Happy Beer Time

Nowdays people like to go out, take photos and share it on Instagram. So Carlsberg along with Danish agency Konstellation decided to put a social twist to the well known concept of Happy Hour.

To ensure that people at bars in Denmark continued buying Carlsberg, they asked them to snap an Instargram photo and tag it with #barname and #happybeertime. The successfully tagged photos then helped extend the Happy Beer Time clock which in turn allowed everyone at the bar to drink Carlsberg at a discounted price.

Budweiser was however the first to pioneer this Happy Hour 2.0 concept in August 2012. But Carlsberg is the one that managed to connect it to social media.

The Happy Flag

Coca-Cola’s iconic logo has been around for over a century. Then recently someone discovered that the Danish flag was hidden in the Coca-Cola logo. Since several global surveys show Denmark to be the happiest country in the world, Coca-Cola decided to take this discovery to Denmark’s biggest airport where it’s a tradition to welcome people with flags.

Since everyone who comes to the airport does not always bring a flag, the welcome isn’t as big and happy as it could be. So McCann Copenhagen created a special poster where people could take flags straight from the Coca-Cola logo. Thus giving everyone the chance to create a happy welcome to the world’s happiest country.

Catch the Oreo: An Augmented Reality Game

Oreo Cookies to commemorate the first video game created by Ralph H. Baer, has used modern day technology to create an augmented reality game called “Catch the Oreo”. The game is available on Android and iOS devices.

People living in Norway and Denmark are automatically entered into a sweepstake competition by just playing and uploading their high score. There are weekly prizes and the winners are decided by drawing lots.

Competition lasts from 8th of April to 28th of July 2013 (both dates included). So start playing.

Why AR is a good fit for a simple, repeatable game

The charm of “Catch the Oreo” is that it takes a basic arcade mechanic and gives it a physical feeling. AR turns “tap on a screen” into “catch it in your space”, which makes the game feel more immediate and more shareable.

  • Instant understanding. Catch the cookie. Score points. Improve your high score.
  • AR adds novelty without complexity. The camera layer makes it feel new, but the rules stay simple.
  • Replays are built in. High scores naturally invite repeated attempts.

The sweepstake mechanic reduces pressure and increases participation

Weekly prizes and winners drawn by lots changes the psychology. You do not have to be the absolute best player to feel you have a chance. You just have to play and upload.

That is a smart way to broaden participation, especially in markets where you want scale quickly.

Why Norway and Denmark focus matters

By making the sweepstake specific to Norway and Denmark, Oreo can concentrate buzz, prize logistics, and local relevance. It also allows them to measure adoption and participation within a defined footprint.

What to take from this if you run mobile engagement campaigns

  1. Keep the core mechanic simple. AR is the layer. The game rules should be obvious.
  2. Reward participation, not only skill. Lot-based prizes can widen the funnel.
  3. Use time-boxed windows. Fixed dates create urgency and repeat visits.
  4. Make sharing part of the flow. High-score uploads naturally create a distribution loop.

A few fast answers before you act

What is “Catch the Oreo”?

It is an augmented reality mobile game created by Oreo, available on Android and iOS, where players catch Oreos to achieve a high score.

Where was the sweepstake promotion available?

For people living in Norway and Denmark, who were entered automatically by playing and uploading their high score.

How were winners selected?

There were weekly prizes and winners were decided by drawing lots, not purely by highest score.

What were the competition dates?

It ran from 8 April to 28 July 2013, with both dates included.

What is the main lesson for AR marketing?

Use AR to add delight, but keep the underlying mechanic simple and repeatable, then attach incentives that drive replays and sharing.