AT&T: ZugMO webcam heading banner game

The AT&T banner brings you right into the game, using Zugara’s augmented reality motion capture technology called ZugMO. You use your webcam to “head” crosses toward goal, with five shots to score as many as possible. There isn’t much more to it than that. But it is a very cool concept, especially because it is described as having run as a banner placement on ESPN.com with BBDO and Zoic Studios involved.

In performance-driven digital advertising, the fastest way to earn attention is to let people experience the message with their own body in seconds.

Why this banner feels different to click on

Most banners ask for a click and then try to convince you after the fact. This one flips the sequence. It gives you a tiny game first, then lets AT&T benefit from the time, focus, and small dopamine hit that comes from trying to score.

Standalone takeaway: A playable banner works when the mechanic is instantly legible, the interaction is frictionless, and the reward arrives fast enough that people try “just one more shot.”

What “augmented reality” means here

In this execution, “augmented reality” is less about 3D worlds and more about webcam-based motion capture layered with game graphics. Your movement is the controller. The screen overlays the ball path and goal feedback on top of live camera input, so the interaction feels physical even though you are still inside a standard banner unit.

The mechanic is the message

There are only a few moving parts. A webcam feed. Face and head tracking. A corner-kick animation. A simple scoring loop with five attempts. That minimalism matters because banners do not have time for onboarding. If the player cannot understand it in one glance, the banner has already lost.

The business intent behind the “cool concept”

Positioned around football attention, the deeper message is speed and responsiveness. Not by claiming it, but by making the ad itself respond to you. It is a small but smart translation of “fast network” into an experience you can feel.

What to steal for your own interactive ads

  • Design for zero instructions. If the mechanic cannot be understood instantly, simplify it.
  • Use the body as the controller. Webcam motion beats mouse clicks when you want memorability, not just reach.
  • Keep loops short. Five shots is a clear session boundary. It invites replay without feeling endless.
  • Make the feedback loud. Clear “goal” and “miss” cues turn confusion into compulsion.
  • Let the format prove the claim. If your message is speed, make the interaction snappy and responsive.

A few fast answers before you act

What is a “playable banner”?

A playable banner is a display ad that includes a lightweight interactive experience, usually a mini game, inside the ad unit itself. The goal is to trade passive impressions for active participation.

Why does webcam motion capture increase engagement?

Because it turns the user from a viewer into the controller. When your body movement drives the outcome, attention becomes harder to drop and easier to remember.

What makes this AT&T banner easy to understand?

The interaction maps to a real-world action. You head the ball. The scoring loop is obvious. The session is short. That combination removes the need for instructions.

What is ZugMO in simple terms?

ZugMO is Zugara’s webcam-based motion capture layer that detects user movement and converts it into game input. In this case, it translates head movement into a “header” action.

What is the biggest failure mode for interactive banner ads?

Too much friction. If the ad requires setup, permissions confusion, slow loading, or unclear controls, most people leave before the first reward moment arrives.

Volkswagen Polo GTI: Fast Lane

Fast Lane: turning routine into a shortcut you choose

Volkswagen is soon going to launch its new Polo GTI. To create awareness and generate buzz, it built a “Fast Lane” in subways, malls and elevators around Germany, dedicated to everyone who likes to go beyond the regular, who is curious for new stuff, and who enjoys speeding it all up a little.

How it works: add a faster option that feels like play

The mechanism is simple. Place an obvious “normal” route next to an unexpected alternative that is quicker and more fun. Then let people self-select into it. The viewer controls the switch by choosing the fast lane, and that choice becomes the story.

In German urban commuting environments, small design changes in high-footfall spaces can shift behaviour quickly because routine is strong and the contrast is instantly visible.

Fast Lane 1: The Slide

Long staircase. Next to it a slide. Which way would you go?

Fast Lane 2: The Shopping Carts

Some carts are pimped with a skateboard. Up for some extra shopping fun?

Fast Lane 3: The Elevator

A sound system turns the ride into a rocket take-off. Welcome on-board.

Why it lands: speed becomes a feeling, not a spec

The campaign does not explain performance. It lets people experience a mindset. Faster. Lighter. A little rebellious. Each execution creates a moment where the “fast” choice feels like a reward, not just efficiency.

The business intent: borrow everyday behaviour as proof

For a GTI launch, “fast” can easily become generic language. Fast Lane makes it concrete. It attaches the idea of speed to real-world micro-decisions, and turns the resulting participation into shareable proof that travels beyond the physical placements.

What to steal if you want to turn a feature into a behaviour

  • Build the contrast into the environment. Normal route next to the fun shortcut.
  • Make the faster choice self-evident. People should understand it in one glance.
  • Let viewer control do the persuasion. Choosing it is more convincing than being told.
  • Create a story per location. Each execution is a complete, watchable moment on its own.

A few fast answers before you act

What is Volkswagen’s “Fast Lane” for the Polo GTI?

A set of playful public-space installations (slide, skate carts, rocket-sound elevator) that let people choose a “faster” option, designed to build buzz for the Polo GTI.

What is the core mechanism?

Put a normal route next to an unexpected shortcut that is quicker and more fun. People self-select, and the choice becomes the story.

Why does this work better than talking about performance specs?

It turns “fast” into a felt experience. Participation makes the feature believable without needing explanation.

What business intent does it serve?

It makes the GTI’s positioning concrete and talkable, then relies on the resulting participation moments to travel beyond the physical placements.

What is the most transferable takeaway?

If you want people to believe a feature, design a situation where they can choose it and feel it, not just read about it.

Caixa and Benfica: Pitch Invasion

A sponsorship story told on the pitch

In European football sponsorships, the hardest part is making a partnership feel like more than a logo. Caixa and Benfica used a live stadium moment to do exactly that.

Here is a video case study of a first of it’s kind football pitch invasion created to promote the partnership between the biggest Portuguese bank, Caixa, and Portugal’s biggest football club, Benfica.

How the pitch invasion became the activation

The mechanism was direct. Take something normally forbidden and tightly controlled. A pitch invasion. Then redesign it as a planned experience connected to the partnership.

That shift matters because it turns the “unthinkable” into a sanctioned moment. The pitch itself becomes the media channel, and the stadium becomes a stage the audience remembers.

Why it lands in a football context

Football already runs on emotion, tribal identity, and the feeling of being part of something bigger than yourself.

Letting people cross the boundary from stands to pitch collapses distance between fans and club. It creates belonging. It also creates a story worth retelling because it looks and feels like a once-in-a-lifetime exception.

The business intent behind the spectacle

The intent was to make the Caixa and Benfica partnership feel lived, not announced.

A bank does not naturally belong in the middle of football culture. This activation borrowed the club’s emotional intensity and translated sponsorship into an experience that fans would associate with the partnership itself.

What to steal for your next sponsorship activation

  • Turn the asset into an experience. If you sponsor something, find a way to let people physically engage with it.
  • Use controlled rule-breaking. A “forbidden” behavior becomes powerful when it is safely redesigned and permitted.
  • Build a moment that photographs itself. Stadium-scale actions create natural documentation and sharing.
  • Make the brand the enabler. The partnership should feel like it unlocked access, not like it bought attention.

A few fast answers before you act

What was the Caixa and Benfica activation?

A planned football pitch invasion designed as a promotional moment to support the Caixa and Benfica partnership, documented in a video case study.

What was the core mechanism?

Reframe a normally prohibited act. Entering the pitch. As a controlled, brand-enabled experience tied to the partnership.

Why does this idea work particularly well in football?

Because football is built on belonging and emotion. Letting fans step onto the pitch creates a memorable boundary-crossing moment.

What sponsorship goal did this support?

Making the partnership feel culturally meaningful and fan-relevant, not just visually present through branding.

What is the main takeaway for sponsors?

Create access and participation that feels exceptional. If fans feel the partnership unlocked something real, the brand association sticks.