Sveriges Radio Plus

Right now, most second screen experiences push content to the user but do very little by way of two-way interactivity. That however is slowly changing and can already be seen in the TV based second screen experiences from Heineken and Chevy.

Now in one of the first examples of second screen experiences that I have seen with radio, Swedish ad agency Forsman & Bodenfors has attempted to make the whole radio experience more visual, interactive, and shareable.

With a new radio player called “Swedish Radio Plus” they allowed people on computers and mobile devices to listen in on the radio programs and simultaneously add videos, pictures, comments, maps and polls to the radio timeline. All post made on this custom timeline were also shared on the users Facebook profile, with a link to that exact part of the program.

To give it a try yourself visit the demo page here.

One Copy Song

Adam Tensta, a hip hop artist from Sweden remembers back in the day when one had to wait for a song to release, and then stand in line to get the new single fresh hot off the presses. So for his new single “Pass It On” he along with R/GA New York decided to bring some of that exclusivity back with a Facebook app that allowed only one person to listen to the track at a time, before it was passed to someone else.

To spread the song by word of mouth they played on peoples need to get first in line. Registered users were asked to watch, listen or tweet in order to pass 15 people in the line.

Chevy’s guide to hacking the Super Bowl

Super Bowl is the biggest TV advertising day in USA. With over 50 advertisers competing for viewers attention, it is really difficult for brands to stand out from the crowd.

With smartphones and tablets in people’s hands, Chevy devised a new way to own the day. With “Chevy Game Time” they gave viewers a live second screen experience, that successfully distracted them from their competitors ads while making them watch the Chevy ads again and again on multiple screens. 😎

On game day 700,000 app users interacted in real time with the Chevy ads. All for a chance to win a Chevy. Each time one of the ads aired, viewers were encoraged to answer trivia questions about the ad. This got entire Super Bowl parties to watch the ads very closely, multiple times i.e. first on TV, then in the app, then on YouTube.

In a unique integration between app and live broadcast TV, every app user was given a personal license plate; and if they spotted their plate in the ads, the car was theirs. 🙂

As a result, Chevy ranked #1 in the Super Bowl buzz and their “Game Time” app became USA’s featured app on both Android and Apple app stores.