Augmented Reality. Hyperlinking the real world

A French company called Capturio turns a t-shirt into a business card. You point your phone at what someone is wearing, and the “link” is the fabric itself. No QR code required.

Right after that, Blippar in the UK takes the same idea to printed images. A newspaper page, poster, or pack becomes the trigger. The result is a 3D augmented reality overlay that appears on-screen the moment the image is recognised. Again, no QR code.

Is the end near for the QR code?

QR codes get put to good use in countless innovative projects. But the drift is clearly towards technology that produces similar results without visible codes.

Capturio. A business card you wear

Capturio’s concept is simple. The physical object becomes the identifier. A t-shirt behaves like a clickable surface in the real world.

Blippar. Turning print into a trigger

Blippar creates augmented reality effects from printed images without “activating” anything via a QR code. The interaction is straightforward:

  1. Download a custom app, in this case the Blippar app.
  2. Scan a Blippar-enabled printed image, identifiable by a small Blippar logo, using an iPhone, iPad, or Android device.
  3. Start interacting with the augmented reality 3D overlay on the screen.

Telibrahma. The same pattern shows up in India

In India, Telibrahma uses the same approach to increase experiential engagement for brands via traditional media like newspapers and posters.

Why this matters. Hyperlinking the physical world

The bigger idea is not the novelty of 3D overlays. It is that physical surfaces become links. Clothing, posters, newspaper pages, packaging, storefronts. Anything that can be recognised can behave like a gateway to content, commerce, or interaction.


A few fast answers before you act

What is “hyperlinking the real world” in this post?
Using image recognition and AR so physical objects like shirts, posters, and print behave like clickable links without QR codes.

Which companies are the concrete examples?
Capturio (France), Blippar (UK), and Telibrahma (India).

How does Blippar work at a high level?
Download the app, scan a Blippar-enabled image (marked with a small Blippar logo), then interact with a 3D AR overlay.

What traditional media does this apply to?
Newspapers, posters, and other printed images.

IAA Walk of Innovations – 2011

I was at the IAA 2011 this Saturday, and I got a glimpse of our automobile future. It felt awe-inspiring. Almost all electric. Fully computerized. Interactive dashboards and even window displays.

But while I looked at the cars with amazement, I kept a close look out for innovative implementations of “today’s” cutting-edge technologies. I was curious to see how car makers use touch displays, social media, QR codes, and augmented reality to engage visitors at such a massive event.

Renault Frendzy. 100% Electric

Here is a quick photo report of what I found interesting and innovative at the show.

Volkswagen

Volkswagen Interactive Motion Display

The Volkswagen BlueMotion technology was presented through a huge motion-based interactive display. Visitors did not need to touch the display. They used various gestures to navigate through the menu options.

Renault

Renault Twingo

Visitors used the motion-based interactive display to learn more about the Renault Twingo. They could also change the colors of the model and watch demo videos.

Hyundai

Dream of Sand

The main draw at the Hyundai stall was the “Dream of Sand” show by Svetlana Goncharenko and Natalya Netselya, who created vivid pictures in real time using sand.

Hyundai was also one of the only car brands trying to connect the stand with Facebook. Visitors needed to “Like” the Facebook page in order to be part of a lucky draw that gave them a chance to drive a Hyundai dream car. Important details like the fan page URL and contest information were not visible, or not easily accessible.

Skoda

Skoda Augmented Reality Pins

Skoda gave visitors augmented reality pins. The Junaio AR app was used to scan the pin and activate the augmented reality. Most of the pins were gone by the time I got there, so I scanned the info card instead. It did not trigger the 3D surprises that the pins would, but it did offer a set of regional videos.

Citroën

Citroen Eco Drive

At the Citroën Eco Drive simulator, visitors could take the car for a 3D test drive.

Citroen C-Zero

iPads were used by many car manufacturers to interactively share model specifications, videos, brochures, and to take automated enquiries from high-potential buyers.

Opel

Opel Microsoft Surface setup

Opel used Microsoft Surface technology to share information about its cars. This was my first live experience with Surface. It worked much like the Apple touch interface, even though it did not feel as sensitive and smooth.

Ford

Ford Simulator

Ford, like Citroen and Volvo, set up a car simulator at its stand.

Ford Stamps

They also engaged visitors with a small “collect the stamps” game. The game made visitors go to each section of the Ford stand, correctly answer some easy questions related to the car and technology, collect the stamps, and get Ford-branded water bottles. Visitors could also play further and win two tickets for the UEFA Champions League Final in 2012.

Ford Bottles

Chevrolet

Chevrolet Volt

Visitors could scan the QR code on the floor to view a short Chevrolet Volt specs video.

Volvo

Volvo Sailing

The Volvo Open 70 Simulator gave visitors a first-hand experience of what the Volvo sailing team goes through when they go sailing in the ocean.

Volvo Sailing Simulator

On taking the ride I slid steeply from left to right on the seat. There was also non-stop wind blowing on my head, with regular splashes of water. It created a strong 4D-style experience.

Visitors could also try to hoist a virtual sail. On my second attempt I hoisted the sail in 12.3 seconds. The current record was set at 9.03 seconds by one of the previous visitors.

Volvo Sail Hoisting

Mini Cooper

Mini Cooper stand overview

I really enjoyed visiting the Mini Cooper stand. The displays were amazing. A beautiful Mini surrounded by a bright circular display appeared as one entered the stand.

Mini Display

Minis in multiple colors were on display with various digital displays across the walls.

Mini Cooper multiple cars and wall displays

They also showcased their new iPhone app for the car, positioned as the intelligent link between the driver and the Mini. The app claimed to help the driver perfect a more sporty and precise driving style.

Mini iPhone App

I also spotted Lancia, Fiat, and Alfa Romeo promoting their iPhone apps via simple leaflets.

Mini Souvenirs

A souvenirs section greeted visitors on the first floor of the stand.

Got my Mini

In the end I got to drive my own Mini!

BMW

BMW. Mission Impossible Ghost Protocol car

The BMW stand was the biggest in terms of size and digital displays. Two of the most stunning concept cars from IAA were here. The car from the photo above appears in the Hollywood blockbuster “Mission Impossible: Ghost Protocol.”

BMW i3 Concept

At the BMW i3 Concept city car area, I found an interactive telescope through which I could watch videos and product demos. To select a video, I had to move the telescope around and point it at what I wanted to play.

BMW i3 Concept Presentation via Interactive Telescope

Closing note from the show floor

I spent seven hours at IAA. It was totally awesome. The only car stalls I could not visit were those of Mercedes and Audi. There were simply too many people crowding those stands, and if I had waited, I would have missed at least half of what else I saw during my time there.

I look forward to the next Internationale Automobil Ausstellung in two years. Till then, this is Sunil signing off from IAA 2011.


A few fast answers before you act

Q: What is this post?
A photo report of IAA 2011, focused on practical uses of touch, motion control, social mechanics, QR codes, and augmented reality on brand stands.

Q: What is the single strongest engagement pattern across stands?
Interactive interfaces that pull visitors into exploration. Motion-based screens, simulators, and hands-on experiences that create a reason to stay.

Q: Which activations stand out most?
Volkswagen’s gesture-based BlueMotion display. Volvo’s Open 70 sailing simulator with wind and water. Ford’s stamp-collection game that drives exploration.

Q: Where does mobile show up most clearly?
Brands promote iPhone apps via leaflets and app demos, plus iPads used widely for specs, videos, and lead capture.

Q: What is the practical takeaway for event experience design?
If you want people to engage at scale, make the interaction obvious, physical, and rewarding. Then make the next step easy to find.

Homeplus Subway Virtual Store: Mobile Aisle

A retail store that lives on a subway wall

Homeplus turns a familiar commuter moment into a shopping moment.

Instead of asking people to visit a store, Homeplus brings the store to where people already wait. In the subway.

The virtual store appears as a life-size shelf display on station walls. Products are shown like a real aisle, complete with packaging visuals and clear selection cues.

The value is not novelty. It is time leverage. Shopping happens in minutes that normally get wasted.

How it works

The experience is deliberately simple.

A commuter scans product codes with a smartphone, adds items to a basket, and completes the order digitally. Delivery then happens to the home address.

That flow changes the meaning of convenience. The store is no longer a destination. It becomes an interface layer that can be placed anywhere footfall exists.

In high-density urban retail, the strongest convenience plays capture existing dwell time instead of trying to create new store visits.

Why this idea matters more than the technology

It is tempting to frame this as a QR-code story. That misses the point.

The strategic innovation is contextual retail design.

Homeplus places the catalog where time is available, reduces friction to scan, pay, and deliver, and treats the physical environment as media and distribution at once.

The subway becomes a high-intent moment. People have time, they are idle, and they are already in a routine. Retail becomes a habit stitched into commuting.

What this signals for retail experience design

This concept highlights a shift that becomes increasingly important.

Retail experiences are not confined to stores or screens. They can be embedded into everyday environments where attention is naturally available.

For leaders, the question becomes where the best micro-windows of time exist in customers’ lives, and what a purchase flow looks like when it fits perfectly into those windows.

The real lesson. The aisle is a format, not a place

Homeplus shows that an aisle is a navigational model. It does not have to live inside a store.

Once that is accepted, the design space expands. Aisles can be printed. Aisles can be projected. Aisles can appear in transit, at events, or in high-dwell environments.

The pattern is consistent. Retail becomes more modular. Distribution becomes more creative. Convenience becomes a design discipline.


A few fast answers before you act

What is the Homeplus subway virtual store?

It is a life-size “aisle” display in a transit environment where commuters scan products with a phone and order delivery to home.

What is the core mechanic that makes it work?

A fast scan-to-basket flow that turns waiting time into a purchase moment, with fulfillment doing the heavy lifting after the scan.

What is the main prerequisite for repeating this model?

Operational reliability in fulfillment. If delivery fails, the experience collapses because the shopper has no store fallback.

Why is this more than a QR-code story?

The strategic innovation is placing a commerce interface inside a high-dwell routine, using the physical environment as both media and distribution.