. The phone immediately launches the game.

Why does scan-to-play work well for outdoor advertising?

It turns a passive glance into an active moment. The ad becomes a portal to content that holds attention longer than print.

What interaction improvement could make this smoother?

More natural viewer control, such as tilting the phone, can reduce fatigue compared to continuous tapping during gameplay.

What is the main takeaway for brands?

Use AR to earn time and engagement by delivering an immediate reward, and make the control scheme comfortable enough to sustain play.

Augmented Reality. Hyperlinking the real world

A French company called Capturio turns a t-shirt into a business card. You point your phone at what someone is wearing, and the “link” is the fabric itself. No QR code required.

Right after that, Blippar in the UK takes the same idea to printed images. A newspaper page, poster, or pack becomes the trigger. The result is a 3D augmented reality overlay that appears on-screen the moment the image is recognised. Again, no QR code.

Is the end near for the QR code?

QR codes get put to good use in countless innovative projects. But the drift is clearly towards technology that produces similar results without visible codes.

Capturio. A business card you wear

Capturio’s concept is simple. The physical object becomes the identifier. A t-shirt behaves like a clickable surface in the real world.

Blippar. Turning print into a trigger

Blippar creates augmented reality effects from printed images without “activating” anything via a QR code. The interaction is straightforward:

  1. Download a custom app, in this case the Blippar app.
  2. Scan a Blippar-enabled printed image, identifiable by a small Blippar logo, using an iPhone, iPad, or Android device.
  3. Start interacting with the augmented reality 3D overlay on the screen.

Telibrahma. The same pattern shows up in India

In India, Telibrahma uses the same approach to increase experiential engagement for brands via traditional media like newspapers and posters.

Why this matters. Hyperlinking the physical world

The bigger idea is not the novelty of 3D overlays. It is that physical surfaces become links. Clothing, posters, newspaper pages, packaging, storefronts. Anything that can be recognised can behave like a gateway to content, commerce, or interaction.


A few fast answers before you act

What is “hyperlinking the real world” in this post?
Using image recognition and AR so physical objects like shirts, posters, and print behave like clickable links without QR codes.

Which companies are the concrete examples?
Capturio (France), Blippar (UK), and Telibrahma (India).

How does Blippar work at a high level?
Download the app, scan a Blippar-enabled image (marked with a small Blippar logo), then interact with a 3D AR overlay.

What traditional media does this apply to?
Newspapers, posters, and other printed images.