Coca-Cola: First Drinkable Advertising

You are looking at a Coke Zero ad on a billboard, on TV, in print, or even on radio. Instead of just watching it, you Shazam it. On your phone, Coke Zero appears to pour into a glass on-screen, and that moment converts into a free Coke Zero coupon you can redeem at select retail stores across the US.

The premise is blunt and smart. Many people think they know the taste of Coke Zero, but they actually do not. So Ogilvy & Mather creates a campaign where the quickest route from awareness to belief is not another claim. It is immediate trial.

How “drinkable” advertising is engineered

This execution turns Shazam into a universal call-to-action layer across media.

  • Any channel can trigger the experience. Billboard. TV. Print. Radio.
  • The smartphone becomes the conversion surface. Visual payoff first, then the coupon.
  • The coupon bridges straight into retail. “Try it now” becomes a physical action, not a brand sentiment.

The important part is not the novelty of animation. It is the end-to-end path from message to product-in-hand.

Why this works as shopper marketing, not just a stunt

The campaign is designed to reduce the classic friction points that kill trial.

  • No guessing what to do next. Shazam is the behaviour.
  • No abstract promise. The ad demonstrates “taste” by pushing you to the real thing.
  • No delayed gratification. The reward is immediate and concrete. A redeemable coupon.

It is experiential marketing that does not require a pop-up installation or a live event. The experience travels with the media buy.

In performance-led shopper marketing, the fastest path from awareness to belief is reducing trial friction and making redemption immediate.

The pattern to steal

If you are trying to drive trial at scale, this is a reusable model.

  1. Create a single interaction that works across channels.
  2. Use mobile to make the experience feel personal and immediate.
  3. Close the loop with a retail mechanic that is simple to redeem.

Do that well, and “engagement” stops being a vanity metric. It becomes a measurable bridge to purchase.


A few fast answers before you act

What makes this advertising “drinkable”?

Shazaming the ad triggers a mobile experience that ends in a free Coke Zero coupon. It is designed to turn exposure into real-world trial.

Why use Shazam in the first place?

It provides a consistent interaction across media formats, including channels where clickable links do not exist.

What business problem is this solving?

Driving immediate trial for a product where many people assume they already know the taste, but have not actually experienced it.

What is the key CX detail that makes it work?

A simple, familiar action. One step to trigger, then a clear reward that can be redeemed in-store.

EmotiCoke

Coca-Cola through their latest campaign in Puerto Rico is trying to make the internet a happier place. The brand registered URLs for every emoji that conveyed happiness, and then via huge outdoor ads encouraged Puerto Ricans to visit it on their mobile.

The emoji URLs lead visitors to a special landing page i.e. EmotiCoke.com, where they could sign up for a chance to win the emoji web addresses for themselves. 😎

For those wondering why .ws, which is actually the domain suffix for Samoa? That is because emojis are not accepted on domains such as .com, .net, and .org.

Coca-Cola: Slurp and Crunch Cinema Spots

Cinema etiquette, packaged as entertainment

Coca-Cola, with the help of Saatchi & Saatchi Denmark and M2Film, created a two-spot public service campaign that highlighted the annoyance of noisy slurps and crunching of refreshments during public viewing at the cinema.

Coca-Cola Gangster

Coca-Cola Stableboy

The move: make the sound the villain

Everyone knows the noise. The spots take that tiny irritation and push it to the foreground, so the whole room shares the same reaction at the same time.

Why it works where it plays

Because it runs in the cinema. The reminder lands in the exact environment where people can immediately correct themselves. It feels like a social cue, not a rule.

The behavioral job

Highlight how slurps and crunching can ruin public cinema viewing, and nudge people toward better behavior without preaching.

Steal the nudge

  • Pick a universal micro-irritation and dramatize it fast.
  • Deliver the message in-context, where relevance is unavoidable.
  • Use story and character so behavior change stays watchable.

A few fast answers before you act

What was this Coca-Cola cinema campaign?

A two-spot campaign designed to highlight how loud slurping and crunchy snacking can annoy other people during a movie.

Who created the campaign?

The post credits Saatchi & Saatchi Denmark and M2Film alongside Coca-Cola.

How many spots were there and what were they called?

Two spots. “Coca-Cola Gangster” and “Coca-Cola Stableboy.”

Where was this intended to run?

In a cinema context, aimed at audiences during public film viewing.