Herta Knacki FootBall: The Football Machine

Herta, described as a Nestlé brand in Belgium, launched Knacki FootBall. Small meatballs designed to look like footballs. Instead of relying on standard sampling, the brand and BBDO Brussels turned a train-station moment into a game people could not ignore.

At Antwerp Central Station, a vending machine offered the product for free. Then came the twist. Press the button and the machine opened into a miniature football pitch, with Belgian football legend Leo Van Der Elst waiting inside. To walk away with the snack, you had to score.

In high-traffic commuter environments, the best sampling ideas turn “free” into a short challenge with a story-worthy payoff.

Free is easy. Earning it is memorable.

The mechanic is deliberately unfair in the right way. People approach expecting a quick handout. The reveal forces a choice. Walk away, or step in and play. That decision point creates tension, and tension creates attention.

Standalone takeaway: Sampling gets retold when it includes a moment of risk or effort. The product becomes a trophy, not a giveaway.

A vending machine that behaves like a stadium

The physical design does most of the communication. The moment the door opens, everyone nearby understands what is happening. It becomes a spectator event, which is crucial in a station setting where most people do not want to stop unless something is already happening.

Why the celebrity opponent matters

Leo Van Der Elst is not a generic “host.” He is the difficulty setting. His presence turns the activation into a genuine duel, and that makes the outcome feel earned whether you win or lose. It also gives the content a built-in headline when the story travels online.

What the brand is really reinforcing

Knacki FootBall is a novelty product, so the job is not deep education. It is instant association. Football. Fun. A quick bite. The machine makes those associations physical, then anchors them to a specific place and moment people remember.

What to steal from The Football Machine

  • Build a single, obvious action. Press the button. The rest happens to you.
  • Make the reveal legible from 10 meters away. If bystanders cannot decode it fast, you lose the crowd effect.
  • Turn sampling into a challenge. Effort increases perceived value and shareability.
  • Use a real “difficulty signal.” A credible opponent or constraint makes the game feel legitimate.
  • Design the exit. Winning should end with a clear reward and a clean photo moment.

A few fast answers before you act

What is Herta Knacki FootBall “The Football Machine”?

It is a vending machine activation where commuters expecting a free sample discover a miniature football pitch inside, and must score a goal to win Knacki FootBall.

Where did the activation run?

It is described as being installed at Antwerp Central Station in Belgium.

Why use a vending machine for a food launch?

Because it creates a familiar expectation. Then you can subvert it. That contrast generates surprise, crowd attention, and strong word of mouth while still delivering the product sample.

What makes this work in a train station specifically?

Stations are full of people who are time-poor. A reveal that is instantly understandable, plus a short game loop, can stop people without requiring explanation.

What is the biggest operational risk with this kind of live activation?

Throughput and safety. If the game takes too long, queues become friction. If the experience feels unsafe or embarrassing, people avoid participation and the crowd effect collapses.

Coca-Cola: Give a Coke, Be Santa

A vending machine that asked you to choose who you are

In global FMCG holiday marketing, the strongest ideas often turn seasonal sentiment into a simple action people can take in public. Coca-Cola’s holiday vending machine is a clean example of that move.

Coca-Cola wanted to bring out the Santa in everyone. So for the 2013 holiday season, they created a special vending machine that prompted users to either get a free Coke or give a free Coke.

The two-button mechanic that made sharing the story

If the user chose a free Coke, the machine quickly dispensed the drink for the user to enjoy.

However, if the user decided to share, then the machine did something a little more special. Watch the video below to find out.

Why “give” feels better than “get” in December

The psychology here is straightforward. A free product is nice, but it is forgettable. A choice that reflects identity is sticky.

By putting “give” and “get” side by side, the machine turns a small decision into a moment of self-image and social proof. In a holiday setting, people want to see themselves as generous, and they want to be seen that way by others.

The business intent behind bringing out the Santa

The intent is not simply distribution.

Coca-Cola uses the vending machine to translate a brand promise into behavior. The brand is associated with warmth and sharing because the consumer enacts it, not because the brand claims it.

What to steal from this give-or-get design

  • Turn values into a choice. Make the brand idea something people can do, not just hear.
  • Reward the “better” behavior. If sharing is the story, make sharing the more memorable path.
  • Keep the interaction instantly legible. Two clear options beat complex instructions in public spaces.
  • Design for a public moment. When others can witness the decision, the story travels faster.

A few fast answers before you act

What did Coca-Cola build for the 2013 holiday season?

A special vending machine that offered users a choice: take a free Coke or give a free Coke.

What was the core mechanism?

A simple two-option prompt. Choosing “get” dispensed a Coke immediately. Choosing “give” triggered a more special outcome.

Why does the “give” option matter so much?

Because it turns a freebie into an identity moment. People remember what they chose, and others can witness it.

What business goal did this support?

Making Coca-Cola’s holiday positioning feel real by linking the brand to a visible act of sharing, not just a message about sharing.

What is the main takeaway for brands?

If you want to own a value like generosity, design an interaction where people can demonstrate that value in the moment.

Oreo Twitter Powered Vending Machine

SXSW 2014 has just wrapped up, and Oreo was running a Twitter-powered vending machine that turned what is trending on Twitter into custom Oreo flavours and colours. Then it produced and dispensed the cookies on the spot.

How the Twitter-powered machine behaves in the moment

The installation listens to what people are talking about right now, translates that live signal into a tangible product variation, and delivers immediate gratification. It feels less like a branded demo and more like a real-time “trend to treat” pipeline.

Why this works as a live brand experience

The strength is the conversion loop. Social conversation becomes the input. A physical machine becomes the output. The novelty is not just that it is connected. It is that it makes the connection visible and edible in front of a crowd.


A few fast answers before you act

What is a Twitter-powered vending machine?

It is a connected vending machine that uses Twitter activity as an input signal. In this case, trending topics influence the Oreo customisation, then the machine dispenses the result.

Why do brands build installations like this at events?

They compress awareness, participation, and sharing into a single experience. People see it, try it, and talk about it in the same moment, which amplifies the reach beyond the venue.

What makes “social-to-physical” activations effective?

The mapping has to be obvious and fast. People should immediately understand what they did, what changed, and what they received. The tighter the loop, the more it feels like magic instead of tech.

What should you measure if you run a similar idea?

Measure throughput and dwell time at the installation, social lift during the activation window, content volume and quality created by attendees, and the cost per meaningful interaction compared with other live formats.