Dentsu: iButterfly Location-Based Coupons

Coupons with wings: iButterfly turns deals into a mobile hunt

Here is a great example of Online, Mobile and Shopper Marketing converging with Augmented Reality (AR), where the phone camera view becomes the backdrop while digital objects are overlaid and tied to location signals like GPS. Integrated Marketing literally put into the hands of the people.

Japanese ad agency Dentsu has started this experimental coupon download platform called iButterfly on the iPhone. The free iPhone app transforms the habit of collecting coupons into a fun little game using AR and the device’s GPS.

The mechanic: catch a butterfly, unlock a coupon

The app tasks its users with catching virtual butterflies that are flying around, each representing one or more coupons. You can even share “butterflies” with your friends via Bluetooth.

In this context, the phone camera view becomes the backdrop, while digital objects, here butterflies, are overlaid and tied to location signals like GPS.

In retail and FMCG shopper marketing, the value of this approach is that promotions become a location-linked experience, not a passive download.

Why this format works for targeted promotions

The key shift is motivation. People are not “clipping” coupons. They are playing a simple collecting game, and the reward is a deal that feels earned. That feeling is why the offer holds attention long enough to drive action.

Extractable takeaway: When an offer is packaged as a collectible tied to place and moment, it feels context-aware rather than generic. Treat location as part of the experience, and keep the capture-to-redemption path short so the “find” turns into a real reward.

What Dentsu is really prototyping here

This is less about novelty AR and more about a new distribution behavior. Turning offers into collectible objects changes how often users open the app, how long they stay in it, and how naturally they talk about it with friends.

The real question is whether your promotion can create a repeat habit, not just a one-time redemption.

This format is worth copying when you can tie the reward to a real place and keep redemption friction near zero.

It is also a rare example where “share with a friend” is not a marketing CTA. It is a gameplay action that carries the promotion with it.

Shopper activation moves to copy from iButterfly

  • Make the reward immediate. Catch. Unlock. Redeem. Long funnels kill the game loop, the simple repeat cycle of catch, unlock, redeem.
  • Use location as a story, not a filter. Place rewards where people already go, so the map feels meaningful.
  • Let sharing be part of the mechanic. A tradable object beats a generic “share this” button.
  • Keep the collection simple. If users need a manual, they will not hunt.

A few fast answers before you act

What is iButterfly?

iButterfly is a mobile coupon platform that turns deal collection into a location-based AR game. Users catch virtual butterflies on their phone and unlock coupons as rewards.

How does the AR coupon mechanic work?

Users view the real world through the phone camera. Virtual butterflies appear and can be “caught”. Each butterfly contains one or more offers, which unlock after capture.

Why is this relevant for shopper marketing?

It shifts promotions from passive browsing to active discovery. Location and gameplay increase attention, repeat usage, and the likelihood of in-the-moment redemption.

What makes it feel targeted rather than random?

Butterflies can be tied to locations and contexts via GPS. That links the offer to where the shopper is, not just who they are.

What is the biggest execution risk?

If redemption is hard or the rewards feel weak, the novelty wears off fast. The game loop only survives when the payoff is clear and friction stays low.

Volkswagen Amarok Live Test Drive

October seems to be a month of innovative test drive campaigns. In this campaign, ad agency AlmapBBDO Brazil has created a neat interactive meets experiential campaign.

The idea was to create a virtual test drive for Volkswagen’s new Amarok that people could experience live from their home or office. Here, “virtual test drive” does not mean a screen-only simulation. It means remote input controlling a real vehicle on a real outdoor track. So a huge outdoor test track was setup, along with an automated car that takes your virtual test drive directions over the phone while you watch it live on your computer.

The campaign had 327 live test drives, 500,000+ unique site visitors and generated 7,392 online purchase intentions during the campaign period.

Why this “virtual test drive” feels real

The smart move is that the interaction is not simulated on a screen. The driving happens in the real world, on a physical track, with a real vehicle. Your input is remote, but the outcome is tangible and visible live. That makes the experience feel more like participation than advertising because your input creates an immediate, visible consequence in the real world.

Extractable takeaway: When remote input produces a live, physical outcome, the experience feels credible because people are judging a real product response, not a simulated promise.

In automotive marketing, the hard part is making remote interest feel credible enough to trigger real purchase consideration.

What makes it a strong test drive pattern

This is a stronger test-drive idea than most digital demos because it turns product proof into a live behavior, not a rendered claim. The real question is whether a remote experience can create enough confidence to move someone from curiosity to purchase intent. The business value is that the same interaction generates attention, product understanding, and a measurable hand-raise in one flow.

  • Real-time control. Phone directions turn passive viewing into active steering.
  • Live proof. Watching the vehicle respond on a real track builds trust fast.
  • Measurable intent. “Online purchase intentions” connects the spectacle to business outcomes.

What to steal for remote test drive campaigns

  1. Make the proof physical, not simulated. A real car on a real track instantly raises trust versus a screen-only demo.
  2. Design one clear control loop. Simple input (phone directions) and immediate live response keeps the experience intuitive.
  3. Turn “watching” into “doing”. Viewer control is the difference between a stunt film and a product experience.
  4. Capture intent at the peak moment. If the experience feels like a true test, the follow-up CTA can be direct without feeling salesy.

A few fast answers before you act

What is the Volkswagen Amarok Live Test Drive?

A virtual test drive experience where people remotely guided an automated Amarok on a real outdoor track via phone instructions while watching live online.

Who created the campaign?

AlmapBBDO Brazil.

What made it different from a normal online test drive?

Instead of a digital simulation, a real vehicle drove a real track live, responding to the user’s directions.

What results were reported?

327 live test drives, 500,000+ unique site visitors, and 7,392 online purchase intentions during the campaign period.

What’s the transferable lesson?

If you can combine remote control with live, physical proof, you can turn “watching” into “doing” and generate measurable intent.