Mini We Tow You Drive

Driving a Mini is addictive. Which is why drivers who test drive are more likely to buy one. So to get prospective customers to test drive, Mini decided to help drivers that were stranded by their own cars. Mini partnered with a tow service company and responded to break down calls in real time throughout Singapore. The campaign not only took the test drive out of the showroom and onto the streets, it really made the drivers’ day by unexpectedly turning an annoying situation into a pleasant surprise.

Click here to view the case video.

And @PixelHeritage just brought to my attention, that a Brazilian Chevrolet dealership in 2012 did the exact same test drive promotion in Brazil with the Chevrolet Cobalt…

McDonald’s Happy Table

A child sits down in a McDonald’s Singapore restaurant, opens the McParty Run app on an NFC-enabled smartphone, and places the phone on a marked spot on the table. The tabletop immediately becomes the playfield. A McDonaldLand-style racing track appears around the phone, and the whole table turns into a shared game surface.

The idea. Turning a restaurant table into play

McDonald’s Singapore introduces Happy Table as an interactive dining concept that converts an ordinary in-store table into a digital playground for kids. Instead of handing out a traditional toy, the experience uses mobile technology to project a short, location-based game onto the table itself.

How it works. McParty Run plus NFC

The mechanic is simple and deliberately physical:

  • Customers download the McParty Run mobile app.
  • The phone needs to be NFC-enabled.
  • The customer places the phone on a designated table inside the outlet.
  • Once the table detects the device, the tabletop becomes a virtual racing track, with animated characters and objects appearing around the surface.

Kids move around the table to control the game, racing to collect burgers and fries while avoiding familiar McDonald’s characters like the Hamburglar and Captain Crook. The table is the center of interaction, so the gameplay is naturally shared and social.

Why this is interesting in-store

Happy Table shifts the experience away from passive, individual screen time and towards a shared activity that fits the restaurant context. The game is anchored to the location and to a physical object. The table. It is a small but meaningful change in how digital play shows up in a family meal. The table becomes the “device,” and the phone becomes the trigger.

What brands can take from this pattern

A few practical takeaways that translate beyond fast food:

  • Make the physical environment do the work. When the venue becomes the interface, the digital layer feels less like an add-on.
  • Design for group behavior, not solo attention. A shared surface encourages participation and reduces the “everyone disappears into their own screen” effect.
  • Keep it short and contextual. A quick, playful moment that fits waiting time is more natural than a long-form experience that competes with eating.
  • Use familiar brand assets in motion. McDonald’s characters and food cues make the experience instantly legible to kids.

Happy Table is created by the DDB Group and runs as a pilot at select outlets across Singapore.


A few fast answers before you act

What is McDonald’s Happy Table?
An interactive dining concept in McDonald’s Singapore that turns an in-store table into a digital game surface for kids.

What do you need to use it?
The McParty Run app and an NFC-enabled smartphone, placed on a designated table inside the outlet.

What is the gameplay?
A McDonaldLand-style racing experience where kids move around the table to collect burgers and fries while avoiding characters such as the Hamburglar and Captain Crook.

What makes it different from a typical mobile game?
The table is the shared interface. The experience is designed to be physical and social, centered on a real-world location and group play.

Where is it running?
As a pilot in select McDonald’s outlets across Singapore.

Coca-Cola: Sharing Can That Splits in Two

When “share” is built into the can

With summer coming up and an ice cold soda in your hand, people around you are bound to hope that you will share the soda with them. The normal way of doing so would be to sip from the same opening.

Now in an attempt to create another way of sharing happiness, Coca-Cola teamed up with Ogilvy in Singapore and France to create a shareable can of Coke that splits into two and creates two half pints. The results.

The packaging hack: one can becomes two

The can does not just contain the drink. It choreographs the moment. Split it. Hand one half over. The product becomes the gesture.

Why it changes the social moment

The post nails the truth. People want a sip. This design turns that awkward micro-negotiation into a simple ritual that feels natural in the moment.

The job it solves

Create another way of sharing happiness in summer, without two people sipping from the same opening.

Borrow this move

  • If the behavior matters, build it into the object, not only the message.
  • Design for the real scenario, then remove friction inside that moment.
  • Create a repeatable ritual. The best ones travel without explanation.

A few fast answers before you act

What is the “sharing can” concept?

A Coke can engineered to split into two drinkable halves, creating two half pints from one can.

Who was involved?

Coca-Cola teamed up with Ogilvy, with Singapore and France referenced in the original post text.

What moment does it target?

The everyday situation where someone has a cold drink and others around them hope they will share it.

What is the core creative move?

Turning “sharing happiness” into a physical product feature rather than a line of copy.