TV Viewing: Super Bowl Meets HoloLens

TV viewing is overdue for a real change

The TV viewing experience does not change drastically for years. Bigger screens, better resolution, smarter interfaces. But the core behavior stays familiar.

That is why sophisticated headsets like Microsoft HoloLens feel like a genuine breakpoint.

They do not just improve the screen. They change the environment around it.

Microsoft and the NFL re-imagine the Super Bowl

In a recently released video, Microsoft and the NFL re-imagine how a Super Bowl game could be watched with multiple friends and family members.

The scenario pushes beyond passive viewing. It turns the living room into an interactive layer, where the game experience becomes more immersive, more social, and more spatial.

This is the kind of concept that makes the future of TV feel tangible.

In mass-market entertainment, the constraint is not what immersive concepts can show, but when consumer hardware becomes affordable, comfortable, and mainstream.

Immersive viewing is real. Consumer timing is not

The video shows how immersive TV watching can get. But Microsoft is not fast-tracking HoloLens for consumer consumption.

For now, only developers can order HoloLens, shipping this year.

No one knows when consumers get access, or when scenarios like this become a reality.

That uncertainty is part of the story. The vision is clear. The rollout timeline is not.


A few fast answers before you act

Is this still “TV” or something else?

It starts as TV content, but behaves more like a shared, spatial experience than a single screen.

What is the core shift headsets enable?

They move content off the rectangle and into the room, so viewing becomes environmental and interactive.

What is the biggest constraint right now?

Availability and consumer readiness. Until mainstream hardware adoption happens, this remains concept-led.

What should experience designers take from this?

Design for co-viewing and spatial context. Multiple people, multiple viewpoints, and shared interaction become first-class requirements.

Hyundai: Virtual Guide AR App for Owners

An owner’s manual you point at the car

To make life easier for car owners, Hyundai has built an augmented reality app called the Virtual Guide. It allows Hyundai owners to use their smart phones to get more familiar with their car and learn how to perform basic maintenance without delving into a hundred page owner’s manual.

Here is a short demo video of the app from The Verge at CES 2016.

The clever part: help appears exactly where you need it

Instead of searching through pages, you point your phone at the car and learn in-context. That one shift. From reading about a feature to seeing guidance on the actual part. Makes learning faster and less frustrating.

Why this is a big deal for everyday ownership

Most drivers do not ignore manuals because they do not care. They ignore them because the effort is too high at the moment they need help. AR lowers that effort by turning “How do I…?” into a quick visual answer while you are standing next to the car.

What Hyundai is really building here

Fewer support moments, fewer avoidable service misunderstandings, and a smoother owner experience that strengthens trust in the brand long after purchase.

What to steal if you design product help

  • Move instruction from documentation into the environment. In-context guidance beats search.
  • Design for the real moment of need. Standing next to the product, phone in hand.
  • Make “basic maintenance” feel doable. Confidence is a retention lever.

The Virtual Guide app will be available in the next month or two for the 2015 and the 2016 Hyundai Sonata and will come to the rest of the Hyundai range later on this year.


A few fast answers before you act

What is Hyundai Virtual Guide?

An augmented reality app that helps Hyundai owners learn car features and perform basic maintenance using a smartphone instead of relying on the printed owner’s manual.

How does it work in practice?

You use your phone to view parts of the car and get guidance designed to help you understand features and maintenance steps in context.

Which models does the post say it supports first?

The post says it will be available first for the 2015 and 2016 Hyundai Sonata, then expand across the Hyundai range later in the year.

Where was the demo shown?

The post references a demo video from The Verge at CES 2016.

Volvo In-Car Delivery

It is late November. You order groceries and Christmas gifts online. You park your Volvo somewhere in Gothenburg. While you are still at work, a courier finds your car, unlocks it once, drops the package into the boot, locks it again, and leaves. You receive a notification. When you drive home, your shopping is already waiting in your car.

That is the core idea behind Volvo’s in-car delivery service. It is available to customers who subscribe to Volvo On Call and live in Gothenburg, Sweden. For the Christmas period, deliveries come from two online retailers. Lekmer.com and Mat.se. PostNord handles the delivery. The courier uses a special one-time access digital key to open the car, place the package in the boot, and re-secure the vehicle.

Why “deliver to the car” is a bigger move than it sounds

At first glance, in-car delivery reads like convenience marketing. Skip missed deliveries. Avoid the “where is my package” loop. Reduce the need to be at home.

But the real shift is structural. The car becomes a secure delivery endpoint. Not your home address. Not a parcel shop. The vehicle itself.

That matters because it turns connected car capability into a service layer that can be monetized and extended. The value does not end when the car leaves the dealership.

The mechanism that makes it work

This service only becomes credible when the access model is precise. The logic is simple:

  • The courier does not get your physical key.
  • The courier gets a one-time digital key that grants limited access for a single delivery.
  • The car becomes the controlled handover point. The boot is the practical drop zone.

This is not “keyless” as a gadget feature. This is access as a managed entitlement, designed for commerce and logistics.

Why Volvo is telling a marketing story through engineering

Volvo often wins when the innovation is concrete and utility-driven. In-car delivery is exactly that. It is a clean demo of connected technology that saves time, reduces hassle, and fits real family behavior during peak shopping season.

The brand story is also clear:

  • Connected car tech is not an abstract dashboard feature.
  • It changes how everyday logistics works.
  • It makes the car useful even when it is parked.

That is a stronger narrative than “we have an app.” It is a capability that people can visualize immediately.

The strategic signal to other industries

In-car delivery is also a quiet message to adjacent ecosystems:

  • Retailers get a new delivery option that reduces failed deliveries.
  • Logistics players get a new category of secure handover.
  • Carmakers get a template for post-sale services that can scale through partnerships.

In short. Volvo is experimenting with moving beyond simply building and selling cars, by tapping into connected technologies that keep creating value after purchase.


A few fast answers before you act

Q: What is Volvo In-Car Delivery in one sentence?
A service that lets packages be delivered directly into your car using a one-time digital key, instead of delivering to your home.

Q: Who can use it in this pilot?
Customers in Gothenburg, Sweden who subscribe to the Volvo On Call telematics service.

Q: Which retailers and logistics partner are involved?
Online retailers Lekmer.com and Mat.se. Deliveries are handled by PostNord.

Q: What is the key innovation behind the experience?
A one-time access digital key that allows the courier to open the car for a single delivery and place goods in the boot.

Q: Why is this more than a convenience feature?
Because the car becomes a secure delivery endpoint. That turns connected car capability into a service layer and partnership platform.