Meat Pack: Hijack

Meat Pack: Hijack

You walk into a competitor’s store to browse shoes. Your phone buzzes. Meat Pack offers you a discount that starts at 99%, then drops by 1% every second. If you want the deal, you have to move.

For a new discount promotion, Meat Pack, a shoe store in Guatemala known for an edgy, irreverent style, created Hijack, described as a GPS-based enhancement to their official smartphone app. Each time a customer entered the official store of one of the brands sold at Meat Pack, the app triggered a promotional message with a countdown offer. The discount started high and decreased every second, then the countdown stopped when the customer reached Meat Pack’s store.

Definition tightening: This is geofencing. A mobile app uses location signals to detect when you enter a defined physical area, then triggers a message based on that location event.

Turning a discount into a race

The mechanism is deliberately ruthless. The offer is so large it interrupts whatever you were doing, and the time pressure converts curiosity into action. The “best possible price” is available only at the exact moment your intent is hottest, while you are literally standing inside a competitor’s store.

In dense urban retail environments where shoppers compare options across nearby stores, location-triggered pricing can create an immediate switching incentive precisely at the point of decision.

Why it lands

It lands because it is a clean behavioural hack. The discount is not just a number. It is a ticking loss. Every second you hesitate, you feel the deal slipping away, which makes running across the street feel rational. The campaign also bakes in bragging rights by reportedly posting successful redemptions to Facebook, turning individual wins into social proof.

Extractable takeaway: If you want people to switch behaviours fast, combine a dramatic incentive with a visible countdown that makes hesitation feel expensive, then make the “next step” unmissable and immediate.

The business intent behind the provocation

This is conquesting with teeth. It aims to convert high-intent foot traffic that is already shopping the category, and to do it at the moment a competitor is paying the cost of acquisition. Reported results from the period describe hundreds of customers being “hijacked” and discounted inventory selling through quickly.

This is smart conquesting, but it only works when the store is close enough for the sprint to feel real. The real question is whether the route from trigger to redemption is short enough to make switching feel instant.

What this retail ambush gets right

  • Trigger at the true decision point. Not at home. Not later. At the shelf moment.
  • Make the offer legible in one second. “99% now, dropping” beats a paragraph of terms.
  • Use urgency with a real rule. A countdown works when it actually changes the outcome.
  • Design the route. If people cannot act quickly in real geography, the mechanic collapses.
  • Handle social sharing carefully. If you auto-post, consent and control decide whether it feels fun or creepy.

A few fast answers before you act

What is Meat Pack “Hijack”?

A location-triggered promotion inside Meat Pack’s app that detects when customers enter competitor brand stores, then offers a discount that decreases by 1% every second until the customer reaches Meat Pack.

What is the core mechanism?

Geofencing triggers an offer at the competitor location. A countdown reduces the discount each second. The timer stops when the shopper reaches Meat Pack, turning the offer into a physical sprint.

Why is the countdown so important?

It converts interest into movement. The value loss is visible and immediate, so delaying feels like paying extra.

What are the biggest risks in copying this?

Customer trust and permission. Location tracking and social posting require clear opt-in. Poor transparency turns a clever mechanic into backlash.

What kind of business does this fit best?

Retailers with nearby competitors, fast redemption, and inventory they can afford to discount aggressively for short bursts.

Görtz: Virtual Shoe Fitting

Görtz: Virtual Shoe Fitting

In September last year I had written about a Nike Sneaker Customization concept from Miami Ad School. Since then, ad agency kempertrautmann, along with German shoe retailer Görtz, creates the same virtual shoe store at Hamburg Central Station and transforms a digital billboard into a point of sale for shoes.

A station billboard that behaves like a shop window

Using Microsoft Kinect gesture controls, the shopper’s feet are scanned and reproduced on the screen. A selection of shoes is then presented to try on and compare virtually. A social component lets shoppers share a snapshot of themselves with the shoes on Facebook. Those who decide to buy receive a QR code that leads to a mobile checkout, with next-day delivery.

Virtual shoe fitting is an interactive retail experience that overlays a chosen shoe style onto a live on-screen view of your feet, so you can judge look and proportion before purchasing.

In European retail environments where commuters split time between offline browsing and mobile checkout, the strongest executions connect fast “try” moments to a low-friction purchase path.

Why it lands: it compresses the path from curiosity to checkout

The idea removes the biggest barrier in out-of-home retail, which is the gap between “that looks interesting” and “I can actually get it”. The Kinect scan creates a personal moment, the virtual try-on creates confidence, and the QR code turns intent into an immediate transaction rather than a promise to remember later. That matters because each step reduces the drop-off that usually happens between public interest and private purchase.

Extractable takeaway: If you want digital out-of-home to sell, not just impress, design the experience so the last step is not “find us later”. Make the last step “buy now”, with the minimum possible handoff friction.

What the campaign is really proving

The real question is whether a public screen can do enough selling work in the moment to replace the need for a later retail visit.

It is less about tech novelty and more about role change. The billboard stops being a broadcast surface and starts behaving like a staffed shop assistant. It recognizes you, helps you evaluate options, and hands you a clear next step to purchase.

This works best when the technology serves the buying decision, not when it becomes the point of the experience.

What this retail screen gets right

  • Personalize instantly: a scan, a fit, a quick moment that feels made for the passer-by.
  • Keep choices bounded: a curated range beats a full catalog when people are in a hurry.
  • Build a shareable artifact: snapshots extend the experience beyond the station.
  • Make the handoff obvious: QR-to-checkout should feel like the natural next click, not a separate journey.
  • Promise something operationally real: next-day delivery turns “stunt” into “service”.

A few fast answers before you act

What is the core idea?

A digital billboard in a train station becomes a virtual shoe store. Shoppers try on shoes using gesture control, then complete purchase on mobile via a QR code.

Why use Kinect in a public space?

Because it enables hands-free interaction and creates a personal “fit” moment without requiring an app download or typing in a rushed environment.

What makes this different from a normal QR poster?

The poster does not only link out. It provides evaluation first. The virtual try-on is the persuasion layer, and the QR code is the conversion layer.

What is the biggest execution risk?

Latency and calibration. If the scan feels inaccurate or the overlay looks wrong, the experience loses trust and the checkout step will not happen.

What should you measure?

Interaction starts, completed try-ons, QR scans, checkout completion rate, and next-day delivery satisfaction. Those metrics show whether the billboard is acting as a true point of sale.