AT&T’s Augmented Reality Banner Game

The AT&T banner brings you right into the game, with Zugara’s Augmented Reality motion capture technology called ZugMO. The banner has you heading crosses towards the goal straight from your webcam, with 5 shots to score as many goals as possible. There isn’t a lot more to it than that, but I must say its a very cool concept!

Starbucks: Pledge

One person can save trees, together we can save forests! For the good of the planet, Starbucks encouraged everyone to switch from paper cups to reusable travel mugs and get free brewed coffee. So on April 15th thousands of New Yorkers made the switch…

Why this worked as a real-world nudge

The execution is straightforward. Bring a reusable travel mug. Get free brewed coffee. That simple exchange removes excuses and turns a “good intention” into an immediate, rewarding action.

  • Clear incentive. The reward is easy to understand and feels fair.
  • Low friction. The behavior change is small, and the benefit is instant.
  • Social proof at scale. “Thousands of New Yorkers” makes the switch feel normal, not niche.

What to take from it

If you want people to adopt a repeatable habit, design the first step to be obvious and satisfying. The goal is not to lecture. The goal is to make the better choice feel easier in the moment it matters.


A few fast answers before you act

What did Starbucks ask people to do?

Switch from paper cups to reusable travel mugs, with free brewed coffee used as the incentive to prompt the change.

Why does a free coffee mechanic help?

It turns sustainability into an immediate value exchange, which increases participation and makes the first behavior change feel rewarding.

What is the core behavior-change pattern here?

Remove friction, add a clear reward, and make participation visible so people feel part of something larger than themselves.

How does this become more than a one-day stunt?

By making the first switch easy and positive, the campaign increases the chance that the reusable mug becomes the default habit afterwards.