T-Mobile: Angry Birds Live

Angry Birds, rebuilt at human scale

In mobile-first consumer marketing, the strongest activations often take a screen-based behavior and make it public, physical, and shareable. T-Mobile’s Angry Birds Live is a clean example of that move.

T-Mobile, together with Saatchi & Saatchi, capitalized on the Angry Birds fever with a viral video titled Angry Birds Live.

In a square in Barcelona, they created a human-scaled mockup of Angry Birds. Lucky participants used the game on a smartphone to launch birds on their castle-smashing journey. The experience included authentic sound effects and exploding pigs, and the size of the crowd made it clear the spectacle worked.

How the smartphone became the controller for a real set

The mechanism was simple and instantly legible. The smartphone stayed the input device, but the output moved into the real world.

That pairing did two things at once. It kept the interaction familiar for participants, and it made the result visible for everyone watching. One person played. Everyone else experienced the payoff.

Why the spectacle pulled a crowd

People do not gather around an app. They gather around consequences.

Angry Birds already trained players to anticipate impact. By scaling the environment up and making destruction physical, the activation delivered the same emotional beat as the game, but with stronger social proof because it happened in front of a crowd.

What T-Mobile was really buying with this idea

The business intent was to borrow cultural momentum and convert it into attention that looked earned, not bought.

The activation created a story people wanted to film, share, and talk about. The brand got reach through the crowd, the recordings, and the viral video itself, rather than relying on a traditional media push alone.

What to steal for your next live activation

  • Move the payoff into public view. One participant can drive the action, but the outcome should entertain many.
  • Keep the interaction familiar. When the input is already known, more people are willing to step in.
  • Design for consequence. Sound, impact, and visible change make an experience watchable, not just playable.
  • Build for filming. If the best moments are obvious on camera, distribution happens naturally.

A few fast answers before you act

What was T-Mobile’s Angry Birds Live?

A live brand activation in Barcelona that recreated Angry Birds at human scale, with participants using a smartphone to launch birds at a physical set.

What was the core mechanism?

A familiar mobile game interaction controlled real-world outcomes, turning individual play into a public spectacle.

Why did it attract such a large crowd?

Because the results were physical, loud, and visible. People gathered around impact and consequence, not a screen.

What business goal did this support?

Capturing cultural momentum and converting it into earned attention, shareable content, and viral reach.

What is the main takeaway for brands?

Make one person’s action entertaining for many, and design the payoff to be obvious, physical, and easy to record.

Diesel’s Real Life “Likes”

People love to share moments of their lives, what they do, what they think and, of course, what they like. Because of this, the “Like Button” is clicked 3 billion times a day.

So agency Fullsix Madrid decided to give people the chance to like their favorite Diesel outfits in the real world. All customers had to do was go to a Diesel Store, fall in love with a Denim and as they would do on Facebook, “Like” the product by scanning a QR code which would post on their Facebook wall. Easy!

At the moment this is being tried out in Diesel stores in Madrid, Spain. If successful it may well be rolled out across Europe.

Fiat Street Evo

Leo Burnett Iberia has launched a new app called Fiat Street Evo [iTunes Link], which is also the world’s first not-printed car catalogue! Its a catalogue that’s virtually on every street in your city!

Fiat Street Evo recognizes traffic signs as if they were QR codes and associates each sign with a feature of the new Fiat Punto Evo. For example; a STOP sign will tell the user all about the new breaking system, a CURVE ahead sign will tell the user that the car has an intelligent lighting system that guides you in curves. And the list goes on with every feature of the car.