Dentsu: iButterfly Location-Based Coupons

Coupons with wings: iButterfly turns deals into a mobile hunt

Here is a great example of Online, Mobile and Shopper Marketing converging with Augmented Reality (AR). Integrated Marketing literally put into the hands of the people.

Japanese ad agency Dentsu has started this experimental coupon download platform called iButterfly on the iPhone. The free iPhone app transforms the habit of collecting coupons into a fun little game using AR and the device’s GPS.

The mechanic: catch a butterfly, unlock a coupon

The app tasks its users with catching virtual butterflies that are flying around, each representing one or more coupons. You can even share “butterflies” with your friends via Bluetooth.

Augmented reality in this context means the phone camera view becomes the backdrop, while digital objects. Here, butterflies. are overlaid and tied to location signals like GPS.

In retail and FMCG shopper marketing, the value of this approach is that promotions become a location-linked experience, not a passive download.

Why this format works for targeted promotions

The key shift is motivation. People are not “clipping” coupons. They are playing a simple collecting game, and the reward is a deal that feels earned.

Because butterflies can be placed around specific areas, the mechanic supports targeting by place and moment. That makes the coupon feel context-aware rather than generic.

What Dentsu is really prototyping here

This is less about novelty AR and more about a new distribution behavior. Turning offers into collectible objects changes how often users open the app, how long they stay in it, and how naturally they talk about it with friends.

It is also a rare example where “share with a friend” is not a marketing CTA. It is a gameplay action that carries the promotion with it.

What to steal for your own shopper activation

  • Make the reward immediate. Catch. Unlock. Redeem. Long funnels kill the game loop.
  • Use location as a story, not a filter. Place rewards where people already go, so the map feels meaningful.
  • Let sharing be part of the mechanic. A tradable object beats a generic “share this” button.
  • Keep the collection simple. If users need a manual, they will not hunt.

A few fast answers before you act

What is iButterfly?

iButterfly is a mobile coupon platform that turns deal collection into a location-based AR game. Users catch virtual butterflies on their phone and unlock coupons as rewards.

How does the AR coupon mechanic work?

Users view the real world through the phone camera. Virtual butterflies appear and can be “caught”. Each butterfly contains one or more offers, which unlock after capture.

Why is this relevant for shopper marketing?

It shifts promotions from passive browsing to active discovery. Location and gameplay increase attention, repeat usage, and the likelihood of in-the-moment redemption.

What makes it feel targeted rather than random?

Butterflies can be tied to locations and contexts via GPS. That links the offer to where the shopper is, not just who they are.

What is the biggest execution risk?

If redemption is hard or the rewards feel weak, the novelty wears off fast. The game loop only survives when the payoff is clear and friction stays low.

Radio Tel Aviv

There are many radio stations in Tel Aviv, but only one is called “Radio Tel Aviv” and it can be found at 102FM. The task was to make all of Tel Aviv associate the city with the radio station.

Since all major streets in Tel Aviv have a building number “102”. One night ad agency Saatchi & Saatchi Tel Aviv transformed every building number “102” into an advertisement for the radio station, featuring the station’s frequency and tagline. Stickers were affixed onto the buildings, so that “102” became “102FM” with the station’s logo.

3D projection mapping on a Toyota Auris

Instead of projecting onto a building, Glue Isobar projects a CG car directly onto a real Toyota Auris Hybrid. With seven projectors working together, the result is a true 3D, 360-degree projection mapping experience on all sides of the car. You can walk around it and experience the visuals from any angle.

What makes this projection mapping different

The twist is the surface. A real car brings complex curves, edges, and reflections. Mapping to that shape, and keeping the illusion consistent as people move around it, is the challenge that makes this feel genuinely new.

How the experience is delivered

The work uses a mix of keyframe, 2D, 3D, algorithmic, and dynamic animation to deliver the experience. The projection setup supports a 360-degree view so the story holds up from multiple angles, not just a single “best seat”.

Why this lands as a launch moment

This format turns a product reveal into a live event. It gives people a reason to stop, watch, walk around, and talk. The car is not just displayed. It is performed.


A few fast answers before you act

What is 3D projection mapping in this example?

It is the technique of projecting animated visuals onto a physical object, aligned to its shape so the imagery appears to belong to the object rather than a flat screen.

Why use seven projectors?

To cover the full vehicle and maintain the illusion across multiple surfaces, including areas you can only see when walking around the car.

What makes “360-degree” important for live audiences?

People do not stand in one spot. If the experience works from many angles, it feels real in a public space and stays compelling as crowds move.

What is the main lesson for product launches?

Make the product the stage. When the object itself becomes the canvas, the experience feels specific, memorable, and inherently shareable.