Cobblestone QR Codes

To get into the minds of tourists, Turismo de Portugal decided to fuse the QR Code technology with Portugal’s historical cobblestone tradition. As a result they ended up creating the worlds first QR Code made from Portuguese cobblestones.

The first QR Code was embedded in the city grounds of Lisbon, followed by Barcelona which holds the distinction of being the world’s most visited city. The resounding success of the campaign has led to plans of similar QR Codes being embedded in cities like Berlin, Paris, Tokyo, New York, Viena, Goa, Lima, Oslo…

MTV Under the Thumb

The Under The Thumb mobile application is a ground-breaking new interactive platform for MTV that redefines how entertainment is seen and shared by the digital teenagers of Europe in several ways.

When out and about, the best MTV shows both past and present can be streamed onto mobile devices on demand for the first time. When at home, the app becomes a remote control which can be paired with a PC, laptop or connected TV for an immersive dual screen experience. And when you’re feeling social, the app syncs your viewing with friends so you can watch shows and chat together in real time, no matter where you are.

The app was unveiled at the Mobile World Congress in Barcelona and by the end of the conference news of Under The Thumb app had reached over five million tech and TV enthusiasts, generating a download a minute of the app on both iTunes and Google Play stores before MTV’s supporting advertising campaign had even launched.

For more visit www.mtvunderthethumb.com

T-Mobile: Angry Birds Live

Angry Birds, rebuilt at human scale

In mobile-first consumer marketing, the strongest activations often take a screen-based behavior and make it public, physical, and shareable. T-Mobile’s Angry Birds Live is a clean example of that move.

T-Mobile, together with Saatchi & Saatchi, capitalized on the Angry Birds fever with a viral video titled Angry Birds Live.

In a square in Barcelona, they created a human-scaled mockup of Angry Birds. Lucky participants used the game on a smartphone to launch birds on their castle-smashing journey. The experience included authentic sound effects and exploding pigs, and the size of the crowd made it clear the spectacle worked.

How the smartphone became the controller for a real set

The mechanism was simple and instantly legible. The smartphone stayed the input device, but the output moved into the real world.

That pairing did two things at once. It kept the interaction familiar for participants, and it made the result visible for everyone watching. One person played. Everyone else experienced the payoff.

Why the spectacle pulled a crowd

People do not gather around an app. They gather around consequences.

Angry Birds already trained players to anticipate impact. By scaling the environment up and making destruction physical, the activation delivered the same emotional beat as the game, but with stronger social proof because it happened in front of a crowd.

What T-Mobile was really buying with this idea

The business intent was to borrow cultural momentum and convert it into attention that looked earned, not bought.

The activation created a story people wanted to film, share, and talk about. The brand got reach through the crowd, the recordings, and the viral video itself, rather than relying on a traditional media push alone.

What to steal for your next live activation

  • Move the payoff into public view. One participant can drive the action, but the outcome should entertain many.
  • Keep the interaction familiar. When the input is already known, more people are willing to step in.
  • Design for consequence. Sound, impact, and visible change make an experience watchable, not just playable.
  • Build for filming. If the best moments are obvious on camera, distribution happens naturally.

A few fast answers before you act

What was T-Mobile’s Angry Birds Live?

A live brand activation in Barcelona that recreated Angry Birds at human scale, with participants using a smartphone to launch birds at a physical set.

What was the core mechanism?

A familiar mobile game interaction controlled real-world outcomes, turning individual play into a public spectacle.

Why did it attract such a large crowd?

Because the results were physical, loud, and visible. People gathered around impact and consequence, not a screen.

What business goal did this support?

Capturing cultural momentum and converting it into earned attention, shareable content, and viral reach.

What is the main takeaway for brands?

Make one person’s action entertaining for many, and design the payoff to be obvious, physical, and easy to record.