Porsche: Interactive Hologram Print Ad

To launch its latest 911, Porsche created a print ad that behaves like a device. Working with agency Cramer-Krasselt, Porsche placed a small acetate sheet into Fast Company’s April issue, turning a magazine spread into a build-it-yourself prism and an interactive “hologram” experience. In this context, “hologram” refers to a prism illusion created from tablet-screen content.

The execution ran as a four-page spread inserted into around 50,000 copies, complete with assembly directions. Porsche billed it as the world’s first interactive hologram print ad.

When a magazine page turns into a viewing tool

The mechanic is the whole point. You fold the acetate into a small prism, place it on top of a tablet, then use the screen content to create the floating 3D-style illusion inside the prism. Print does not “show” the car. Print enables the car to appear.

That shift matters. Instead of asking a reader to imagine innovation, the ad makes them assemble it, which turns curiosity into action.

In premium automotive marketing, making print behave like a device is a fast way to earn attention from audiences who think they have seen every format.

Why the prism matters more than the hologram

The hologram effect is a spectacle, but the prism is the message. It signals precision, engineering, and fascination through the act of building. It also gives the reader a reason to keep the insert, show someone else, and replay the experience, which is exactly what print needs when attention is scarce. The real question is whether the build step makes “innovation” feel earned rather than claimed.

Extractable takeaway: If you want a print unit to signal modernity, make it an enabling tool the viewer assembles, so the interaction itself becomes the proof.

What Porsche is really buying

The business intent is to make a high-end model launch feel as advanced as the product story. A conventional print page can carry features and beauty. This format carries a proof point. Porsche can credibly say, “We pushed the medium,” and that halo transfers to “we pushed the car.”

This is a smart launch move because it turns medium innovation into a product halo without adding more copy.

Steal this print-as-device pattern

  • Make the reader do one small action. Folding beats scanning when you want ritual, not convenience.
  • Let print enable the experience. The page becomes the trigger, not the canvas.
  • Keep the rules idiot-proof. If assembly fails, the entire idea fails.
  • Use scarcity and selectivity. A targeted drop can feel more premium than mass coverage.

A few fast answers before you act

What is an “interactive hologram print ad”?

It is a print ad that includes a physical component, in this case an acetate prism, that turns a tablet screen into a hologram-style viewing effect. The print unit is the enabling tool.

How does the prism create the hologram effect?

The prism reflects and refracts imagery from the screen into a floating illusion. The viewer sees the content “inside” the prism rather than flat on the tablet.

Why put this in a business magazine like Fast Company?

Because the audience expects innovation and is more likely to try a format experiment. It also gives the stunt credibility as “design and tech”, not just “advertising.”

What is the biggest execution risk?

Friction. If instructions are unclear, materials are flimsy, or setup takes too long, people drop the experience before the payoff.

What should you measure for a print-to-device activation?

Completion rate of the build, repeat views, sharing behavior, and brand recall lift versus a standard print placement. The real KPI is whether the mechanic gets retold accurately.

Novalia: Playable Album Cover DJ Deck

You pick up a record, touch the artwork, and the sleeve behaves like a DJ controller. Swipe to scratch. Tap to trigger effects. Use the crossfader. The physical album cover becomes an input device, not just a package.

That’s the latest project from Novalia, a Cambridge-based company that turns classic print into smart, touch-based surfaces using conductive ink and sensors, previously seen in work like The Sound of Taste.

How the album cover becomes a controller

For this release, Novalia works with DJ Qbert to create what is described as the world’s first interactive DJ decks on an album cover. The cover includes a printed mixer and deck layout. Touching the surface activates a companion setup with the Algoriddim djay app, allowing the user to scratch, mix, and fade any songs they already have loaded in the app directly from the paper surface.

Under the hood, the cover uses printed touch sensors. Those sensors translate finger position and gestures into control signals that the DJ app can interpret like a hardware controller.

In music and entertainment packaging, interactive print can turn a passive object into a playable interface, which makes “physical media” feel alive again. Here, interactive print means a printed surface with touch-sensitive inputs that control a connected digital experience.

Why this lands

This works because it collapses the gap between artwork and performance. The cover is not a souvenir. It is an instrument. That shift creates immediate curiosity and a strong demo moment, and it makes the format, vinyl and packaging, part of the innovation rather than a nostalgic constraint.

Extractable takeaway: If you want people to care about a physical format, give it a job. Turn the object into an interface that controls something digital, so “owning it” unlocks a behaviour, not just a collectible.

What the tech is really proving

Novalia is not just showing a clever one-off. It is demonstrating that printed surfaces can behave like UI. Buttons, sliders, decks, and triggers, without looking like electronics. The real question is how a printed object can stop being packaging and start behaving like an interface people want to use.

That opens the door for interactive posters, magazine inserts, packaging, and merchandise that can control sound, apps, or connected experiences while staying lightweight and familiar.

What to steal from interactive print packaging

  • Make the object the interface. The most memorable interaction is the one that defies expectations of the format.
  • Use a companion app people already accept. Pair print with a mainstream app so the learning curve stays low.
  • Design for demo. If it looks good on camera, your audience will do distribution for you.
  • Keep the interaction legible. Touch, swipe, fade, scratch. Actions should map to familiar behaviours.

A few fast answers before you act

What is a “playable” album cover?

It’s an album sleeve printed with touch sensors so the artwork functions like a controller. Your fingers become the input, and the connected app produces the sound.

What does Novalia contribute to this project?

Novalia provides the interactive print technology. Conductive ink touch sensors and the electronics layer that translates touches into control signals.

Do you control only the album’s music?

The setup is designed to control tracks loaded into the companion DJ app, so the interaction is not limited to the album content itself.

Why is this more compelling than a QR code to a playlist?

A QR code points somewhere else. This makes the physical object itself the experience, which increases replay value and perceived uniqueness.

Where does this pattern make sense outside music?

Anywhere the packaging or printed surface can become an input. Posters, product boxes, magazine inserts, event badges, and retail displays that trigger sound, data capture, or app control.

NIVEA: Solar Ad Charger

You are on the beach, your battery is dying, and the solution is sitting inside a magazine. NIVEA Sun and Draftfcb Brazil built a print ad insert with real solar panels and a USB port, so beachgoers could plug in and charge while staying in the sun.

The mechanism is the message. The ad is not “about” a product benefit. It behaves like one. Put it in sunlight, connect your phone, and it becomes a small piece of beach kit.

In consumer brand marketing, the most memorable activations turn a media placement into a useful object that fits a real moment of need.

The real question is whether you can make the medium do the job your copy normally tries to do.

This kind of utility-first work is worth copying because it earns attention by solving something small, fast, and real.

Everything in the context ties together cleanly. Sun. Beach. Sunscreen. Mobile phone. Solar charger. The usefulness makes the brand feel present without asking for attention, because the attention arrives naturally once the ad starts solving a problem.

When “print” becomes a product

This is a simple but important shift. The ad is no longer a container for persuasion. It is a container for utility. That makes the experience inherently shareable, because the story people retell is not “I saw an ad”. It is “I charged my phone with a magazine”.

Why this idea lands on a Brazilian beach

Beach time is long, bright, and social. It also creates a predictable friction point. Phones run out of battery, and leaving the spot to find power breaks the day. A solar-powered insert fits the environment and the behaviour, so the concept feels obvious in hindsight.

Extractable takeaway: When the environment already supplies the input, design the interaction so the payoff arrives with almost no explanation.

How to reuse the Solar Ad Charger pattern

  • Start with a real constraint. Battery anxiety is a better brief than “increase awareness”.
  • Let the medium carry the meaning. Solar charging in sunlight communicates the sun story instantly.
  • Make the interaction self-explanatory. A USB port is a universal instruction set.
  • Design for the “tellable moment”. A tellable moment is an interaction someone can retell in one sentence, without explaining the ad first.

A few fast answers before you act

What is the NIVEA Solar Ad Charger?

It is a magazine ad insert created for NIVEA Sun in Brazil that includes thin solar panels and a USB port, allowing readers to charge a phone using sunlight.

Why does this count as interactive advertising?

Because the viewer has to use it. The interaction is physical and immediate. Place it in sun, connect a cable, and the ad performs a function rather than only communicating a claim.

What makes the idea feel so “on brand”?

The utility is inseparable from the product context. Sunscreen is used in the sun. The charger also only works in the sun. The message and the mechanic are the same thing.

What is the main lesson for FMCG launches?

If you can turn a placement into a small, relevant tool, you shift from attention-seeking to value-giving. That typically increases recall, sharing, and positive brand association without needing complex explanation.

What is the most common pitfall with utility ads?

Overengineering. If it requires special setup, fragile components, or unclear instructions, people will not try it. Simple inputs and fast payoff matter more than novelty.