Coca-Cola: Cheer-O-Meter

To promote the excitement around Copa America 2011, OgilvyAction worked with Coca-Cola to set up a giant screen in downtown Buenos Aires for fans to watch their favorite teams and provide unconditional cheer to the Argentinean National Team. But there was a catch. Sound sensors were installed to keep the screen on and if the fans stopped cheering, the screen would go blank. šŸ˜Ž

Why this activation hits

The mechanic is brutally simple. Your cheering is not just encouraged. It is required. That instantly turns a passive viewing moment into a shared challenge, and it makes ā€œsupportā€ tangible.

  • Clear rule. Cheer to keep the screen alive.
  • Immediate feedback loop. The crowd sees the consequence in real time.
  • Social amplification built in. People around you become part of the control system.

What marketers can reuse from the idea

This is a strong example of ā€œparticipation as the power sourceā€. Instead of adding a gimmick on top of the match, the match itself becomes the reward for participation. It also turns a brand message into a behavior, which tends to travel further than a tagline.


A few fast answers before you act

What is the Coca-Cola ā€œCheer-O-Meterā€?

It is a live fan-screen activation in Buenos Aires for Copa America 2011 where sound sensors kept the match on screen only while fans kept cheering.

How did the sound-sensor mechanic work?

The cheering volume acted as the trigger. If it dropped too low, the screen went blank, pushing the crowd to keep the energy up.

Why is this effective as a brand experience?

Because it converts brand participation into a simple, memorable rule with instant consequences, and it makes the crowd feel responsible for the outcome.

What is the transferable pattern?

Create one clear rule, attach it to a real reward, then deliver immediate feedback so the audience understands their impact in the moment.

Xerud the lover’s fortuneteller

The sales of Durex Taiwan were on the decline. To increase condom purchases they needed to remind their young audience of the risks of unprotected sex. This was effectively done in other markets via sampling. Given the cultural taboos in Taiwan, regular promoters in the streets were not being able to achieve the daily contact goals.

OgilvyAction was given the challenge to find a new and more effective way to get the Durex products into the consumers hands and start a conversation. The insight Ogilvy had was that all Taiwanese frequently consult fortune-tellers to know their fate in wealth, health and especially love. With a very limited budget they created an unbranded fortune-teller machine called “Xerud” and placed it in bars, nightclubs and karaoke bars.

“Xerud” handed out predictions related to one’s sexual life and relationships together with a sample condom based on the forecast and the product benefits. The sample pack also contained educational tips about safe sex.

On an average a street promoter hands out 23 samples an hour. “Xerud” handed out an average of 77!