The Live Tile Experiment: Oslo Live Tiles

Microsoft has been heavily advertising the new Windows 8, Surface RT and Windows Phone 8 along with their respective features. In Norway, Microsoft partners with Norwegian electro rock band Datarock to bring the experience of Windows 8 and Windows Phone 8 Live Tile functionality to unsuspecting residents of downtown Oslo.

A giant lit-up “tile” appears on the street outside a seemingly closed-off venue. When a passer-by steps onto it, the wall drops and the hidden party spills into the street, with Datarock performing live. The result is an evening to remember.

In European city-center launches, the most effective experiential stunts translate a UI idea into a single physical action people can trigger without instructions.

What the stunt makes you understand about Live Tiles

Live Tiles are designed to feel active, not static. They are not just shortcuts to apps. They are meant to show “something is happening” before you even click. This activation dramatizes that promise by making the tile itself the trigger for real-world content.

Why the surprise mechanic works

The build-up is visible. You hear music, you see a barrier, you notice something glowing at your feet. Curiosity does the recruiting. The moment of commitment is tiny, just stepping onto the tile, but the payoff is oversized, because the environment changes instantly around you.

What Microsoft is really selling here

Specs are not the message. The message is a feeling: Windows looks alive. By turning a UI element into a street-level “switch” that unleashes a live experience, the campaign makes the feature memorable even for people who never touch the product that night.

What to steal for your own feature marketing

  • Convert the feature into a trigger. If the benefit is “real-time,” make the audience activate something in real time.
  • Make the payoff disproportionate. A small action should unlock a big reveal.
  • Stage it for bystanders too. The crowd reaction is part of the content.
  • Keep the story tellable. “I stepped on a tile and a concert exploded” is easy to repeat.

A few fast answers before you act

What is “The Live Tile Experiment”?

It is a street stunt in Oslo that turns the Live Tile concept into a physical trigger. Step on a giant tile and a hidden Datarock performance is revealed as the wall drops.

What product feature does it communicate?

Live Tiles, the Windows 8 and Windows Phone 8 interface element designed to display changing, real-time information and content.

Why use a concert reveal instead of a traditional demo?

A live reveal creates an emotional memory tied to the feature idea. It shows “alive and dynamic” faster than any explanation.

What makes the activation easy for the public to participate in?

The required action is obvious and low effort. People only need to step onto the tile to trigger the outcome.

What is the key lesson for feature launches?

Do not describe the benefit. Stage a moment that behaves like the benefit, so people feel it immediately.

Touch the Sound: 3D printed radio history

PolskieRadio.pl is described as a news portal with the largest radio recordings database in Poland. To promote it at Science Picnic in Warsaw, Hypermedia Isobar creates a special event built around one simple idea: make sound physically touchable.

Using 3D printing technology, they print out some of the most famous historical radio recordings, turning audio into tangible objects that visitors can hold and explore as “important sounds” of the 20th century.

In European public media and culture marketing, giving people a hands-on way to experience an intangible archive can outperform any “come visit our site” message.

How “sound you can touch” is staged

The experience works because it is instantly legible on a crowded show floor. You see unusual 3D printed forms, you learn they represent famous recordings, and you understand the invitation without needing a demo or instruction manual.

Instead of asking people to browse a deep archive, the activation turns the archive into a physical exhibit. That shift changes the audience mindset from “searching content” to “discovering artifacts”.

Why this fits Science Picnic

Science Picnic is positioned as a hands-on, experiment-first environment. A 3D printed sound object belongs there because it feels like a real scientific trick: invisible data becomes a thing you can touch, compare, and talk about with strangers.

What to steal from this approach

  • Materialize the invisible. If your product is digital, give people a physical handle on the idea.
  • Start with curiosity, then explain. A strange object earns attention before any copy does.
  • Turn an archive into a highlight reel. People engage faster when you curate “the famous 10” rather than expose “the full 10,000”.
  • Design for conversation. Installations that provoke “what is that?” get shared on the spot.

Last year tourists visiting the La Rambla neighborhood in Barcelona also experienced 3D printing technology. But at that time they were able to pose and create their very own three-dimensional statues.


A few fast answers before you act

What is “Touch the Sound” for PolskieRadio.pl?

It is a live event concept where famous historical radio recordings are turned into 3D printed objects, so visitors can literally touch “sounds” as physical artifacts.

Why use 3D printing for a radio archive?

Because it converts an intangible asset into a tangible experience. People understand the idea instantly and remember it because it feels like a scientific reveal.

Why does this kind of activation work at a science fair?

Science fairs reward hands-on discovery. A physical “sound object” matches the environment, so visitors treat it like an exhibit rather than an ad.

What is the key strategic benefit for the brand?

It reframes a large digital archive as cultural heritage worth exploring, and it creates a memorable story people can retell in one sentence.

What is the most transferable lesson?

If your brand owns data, recordings, or digital history, curate the best pieces and give people a tactile, participatory way to encounter them.

SNCF: Take a look at Brussels

France’s national state-owned railway SNCF is back with another live event. This time, with ad agency TBWA\Paris, they set out to promote the launch of their new direct Lyon (FR) to Brussels (BE) train route.

A 3 meter high cube is placed in Place de la République, Lyon with the message “Take a look at Brussels”. Passers-by who peek into the hole are transported to Brussels and greeted live by a Belgian music band.

In European transport marketing, live street experiences work best when they compress a service promise into one instantly understood moment.

A cube that makes “direct” feel real

The idea does not try to explain the route. It stages it. The cube behaves like a physical portal that turns “Lyon to Brussels is direct” into something you can experience in a few seconds, without a brochure, timetable, or sales pitch.

How the peephole reveal is engineered

The public-facing mechanic is simple. Look inside, see Brussels. Underneath, it is a live link that creates the feeling of distance collapsing, with the band providing a human welcome that reads as hospitality rather than tech demo.

Why this feels like travel, not advertising

Most transport marketing shows trains and destinations. This one gives you a destination moment first, then lets your brain do the rest. Curiosity pulls people in. The live greeting rewards them immediately. And the “I just saw Brussels from Lyon” story is easy to retell.

What SNCF is really buying with the activation

  • Instant comprehension. “Direct link” becomes experiential, not informational.
  • Earned attention. The cube is a public object that draws a crowd and creates spectators.
  • Shareable proof. The experience is built to be filmed, reported, and repeated as a simple narrative.

Steal this for your next route or service launch

  • Turn the benefit into a moment. Do not describe “direct”. Demonstrate it.
  • Make the invitation frictionless. A peephole beats an app download when you need street volume.
  • Add a human layer. A live welcome lands faster than a purely technical reveal.
  • Design for bystanders. If the crowd understands it instantly, the activation markets itself.

A few fast answers before you act

What is “Take a look at Brussels” by SNCF?

It is a street activation in Lyon where a large cube invites people to look into a peephole and see a live scene from Brussels, promoting a new direct train route.

Why use a cube and a peephole instead of posters?

Because the action is self-explanatory and physical. People understand what to do in seconds, and the reveal delivers the message more memorably than a static claim.

What is the key idea being communicated?

Directness. The campaign makes the Lyon to Brussels link feel immediate by turning it into a live “window” experience.

What makes this effective as live communication?

Curiosity drives participation, the live greeting rewards it, and the outcome becomes a simple story people share: “I saw Brussels from Lyon.”

What should a transport brand measure for activations like this?

Footfall, participation rate, dwell time, earned media pickup, and any measurable lift in route awareness or intent in the regions reached.