Someone holds up a Cadbury chocolate bar, opens the Spots v Stripes game, and the packaging itself becomes the trigger. The camera recognises the pack, the AR layer kicks in, and the game starts. The mechanic is simple. Smack the ducks as fast as you can. Then share your best score socially.
Whatâs happening in this activation
Cadbury launches an augmented reality gaming app that is activated via its chocolate bar packaging. The game is called Spots v Stripes. It uses Blipparâs image recognition technology and AR app platform to recognise the pack and unlock the experience.
The product and packaging are the entry point
This is the part that matters. The âmediaâ is not a poster or a banner. The media is the object people already hold in their hands.
The strongest value of this pattern is that it turns packaging into a repeatable call-to-action surface. Every bar on a shelf becomes an invitation to interact, not just a container.
The game loop is intentionally lightweight
The gameplay is described in one sentence. Smack the ducks quickly. Post your score. That simplicity is not a limitation. It is a design choice that fits a packaging-triggered moment.
What to watch if you plan a similar AR-on-pack idea
- Friction at first use. The experience only works if the first 10 seconds feel obvious and rewarding.
- Recognition reliability. Image recognition must work across lighting conditions and real-world handling.
- Share mechanics. A score worth sharing needs a clear benchmark, not just âI played it.â
- On-pack instruction. The pack needs a clear nudge that does not compete with the brand block.
A few fast answers before you act
What is the activation, in one line?
Cadbury launches an AR gaming app that activates via the chocolate bar packaging using Blipparâs image recognition and AR platform.
What does the user do?
They play Spots v Stripes by âsmacking the ducksâ quickly, then share the best score socially.
What technology enables it?
Blipparâs image recognition technology and AR app platform.
Why is packaging-triggered AR interesting?
Because it turns every physical pack into a persistent entry point to an interactive experience, without needing external media inventory.