Puma: HardChorus for Valentine’s Match Day

When Valentine’s Day lands on match day

This year 14 February, Valentine’s Day, fell on a Sunday. For men everywhere this presented a dilemma. Love or football. Atletico Madrid vs Barcelona, Manchester City vs Liverpool, Napoli vs Inter, or romance with a loved one?

A love song delivered like a terrace chant

Puma recognized this dilemma as “They want to be in your arms. You want to be in the stands”, and so with Droga5 created the Puma HardChorus.

A crowd of football supporting men, assembled in a pub to sing Savage Garden’s Truly Madly Deeply, which then football fans could send to their loved ones while enjoying the game. An Italian version was also created where a similar group sang Umberto Tozzi’s 1977 hit Ti Amo.

In European football culture, match day is a ritual with its own language, loyalty, and emotion.

Puma HardChorus English version:

Puma HardChorus Italian version:

Why it works: it turns the conflict into a gesture

The genius is the tone swap. It takes the toughest-coded environment in the brief and makes it do something unexpectedly tender. That contrast creates surprise, and surprise creates shareability.

It also gives the viewer control over the trade-off. You are not choosing between football and your partner. You are converting match-day energy into a message that says, “I’m here, I’m thinking of you, and yes, I’m still going to the game”.

What Puma is really selling in the background

This is not about listing product benefits. It is about aligning the brand with a lived tension and resolving it in a way that feels culturally fluent. Puma borrows the credibility of the stands, then uses it to deliver romance without embarrassment.

What to steal for your next “two audiences, one moment” problem

  • Name the real conflict. This works because the tension is true, not manufactured.
  • Use a familiar cultural code. Stadium chanting is instantly recognisable and instantly readable.
  • Flip the code without mocking it. The humour is in the contrast, not in making fans look stupid.
  • Make it easy to pass along. If the output is meant to be sent, it needs to stand on its own.

A few fast answers before you act

What is Puma HardChorus?

A Valentine’s match-day idea where football supporters sing romantic songs like stadium chants, which fans can send to their loved ones while they watch the game.

What is the core mechanism in one line?

Turn terrace energy into a love message, then make it easy to share directly with the person who feels “second place” to football.

Why does the idea feel funny and effective?

Because it flips a tough-coded cultural setting into a tender gesture. The contrast creates surprise, and surprise creates shareability.

What is the audience “problem” it solves?

It resolves a real conflict between two priorities by converting match-day behaviour into a signal of care, rather than forcing a binary choice.

What is the most transferable takeaway?

If you have two audiences competing for the same moment, design a simple action that transforms the conflict into a gesture one person can send to the other.

Cadbury Creme Egg: Egg-Splatting Bus Stands

Turning bus-stop boredom into a reason to play

Only available from New Year’s Day to Easter Day, the Cadbury Creme Egg is one of the best selling confections in the U.S., Canada, and the United Kingdom.

In a bid to boost Creme Egg sales in the lead-up to Easter, Cadbury’s has come up with some really unique bus shelter ideas in the UK.

Waiting for a bus is boring. Now though, you can fill this time by playing Cadbury’s first ever interactive outdoor game called Splat the Egg.

How the idea works: time, place, and a simple interaction loop

The mechanism is classic context hijack. You take a moment with unavoidable dwell time, add a clear instruction, and reward participation with a small burst of fun. The shelter becomes the interface, and the product becomes the “game object”.

In European FMCG launches with seasonal availability, interactive out-of-home can act as both reminder and recruiting surface, converting passive footfall into active brand experience.

Why it lands: it gives the viewer control over the medium

It works because it reframes waiting as choice. Instead of being stuck, you get something to do. And once one person starts, the social proof pulls in the next. A bus stop is already a small crowd. The game turns it into a moment people watch and talk about.

The business intent: make seasonal scarcity feel like an event

Creme Egg’s limited availability is built for anticipation. This activation makes that anticipation physical. It pushes mental availability ahead of Easter and ties the product to a playful ritual rather than just a purchase.

What to steal for interactive out-of-home without overbuilding it

  • Exploit dwell time. Bus stops, queues, and waiting areas are built-in attention pockets.
  • Keep the interaction legible in two seconds. If it takes explanation, it will not scale in the street.
  • Design for spectators as well as players. The crowd is part of the distribution.
  • Connect the physical to an accessible fallback. An online version extends reach beyond the locations.

A neat extension for people who cannot try it in person

Is this the future of advertising. Every lamp post and bus shelter calling out to be stroked, touched or hit?

For those who won’t have the chance to experience the real thing. You can have a go at the online version at www.cremeegg.co.uk/greateggscape/.

The Great Eggscape


A few fast answers before you act

What is Cadbury’s “Splat the Egg” bus shelter idea?

An interactive out-of-home activation that turns a bus shelter into a playable game, letting people waiting for a bus engage with a Creme Egg-themed experience.

Why choose bus shelters for an interactive campaign?

Because they come with natural dwell time. People are already waiting, so the activation converts idle minutes into engagement without asking for extra effort.

What is the core mechanism?

Context hijack plus a simple interaction loop. A clear instruction turns a waiting moment into a quick burst of fun, and the shelter becomes the interface.

What is the business goal behind this activation?

To build anticipation for a seasonal product and tie scarcity to a playful ritual that increases mental availability ahead of Easter.

What is the most transferable takeaway?

Build simple viewer control into the medium at moments of forced waiting, and design for spectators as well as participants so the crowd becomes distribution.