Coca-Cola: First Drinkable Advertising

You are looking at a Coke Zero ad on a billboard, on TV, in print, or even on radio. Instead of just watching it, you Shazam it. On your phone, Coke Zero appears to pour into a glass on-screen, and that moment converts into a free Coke Zero coupon you can redeem at select retail stores across the US.

The premise is blunt and smart. Many people think they know the taste of Coke Zero, but they actually do not. So Ogilvy & Mather creates a campaign where the quickest route from awareness to belief is not another claim. It is immediate trial.

How “drinkable” advertising is engineered

This execution turns Shazam into a universal call-to-action layer across media. Here, “drinkable” means the ad triggers a mobile pour moment that turns into a redeemable coupon for immediate trial.

  • Any channel can trigger the experience. Billboard. TV. Print. Radio.
  • The smartphone becomes the conversion surface. Visual payoff first, then the coupon.
  • The coupon bridges straight into retail. “Try it now” becomes a physical action, not a brand sentiment.

The important part is not the novelty of animation. It is the end-to-end path from message to product-in-hand, because the Shazam trigger and coupon make the next step unambiguous.

Why this works as shopper marketing, not just a stunt

The campaign is designed to reduce the classic friction points that kill trial. In performance-led shopper marketing, the fastest path from awareness to belief is reducing trial friction and making redemption immediate.

Extractable takeaway: If you want trial, design the interaction so it ends in redemption, not in more content.

  • No guessing what to do next. Shazam is the behaviour.
  • No abstract promise. The ad demonstrates “taste” by pushing you to the real thing.
  • No delayed gratification. The reward is immediate and concrete. A redeemable coupon.

It is experiential marketing that does not require a pop-up installation or a live event. The experience travels with the media buy.

This is shopper marketing done right. It treats media as the first step of redemption, not as a detour into “engagement.”

The real question is whether your media can trigger immediate trial without adding steps or new infrastructure.

Steal this: Shazam-to-trial loop

If you are trying to drive trial at scale, this is a reusable model.

  1. One trigger across channels. Create a single interaction that works across channels.
  2. Mobile as the conversion surface. Use mobile to make the experience feel personal and immediate.
  3. Redemption, not delay. Close the loop with a retail mechanic that is simple to redeem.

Do that well, and “engagement” stops being a vanity metric. It becomes a measurable bridge to purchase.


A few fast answers before you act

What makes this advertising “drinkable”?

Shazaming the ad triggers a mobile experience that ends in a free Coke Zero coupon. It is designed to turn exposure into real-world trial.

Why use Shazam in the first place?

It provides a consistent interaction across media formats, including channels where clickable links do not exist.

What business problem is this solving?

Driving immediate trial for a product where many people assume they already know the taste, but have not actually experienced it.

What is the key CX detail that makes it work?

A simple, familiar action. One step to trigger, then a clear reward that can be redeemed in-store.

How do you prove this is more than a stunt?

Measure Shazam activations and coupon redemptions, then compare trial impact against a similar media buy without the redemption mechanic.

EmotiCoke: Coca-Cola Emoji Web Addresses

Coca-Cola, through its campaign in Puerto Rico, tries to make the internet a happier place by turning emojis into a mobile call-to-action. The brand is described as registering web addresses for the emojis that convey happiness, then using huge outdoor ads to push people to try them on their phones.

EmotiCoke Outdoor Ad

Those emoji web addresses route visitors to a landing page, www.EmotiCoke.com, where people could sign up for a chance to win the emoji web addresses for themselves.

The mechanic: emoji addresses that redirect to one place

The execution hinges on a simple redirect loop. Type a “happy” emoji as the web address (with a supported suffix), land on the same destination, then convert curiosity into sign-up. Under the hood, these are internationalized domain names (IDNs) represented in a DNS-safe format, even if the user experience is “just type the emoji.” This works because every emoji address resolves to one destination, so the user does not have to learn multiple URLs to get the payoff.

In mobile-first out-of-home campaigns, the simplest call-to-action wins because the billboard has only seconds to convert attention into a tap.

Why it lands

It takes a behavior people already practice, using emojis to express mood, and repurposes it as navigation. That small twist is the hook. It is instantly legible from a distance, it is fun to try, and it creates a low-friction bridge from street-level attention to a trackable digital interaction. The real question is whether your call-to-action can be copied from a distance and tried instantly on a phone.

Extractable takeaway: When you need mass participation from a passive channel like OOH (out-of-home), make the call-to-action both copyable and inherently playful. “Try this now” works best when the first step feels like a game, not a form.

Why .ws shows up in the story

For anyone wondering why .ws shows up, it is the country-code suffix for Samoa. The campaign is described as choosing .ws because emoji characters were not accepted on common top-level domains like .com, .net, and .org at the time. The additional brand rationale mentioned in coverage is that “.ws” could be read as “We smile,” which fits the happiness positioning.

Steal this pattern: emoji URLs as a CTA

  • Optimize for retyping, not explaining. If someone cannot replicate it from memory, you lose the moment.
  • Use one destination. Let novelty drive entry, then keep the conversion path clean and consistent.
  • Make the first interaction instant. If the page loads slowly or the redirect breaks, the idea collapses.
  • Plan for platform variance. Emoji rendering differs by OS and font. Keep the creative readable even when the glyph changes.

A few fast answers before you act

What is EmotiCoke in one sentence?

It is a Coca-Cola Puerto Rico activation that uses emoji-based web addresses on billboards to drive mobile users to EmotiCoke.com to sign up for a chance to claim those emoji URLs.

How do “emoji URLs” work in practice?

They rely on internationalized domain name support. The emoji the user sees is encoded into a DNS-compatible form, then redirected to a standard landing page.

Why did the campaign use the .ws suffix?

Because the campaign is described as needing a suffix that accepted emoji characters, and .ws was positioned as a workable option. Coverage also cites the “We smile” wordplay as a fit for Coca-Cola’s happiness theme.

Are emoji web addresses reliable everywhere?

No. Support varies across browsers, keyboards, registrars, and operating systems. Emoji appearance also changes by platform, which can affect recognition and retyping accuracy.

What are the biggest execution risks?

Broken redirects, slow mobile load times, unclear typing instructions, and inconsistent emoji rendering across devices. Any of these adds friction and kills the novelty fast.

Coca-Cola: Slurp and Crunch Cinema Spots

Cinema etiquette, packaged as entertainment

Coca-Cola, with the help of Saatchi & Saatchi Denmark and M2Film, created a two-spot public service campaign that highlighted the annoyance of noisy slurps and crunching of refreshments during public viewing at the cinema.

Here, “public service” means a brand-funded reminder about shared cinema etiquette rather than a product offer.

Coca-Cola Gangster

Coca-Cola Stableboy

The move: make the sound the villain

Everyone knows the noise. The spots take that tiny irritation and push it to the foreground, so the whole room shares the same reaction at the same time. By making the sound the villain, the films turn annoyance into an instant, shared norm signal.

In shared public settings like cinemas, etiquette is enforced socially, so in-context cues matter more than abstract rules.

The real question is whether you can correct the behavior in the moment without sounding like you are policing it.

Why it works where it plays

Because it runs in the cinema. The reminder lands in the exact environment where people can immediately correct themselves. It feels like a social cue, not a rule.

Extractable takeaway: When you want voluntary behavior change, put the cue inside the moment of action and make it emotionally legible to everyone in the room.

The behavioral job

Highlight how slurps and crunching can ruin public cinema viewing, and nudge people toward better behavior without preaching.

A short in-context spot like this beats a generic reminder for etiquette nudges because it recruits the audience, not just the offender.

Steal the nudge

  • Micro-irritation: Pick a universal micro-irritation and dramatize it fast.
  • In-context delivery: Deliver the message in-context, where relevance is unavoidable.
  • Watchable change: Use story and character so behavior change stays watchable.

A few fast answers before you act

What was this Coca-Cola cinema campaign?

A two-spot campaign designed to highlight how loud slurping and crunchy snacking can annoy other people during a movie.

Who created the campaign?

The post credits Saatchi & Saatchi Denmark and M2Film alongside Coca-Cola.

How many spots were there and what were they called?

Two spots. “Coca-Cola Gangster” and “Coca-Cola Stableboy.”

Where was this intended to run?

In a cinema context, aimed at audiences during public film viewing.