smart: The Dancing Traffic Light

Traffic lights can be dangerous for pedestrians, especially for those who do not like to wait for the light to change. So the Smart team from Mercedes-Benz created “The Dancing Traffic Light”, where a person’s dance moves were brought to a traffic light in real time. As a result, 81% more people stopped at that red light.

A red light that earns attention

The mechanism is simple. Put a person’s live dance into the “don’t walk” figure so waiting becomes entertainment rather than dead time. The red signal stays red, but the moment changes from friction to curiosity.

In busy cities, pedestrian safety interventions work best when they change what people do in the waiting moment, not when they rely on warnings people already ignore.

Why it lands

This works because it does not moralize. It redirects impatience. By turning the red figure into live motion, it converts passive waiting into anticipation, which is why people keep their attention on the signal instead of acting on impulse. People stop because they want to see what happens next, and because the signal feels like it is doing something for them instead of only restricting them.

Extractable takeaway: If your goal is compliance in a repeated micro-moment, do not just increase instruction. Add a small, repeatable reward that makes the safer choice feel like the more interesting choice.

What the brand is really demonstrating

The real question is how to make waiting at the curb feel better without weakening the rule itself.

The installation is framed as a safety idea, but it also functions as a brand proof point. “Smart” city thinking is expressed as an everyday behavior fix, not a futuristic gadget.

The stronger idea is not the choreography. It is the use of delight as a safety mechanism.

What to steal from this crossing

  • Design for boredom. Most unsafe shortcuts happen when people are impatient. Solve the impatience.
  • Keep the rule intact. The light still means stop. Only the experience changes.
  • Use real-time participation. Live input creates social magnetism and makes the system feel alive.
  • Measure behavior, not buzz. The strongest metric here is stopping behavior at the crossing, not views.

A few fast answers before you act

What is “The Dancing Traffic Light”?

It is an interactive pedestrian signal concept where a red “don’t walk” figure mirrors a nearby person’s dance moves in real time to make people more willing to wait.

What problem does it solve?

It reduces risky crossing behavior driven by impatience, by making the waiting phase more engaging.

Why does real-time motion matter?

Because it creates unpredictability and social attention. People watch longer when the content is live and human.

What kind of metric should you track for ideas like this?

Behavior change at the location, such as stopping and waiting rates, plus any reduction in unsafe crossing incidents.

How can another brand adapt this pattern?

Find a repeated safety or compliance moment, keep the rule unchanged, and add a small live reward that makes the safe choice feel like the better choice.

KLM: Live High Five

On 28 August, KLM connects hundreds of people in Amsterdam and New York via a live interactive video display, letting strangers on the streets of two cities come face to face.

It echoes the kind of “city to city” street connection seen before, such as the French railway (SNCF) linking Lyon and Brussels.

How the high five contest works

The twist is competitive: the connected pairs are asked to high five each other through the screens. For every successfully timed high five, participants win two tickets to New York or Amsterdam.

In global travel marketing, adding a clear participatory mechanic, meaning a simple action anyone can attempt without instruction, turns a “nice moment” into a repeatable behavior people recruit others into.

Why a high five is the right interaction

A high five is universally understood and visually obvious at distance. It is also time-bound, which creates tension. People lean in. They coordinate. They try again. That retry loop, the quick cycle of attempt, miss, adjust, and try again, is where energy builds and the crowd becomes part of the content.

Extractable takeaway: Pick an interaction that is instantly readable to bystanders, time-bound, and designed to invite visible retries. That is how the crowd becomes the amplification.

What KLM is really buying here

This is a route brand idea, meaning a story that makes a specific connection between two places feel tangible, disguised as play: KLM makes the transatlantic connection feel immediate, human, and winnable. The real question is whether your activation makes distance feel collapsible in under five seconds. This is the right kind of public interactivity when your promise is connection between places. The prize is valuable, but the real asset is the public proof that the brand can engineer connection between two cities in a way passers-by can instantly grasp.

Patterns to borrow for your own city-scale activation

  • Use one gesture everyone knows. The simpler the action, the more strangers will attempt it without instruction.
  • Add a timing challenge. Time-based coordination creates drama and repeat tries.
  • Make the reward match the story. Here, tickets reinforce the “two cities” premise.
  • Design for crowds. The best interactions are legible to bystanders, not just participants.

A few fast answers before you act

What is KLM Live High Five in one line?

A live video street installation connecting Amsterdam and New York where timed high fives between cities unlock travel tickets.

What is the key mechanism?

Two public screens link strangers in real time, then convert the connection into a simple, repeatable contest action.

Why does the high five mechanic work so well?

It is universal, physical, and instantly readable. The timing requirement creates suspense and encourages repeated attempts.

What is the biggest execution risk?

If timing feedback feels laggy or unclear, people stop retrying. The interaction needs instant, visible confirmation so the crowd stays invested.

What is the transferable lesson?

If your idea is “connection”, make people physically coordinate across distance and reward the moment with a prize that matches the narrative.

KPT/CPT: Smileball

Since June 2010, I had seen smile detection technology used in vending machines and Facebook apps to create innovative engagement with target audiences.

Now, in this example, KPT in Switzerland decides to show that it has the happiest health insurance clients. To demonstrate that, they create Smileball, a pinball machine controlled by smiles.

Unlike normal pinball machines where the two paddles are controlled by buttons on either side, Smileball uses motion sensing technology to detect changes in a person’s smile and map that input to the respective paddles. By playing the game, participants get a chance to win a trip to a comedy show in New York.

A pinball machine that rewards the emotion it wants

The twist is that the game cannot be mastered by tense concentration. You need to keep smiling. That forces the behavior the brand wants to claim, and it makes the proof visible to anyone watching, because the input is literally on the player’s face.

How the mechanism works

The machine replaces buttons with a camera-based smile input. Smile more on one side and the corresponding flipper becomes easier to trigger. Relax your face and you lose precision. The interface quietly trains you into the brand message through play, not persuasion.

In Swiss health insurance marketing, turning an intangible promise like “happier customers” into a visible, shared moment can outperform any satisfaction statistic.

The real question is whether the interface makes a soft brand claim believable in public.

Why it lands

It is self-explaining, socially contagious, and it creates a public demonstration loop. People walk up because it is a pinball machine. They stay because it behaves differently. The crowd laughs because the control method is human and slightly absurd. In the end, the player’s smile becomes the performance, and the brand gets credit for orchestrating it.

Extractable takeaway: If your proof point is an emotion, design an interaction where that emotion is the input. When the audience can see the input in real time, the claim stops sounding like marketing.

What health brands can steal from Smileball

  • Make the proof visible to bystanders. Spectators are your free distribution channel.
  • Replace a standard control with a brand-relevant one. The control method is the message.
  • Keep the first 10 seconds obvious. If people do not “get it” instantly, they will not try.
  • Add a lightweight reward. A prize gives hesitant people a reason to step up.

A few fast answers before you act

What is Smileball?

A pinball machine where the flippers are controlled by changes in the player’s smile instead of physical buttons.

Why is smile-based control a strong branding choice for a health insurer?

Because it turns “happy customers” into a visible behavior. The player’s smile becomes proof in the moment, not a claim in copy.

Does this store or profile people’s faces?

The campaign is presented as in-the-moment smile detection used only to control the game interface. No storage or profiling is described in the original framing.

What is the biggest risk in executions like this?

Calibration. If the smile detection feels inconsistent, people assume the game is rigged and the experience collapses.

How could a brand apply this pattern without face-based input?

Keep the principle. Make the brand’s desired behavior the control input, then make that input visible so the claim proves itself in public.