Chery M11: Road M11

Hundreds of people design their own “dream roads” online. Then one of those roads gets built in the real world, and the person who created it ends up navigating a rally run alongside a professional driver.

That is the core idea behind Chery M11’s “Road M11” project by Voskhod, built to tackle a real market perception problem. In Russia, Chinese cars were widely seen as unreliable and unpleasant to drive, so the campaign had to create proof, not promises.

Instead of leading with specs, the brand launches an internet game where anyone can create roads and drive them using a computer model of the Chery M11. People race against the clock and vote on the best road. After a month and more than 800 submitted roads, a winner is selected. The winning road is then constructed in reality for a rally-style event, journalists are invited, a Russian rally champion is chosen as driver, and the road’s creator becomes the navigator.

Turning “prove it” into a participation loop

The mechanic is not just gamification. It is co-creation with consequences. The audience builds roads, competes, and votes. The brand takes the best idea and commits to building it at full scale, then lets independent observers experience the car on a course the public designed rather than a track the brand curated.

In automotive categories where trust is the main barrier, converting digital participation into a real-world test creates credibility that advertising claims cannot buy.

Why it lands

The campaign reframes skepticism as a challenge the audience can test. That matters because the negative belief is about performance and reliability, and those beliefs tend to change only through experience or trusted proxy experience. The road-building game gives people viewer control over what the car is “asked to do”, and the real rally event creates a clean narrative of proof. If the car cannot handle it, the idea collapses publicly. That risk is what makes the demonstration persuasive.

Extractable takeaway: When a category suffers from “untrusted origin” bias, meaning buyers discount the product because they distrust where it comes from, move the claim from messaging into a public test. Let the audience help define the test, then invite credible witnesses to validate the outcome.

What the business intent really is

The obvious goal is traffic and attention. The deeper goal is to earn test drives and journalist coverage by making the car’s capabilities feel observed rather than asserted. The legacy write-up reports strong site visitation and sales impact, which fits the logic of the mechanism. Participation creates investment, investment creates trial, trial creates conversion.

The real question is whether the brand can turn skepticism into a public proof event that feels harder to dismiss than an ad.

What to borrow from Road M11

  • Design a proof that scales. Digital participation can scale fast, but the proof moment must be simple enough to summarize.
  • Let the public set the challenge. Co-creation increases trust because it reduces suspicion of “staged conditions”.
  • Bridge online to offline. The handoff from game to real-world event is where credibility is minted.
  • Invite credible witnesses. Journalists, experts, or known practitioners make the proof travel beyond your owned channels.

A few fast answers before you act

What is “Road M11” in one sentence?

An online road-building game for the Chery M11 where the winning user-created road is built in real life for a rally-style demonstration with journalists and a pro driver.

Why use a game instead of a traditional test-drive campaign?

Because the barrier is trust. A participatory mechanic creates investment, and the game-to-real-world conversion creates a visible proof story that journalists and viewers can follow.

What perception problem is this designed to solve?

That Chinese cars in the Russian market were seen as unreliable and poor to drive, so performance had to be demonstrated rather than claimed.

What results did the legacy write-up claim?

It reported more than 340,000 visitors in three months, sales exceeding plan by 76%, and annual sales growth of 186% versus market averages. Treat these as campaign-reported figures unless you have primary reporting to validate them.

What is the biggest risk in this approach?

If the real-world build and rally experience does not match the promise, the proof flips into a public counter-proof. The execution has to be operationally strong, not just creatively strong.

BMW vs Audi: Jump for Joy

A familiar rivalry, reduced to one simple provocation

Another BMW vs Audi battle. Here you can watch some amazing ways to take a seat in a BMW.

How the idea works once you look past the stunts

The mechanic is built on a tiny human action with a clear frame. Entering the car becomes the entire performance, with the brand as the stage and the seat as the punchline.

In European automotive markets, playful rivalry cues can turn ordinary product moments into highly shareable entertainment without heavy explanation.

The real question is whether you can turn one repeatable product moment into a contest frame people want to perform and share.

Why it lands: competitiveness plus physical comedy

It works because the viewer instantly understands the rules. There is an implied opponent, a familiar status game, and a stream of surprising variations that reward continued watching. Because the mechanic repeats the same entry move, each new variation lands as a clean surprise rather than confusion.

Extractable takeaway: If you can make the “rules” obvious in one glance, you can build entertainment from repetition, and the audience will do the work of staying engaged for you.

The business intent: own “fun to drive” without saying it

Instead of listing features, the brand borrows emotion. It positions BMW as energetic and confident by making the act of taking a seat feel like part of the driving fantasy. Brand-versus-brand work is strongest when it sells a feeling through behaviour, not feature claims.

What to steal for your next brand-versus-brand moment

  • Use a micro-behaviour as the hook. By micro-behaviour, I mean a tiny, recognisable action people already do, like taking a seat.
  • Let the rivalry do the setup. A known competitor creates instant context without extra copy.
  • Stack variations fast. The replay value comes from “what is the next version” momentum.
  • Make the proposition implicit. Show the feeling the brand wants to own, instead of explaining it.

A few fast answers before you act

What is the core idea of this BMW clip?

It turns the simple act of taking a seat in a BMW into a series of entertaining variations, framed as a playful BMW vs Audi rivalry moment.

How does the mechanic work?

One repeatable action is performed in multiple surprising ways. The audience keeps watching to see the next variation, not to learn features.

Why is brand rivalry effective here?

Because it creates instant stakes and a familiar frame. Viewers immediately understand the “battle” and focus on the execution.

What is the business intent behind this approach?

To reinforce BMW’s energetic, confident brand feel by associating the product with fun and performance, delivered as entertainment rather than claims.

What is the most transferable takeaway?

Choose one product-adjacent behaviour that everyone recognises, then make it repeatable, surprising, and easy to share.