Dungville: Klara the Cow Betting Game

Natwerk was asked to create something playful for the online-minded visitors of The Next Web Conference 2012. So they built an analogue prediction game featuring a real cow, then layered it with an online extension.

Klara, a grid, and a one-day “village”

The installation was framed as a tiny pop-up “village” at the conference venue. One real farmer. One real cow named Klara. A field laid out as a grid. Visitors could place bets on where she would drop her dung.

Mechanism: a physical event drives a digital game

As shown in the case film, Klara was expected to do her business several times a day, and the audience wagered on where it would happen. The web layer turns that unpredictability into a simple loop. Pick squares. Wait. Validate. Win or lose.

In event marketing, the strongest activations turn a shared physical moment into a lightweight digital ritual people can join and talk about instantly.

Why it lands

The idea is memorable because it is absurdly literal. A real-world randomizer. A clear grid. A clear outcome. It also fits the conference crowd. People who live online love mechanics that are easy to explain, easy to screenshot, and easy to debate in real time.

Extractable takeaway: If you can attach your digital interaction to an offline moment that nobody can fully predict, you get tension for free, and tension is what keeps people checking back.

What this kind of activation is good for

This is not about deep persuasion. It is about creating a shared story at the venue and giving the event a “small legend” people repeat after they leave. It works best when your goal is attention, conversation, and community participation rather than detailed product education.

What to steal

  • Use a single, visible game board. A grid makes rules self-explanatory and outcomes easy to verify.
  • Keep the loop simple. Pick. Wait. Result. Repeat. Complexity kills participation at events.
  • Make the offline moment the engine. When the physical world provides the variability, the digital layer can stay minimal.
  • Design for group talk. The best event games create debate and banter, not solo play.
  • Be deliberate about tone. Toilet-humour mechanics are polarising. If you use them, commit fully and keep it light rather than crude.

A few fast answers before you act

What is Dungville in one sentence?

It is a conference activation where a real cow on a gridded field powers a web game, letting visitors predict where she will drop dung.

Why does a real-world “random” trigger work so well?

Because it creates genuine uncertainty. People keep watching and checking because nobody can fully control the outcome.

What makes this an “online extension” rather than just a stunt?

The web layer turns the physical moment into a repeatable interaction loop, giving people a way to participate, compare picks, and track results.

What is the biggest execution risk?

Drop-off due to waiting. If results take too long, interest fades. The format needs clear timing and frequent enough outcomes to sustain attention.

What should you measure for a similar event game?

Participation rate, repeat participation, time-on-experience, social mentions during the event window, and whether attendees recall the activation as part of the event story.

EA Sports SSX: SSX Shakes

A cocktail order comes in, and a bartender does not reach for the shaker. A pro rider does. The drink gets “shaken” by performing the very snowboard trick it is named after, then handed over fresh to the guest who ordered it.

That is the core of SSX Shakes. A small, invitation-only pre-launch event in Belgium created to generate extra buzz and free press for EA’s SSX extreme snowboarding release on PlayStation and Xbox 360. Duval Guillaume Modem (Antwerp) stages the night around mood and shareability: music, a slope setup, a cocktail bar, riders, and hands-on game play.

How the mechanic turns into media

The mechanism is deliberately tight. Cocktails are named after specific snowboard tricks. Guests choose one. Riders perform the corresponding trick while holding the shaker, then deliver the finished drink. After the event, every blogger and journalist receives a personalised video showing the making of their own SSX shake, packaged for easy sharing with friends, fans, and followers.

In European games marketing where launches depend on earned coverage, the best activations create a photogenic proof point and a ready-to-publish asset for every attendee.

Why it lands

It collapses three jobs into one moment. It entertains in the room. It proves the SSX fantasy of trick-driven adrenaline in a physical way. Then it hands each guest a personalised piece of content that makes sharing feel like showing off a story, not doing a brand a favour.

Extractable takeaway: If your goal is buzz, do not just invite press to watch something. Give them a personalised, category-native moment that can be posted as a complete narrative, without extra editing or explanation.

What to steal for your next press and influencer activation

  • Build one iconic “single frame”. A rider mid-trick with a cocktail shaker is instantly legible. Your activation needs a moment people can recognise in a second.
  • Make participation the content generator. The guest’s choice determines the trick and the drink. That turns attendees into co-authors of the footage.
  • Personalise the output, not the invitation. The personalised video is the real multiplier. It gives each person a reason to share that is about them, not the brand.
  • Keep the mechanic on-brand. Tricks are not decoration here. They are the core of SSX, translated into a bar ritual.

A few fast answers before you act

What is SSX Shakes in one sentence?

A pre-launch event where SSX-themed cocktails are “shaken” by pro riders performing the matching snowboard trick, followed by personalised recap videos for attendees to share.

Why does the personalised video matter so much?

Because it turns attendance into distribution. Each guest leaves with a finished asset that is already framed for social sharing and blogging.

What is the brand objective behind a concept like this?

To generate earned media and social reach before release by creating a highly visual, retellable moment tied directly to the game’s core fantasy.

What is the main failure mode if someone copies this format?

If the “hero moment” is not instantly understandable on camera, the event can be fun in-person but produce weak content, and the earned media engine stalls.