TV Viewing: Super Bowl Meets HoloLens

TV viewing is overdue for a real change

The TV viewing experience does not change drastically for years. Bigger screens, better resolution, smarter interfaces. But the core behavior stays familiar.

That is why sophisticated headsets like Microsoft HoloLens feel like a genuine breakpoint.

They do not just improve the screen. They change the environment around it.

Microsoft and the NFL re-imagine the Super Bowl

In a recently released video, Microsoft and the NFL re-imagine how a Super Bowl game could be watched with multiple friends and family members.

The scenario pushes beyond passive viewing. It turns the living room into an interactive layer, where the game experience becomes more immersive, more social, and more spatial.

This is the kind of concept that makes the future of TV feel tangible.

In mass-market entertainment, the constraint is not what immersive concepts can show, but when consumer hardware becomes affordable, comfortable, and mainstream.

Immersive viewing is real. Consumer timing is not

The video shows how immersive TV watching can get. But Microsoft is not fast-tracking HoloLens for consumer consumption.

For now, only developers can order HoloLens, shipping this year.

No one knows when consumers get access, or when scenarios like this become a reality.

That uncertainty is part of the story. The vision is clear. The rollout timeline is not.


A few fast answers before you act

Is this still “TV” or something else?

It starts as TV content, but behaves more like a shared, spatial experience than a single screen.

What is the core shift headsets enable?

They move content off the rectangle and into the room, so viewing becomes environmental and interactive.

What is the biggest constraint right now?

Availability and consumer readiness. Until mainstream hardware adoption happens, this remains concept-led.

What should experience designers take from this?

Design for co-viewing and spatial context. Multiple people, multiple viewpoints, and shared interaction become first-class requirements.

Volvo HoloLens Showroom: Virtual Dealership

The showroom no longer needs cars

Car dealerships traditionally depend on physical inventory.

Space, logistics, and availability limit what customers can see, touch, and configure. That constraint disappears when Volvo introduces a showroom experience powered by Microsoft HoloLens.

Instead of walking around parked cars, customers step into a virtual environment where full-size vehicles appear as holograms.

How the HoloLens showroom works

Using HoloLens, customers explore Volvo cars at real scale.

They walk around the vehicle. Look inside. Inspect details. Colors, trims, and configurations change instantly. The experience feels physical, even though no car is present.

The showroom becomes software-driven. Inventory becomes optional.

In high-consideration retail, the job is helping people visualize options confidently before commitment, even when the product is not physically present.

Why this matters for automotive retail

This is not a gimmick.

Virtual showrooms reduce the need for large floor space and allow dealerships to showcase the full portfolio, including models and options that are rarely stocked physically.

For customers, the experience becomes calmer and more focused. There is less pressure. More exploration. Better understanding before committing.

Experience beats inventory

The deeper shift is about control.

Customers explore at their own pace. Sales staff guide rather than push. The conversation moves from availability to preference.

The dealership turns into a configuration studio, not a warehouse.


A few fast answers before you act

Is this replacing test drives?

No. It improves decision-making before a physical test drive happens.

What is the real business benefit?

Lower inventory cost, higher configuration clarity, and better use of showroom space.

Why does mixed reality fit automotive retail?

Because cars are high-consideration purchases. Visualization matters as much as specification.

Microsoft HoloLens. The Next Step of Computing

Microsoft brings holograms into the real world

At Microsoft’s Windows 10 event, the company unveils a new augmented reality experience for the platform called HoloLens.

Using a special holographic headset, Windows 10 users can make holograms appear in real life. Not on a screen. In the room, anchored to space.

This is the kind of step-change that reframes computing from something you look at to something you live inside.

What makes HoloLens different

HoloLens is positioned as an untethered augmented reality experience, built to feel like a real device rather than a lab prototype.

The device is said to use:

  • See-through lenses
  • Spatial sound
  • Advanced sensors
  • A dedicated holographic processing unit

Together, these elements aim to deliver a state-of-the-art mixed reality experience without cables or external trackers.

Why this matters

HoloLens signals a shift in interface design.

Instead of dragging windows around a flat screen, digital objects become part of physical space. Apps turn into holograms. Workflows become spatial. Interaction becomes more natural because it maps to how people already understand the world.

This is not augmented reality as a feature. It is AR as a new computing layer.



A few fast answers before you act

Is HoloLens virtual reality?
No. It is augmented reality using see-through lenses that overlay holograms onto the real world.

What is the key technical promise?
Untethered, spatially aware holograms powered by sensors, spatial sound, and a dedicated holographic processing unit.

What makes this the next step of computing?
The interface moves off the screen and into physical space, changing how we build, learn, collaborate, and create.