Volkswagen Norway: Test drive in a print ad

Volkswagen Norway: Test drive in a print ad

You open a magazine and see a long, empty road. Then you hover an iPhone over the printed page and a Volkswagen appears to “drive” along that road on your screen. It is a test drive that happens inside a print ad, with summer and winter road versions depending on the magazine insert.

Volkswagen Norway builds this as a hybrid print and mobile experience. Readers are prompted to download an app, developed by Mobiento, that turns the printed road into a track. The phone becomes the controller and the page becomes the environment. The payoff is simple viewer control. You move the phone. The car moves with you.

An augmented reality print ad is a piece of print that a camera can recognize as a trigger. Once recognized, an app overlays a digital layer onto the page, anchored to the printed design so the interaction feels connected to the physical medium.

In European automotive marketing, the hardest part is making driver-assist feel concrete without getting people behind the wheel.

The experience is designed to demo three features in a way print usually cannot. Lane assist, adaptive lights, and cruise control. It is not a real test drive, but it is a clear and surprisingly tactile explanation of systems that are otherwise hard to “feel” from a magazine spread.

Why this works as an explanation engine

By “explanation engine” I mean a format that lets someone experience a feature benefit in seconds, not just read about it. Driver-assist features are abstract until you see them respond to a road situation, and this setup works because the printed road plus the phone’s motion becomes a simple input loop the viewer can control. This kind of demo is worth doing when the feature’s value is easier to show than to describe.

Extractable takeaway: When the benefit is behavioural, make the user’s motion the control and the physical asset the scenario.

What the campaign is really doing for the brand

This is a positioning move as much as a product demo. It says Volkswagen brings technology into everyday life and it does it with familiar media, not only with future-facing formats. Print becomes the doorway into a mobile experience, and that contrast makes both feel more interesting.

The real question is whether your media choice can carry the product story without needing a live demo.

What to steal for your own print-to-mobile idea

  • Make the printed asset the interface. The road is not decoration. It is the input surface.
  • Choose features that benefit from simulation. Assist systems and “smart” behaviours are ideal for quick demos.
  • Keep the interaction one-step. Download, point, move. Anything more kills curiosity.
  • Provide two contexts. Summer and winter versions make the concept feel robust and replayable.

A few fast answers before you act

What is “test drive in a print ad” in simple terms?

It is a magazine ad that works with an iPhone app. When you hover the phone over the printed road, the app overlays a car on screen and lets you simulate driving along the page.

What features does the VW print-ad test drive demonstrate?

The experience is built around lane assist, adaptive lights, and cruise control, using the printed road as the scenario that triggers the system behaviours.

Why is this better than a normal print ad for tech features?

Because it shows behaviour, not descriptions. The viewer sees the system respond in a road context, which is more memorable than reading about it.

Is it accurate to call it the world’s first?

Volkswagen Norway bills it that way, and the work is widely described as an early example of augmented reality applied to print as a functional “test road”.

What is the main risk with print-to-app activations?

Friction. If install or recognition is slow, people stop. The first payoff has to arrive quickly so the novelty turns into understanding.

Carlsberg: Probably the Best Ad in the World

Carlsberg: Probably the Best Ad in the World

You can debate the effectiveness of magazine advertising all day long, but this Carlsberg ad from Belgian agency Duval Guillaume is undeniably useful. The advertisement reportedly appeared in Men’s magazine Menzo. Follow its instructions and you can use the flimsy piece of paper to open a bottle of Carlsberg.

How the idea is built

The mechanic is the message: the page is not just media. It is a tool. The ad teaches you how to tear and fold it into a working opener, which turns “try the product” into a physical action inside the magazine.

In print-led FMCG marketing, the fastest way to earn attention is to make the medium do something the viewer can immediately test.

The real question is whether your medium can deliver proof, not promises.

Why it lands

It turns a claim into proof. There is no argument to win and no feature list to remember. You either open the bottle, or you do not.

Extractable takeaway: Interactive print works when the action is the demonstration. Here, “interactive print” means the paper itself triggers a physical action, not just reading or looking. If the audience can do the product benefit with their hands in under a minute, the ad becomes memorable because it turns attention into a small personal “win”.

It forces participation. The reader cannot stay passive. The ad only completes itself when someone follows the instructions.

It earns a second look. Utility creates curiosity. People keep it, show it, and try it, which is the opposite of how most print gets treated.

Try it out yourself by downloading the advertisement from: www.probablythebestadintheworld.be.

But does it make this “probably the best ad in the world”? Not if you consider the likely inspiration below. The video shows someone using a piece of paper to open a bottle of Carlsberg.

Steal this: make the page a tool

  • Make the medium carry the benefit. If the product is about a moment. Build an execution that creates that moment.
  • Keep the instruction set frictionless. Fewer steps. Clear folds. Obvious success condition.
  • Design for sharing in the real world. The best print innovations get passed around physically before they get shared digitally.

A few fast answers before you act

What makes this print ad “interactive”?

It is not just read. It is folded into a functional bottle opener, so the reader completes the ad by doing something.

Why is a bottle-opener mechanic effective for beer?

It links the ad directly to the consumption moment. The ad becomes part of opening the product, not just talking about it.

Does utility automatically make a print ad effective?

It improves attention and memorability, but effectiveness still depends on distribution and whether people actually try it.

What is the biggest risk with “useful” print ideas?

If the build is fiddly or fails, the novelty collapses. The interaction must work reliably with minimal effort.

What is the most transferable lesson for advertisers?

When possible, replace messaging with demonstration. If the audience can experience the benefit through a simple action, persuasion gets easier.