McDonald’s: Save the Sundae Cone

A melting cone that asks the street to help

Summer is here and McDonald’s is back with an interactive outdoor campaign built around one simple problem. A giant LED billboard in Bukit Bintang, one of Kuala Lumpur’s best-known shopping districts, showcases the iconic Sundae Cone. But it is melting.

To save it, people use their smartphones to spin a fan on the billboard, bring the temperature down, and stop the cone from disappearing.

The mechanic: one shared control, one visible outcome

The execution translates an abstract idea, “cool it down,” into a single piece of viewer control. You open the experience on your phone and spin a fan. The billboard responds in real time. When more people join in, the cooling effect accelerates, so the experience naturally becomes collaborative rather than solo.

In some write-ups, participation is also rewarded with a Sundae Cone e-voucher that arrives on the phone, adding a clean payoff to the play.

In high-footfall retail districts, interactive DOOH, meaning public digital screens that react to what people do, works best when the action is obvious, social, and instantly rewarded.

In high-density urban retail districts, the win is not interactivity by itself but a public action that converts attention into nearby store traffic.

Why it lands

It is instantly legible from a distance. Something is melting. A crowd can fix it. Because the phone gesture maps directly to the visual problem on the screen, people understand the task instantly and the crowd can follow the result without explanation. That clarity creates a low-friction loop: notice. join. watch the shared progress. earn the reward. The “melting” constraint also adds urgency without needing any heavy messaging, and the big screen makes every participant feel like they are influencing something larger than a banner.

Extractable takeaway: If you want people to interact in public, reduce the mechanic to one familiar gesture, make the result visible to everyone, and design the reward so participation feels worth it even for a 30-second engagement.

What McDonald’s is really buying

The real question is whether the screen can turn public play into store-proximate action before attention drifts. This is a strong retail DOOH execution because the interaction, the product promise, and the path to redemption all reinforce each other. This is not only awareness. It is behavior. Get people to take out their phone, do a playful action tied to heat and refreshment, and then convert that attention into a reason to walk into a nearby store. The billboard becomes a live demo of “cool relief,” not a static claim.

What retail teams should borrow

  • Design for crowds first. If spectators cannot immediately understand what participants are doing, participation stalls.
  • Make progress collective. Shared outcomes create social proof and naturally recruit more people.
  • Keep the gesture native. One simple interaction beats a clever multi-step flow in outdoor environments.
  • Tie reward to proximity. If you can convert engagement into a nearby redemption moment, the media becomes a traffic engine.

A few fast answers before you act

What is “Save the Sundae Cone”?

It is an interactive digital out-of-home campaign in Kuala Lumpur where a billboard shows a melting Sundae Cone and invites the public to cool it down using their smartphones.

How do people control the billboard?

They use their phone to spin a fan mechanic that cools the on-screen temperature. More participants increase the effect, making it collaborative.

Why is the melting mechanic effective?

Melting creates urgency that anyone understands, and it turns participation into a visible “save” moment the crowd can watch.

What makes this a strong example of interactive DOOH?

The action is obvious, the feedback is immediate, and the experience becomes social because progress is shared on a large public screen.

What is the key takeaway for other brands?

Use one native gesture, show real-time feedback in public, and reward participation quickly so interaction feels like a fair trade.

Carlsberg: Happy Beer Time

Nowadays people like to go out, take photos, and share them on Instagram. Carlsberg, together with the Danish agency Konstellation, puts a social twist on the well-known concept of happy hour by turning every post into more discounted time for the whole bar.

A happy hour that gets longer when the bar posts together

The mechanic is simple and highly visible. Guests snap an Instagram photo and tag it with the venue name and #HappyBeerTime. Each successfully tagged photo extends a shared countdown on the bar’s screen, which keeps discounted beer available for everyone while the clock keeps moving.

In on-trade environments, meaning bars and restaurants, the strongest promotions convert shared participation into a shared, immediate reward that the whole room can see.

What makes the mechanism work in a real bar

  • One clear lever. Post with the right tags. Add time.
  • Progress is public. A live countdown on a screen turns the promotion into a collective game.
  • Reward is communal. Everyone benefits from every post, so the behaviour spreads naturally.
  • Distribution is built in. The bar gains organic visibility through guests’ own feeds.

The real question is whether your incentive creates a room-level feedback loop fast enough that people feel their action changes the moment.

Why it lands

This activation aligns with what people already do on a night out. Take photos. Share moments. The difference is that the sharing changes the environment in real time. That makes the incentive feel playful rather than purely transactional.

Extractable takeaway: If you want participation at scale inside a venue, use a reward the entire room experiences together, and make the progress visible so the crowd recruits itself.

What the brand is really buying

On the surface, it is discounted beer for longer. Underneath, it is repeat purchase pressure at the point of sale, plus a stream of user-generated content tied to specific venues and nights. The bar gets word-of-mouth promotion. Carlsberg gets social proof linked to a real-world occasion.

A quick note on “Happy Hour 2.0”

“Happy Hour 2.0” is the idea of extending a happy-hour window through a simple trigger, instead of relying on a fixed start and end time. Budweiser was earlier to pioneer this Happy Hour 2.0 concept in August 2012. Carlsberg’s twist is connecting the extension mechanic directly to social posting behaviour.

Proof that the idea travelled beyond a one-off

The concept drew broader industry attention, including recognition in Danish award circuits and international festival shortlists. That matters because it signals the mechanic is legible. It is easy to explain, easy to copy, and easy for people to participate in without training.

Steal the shared countdown loop

  • Keep the action atomic. One photo and two tags beats a multi-step flow.
  • Design the room-level feedback loop. The screen is not decoration. It is the social engine.
  • Set guardrails early. Decide how you handle off-brand or inappropriate posts, and communicate it.
  • Make the reward feel immediate. “Add time now” beats “collect points later”.
  • Measure uplift, not just posts. Treat UGC as a means. The goal is incremental sales and dwell time.

A few fast answers before you act

What is Happy Beer Time in one sentence?

It is a bar promotion where Instagram posts tagged with the venue name and #HappyBeerTime extend a shared happy-hour countdown, keeping discounted beer available for longer.

Why does “time” work as the reward?

Time is instantly understood, visibly shared, and emotionally tied to the night out. Adding minutes feels like progress the whole room experiences together.

What makes this different from a standard hashtag campaign?

The hashtag is not just for awareness. It is a trigger that changes the real-world environment in real time, which makes posting feel consequential.

What can go wrong operationally?

If tagging rules are unclear, people will not participate. If moderation is absent, inappropriate content can surface. If the reward lags, the loop breaks.

What should you measure in a pilot?

Participation rate, post volume per hour, time extended per session, sales uplift during the activation window, and whether dwell time increases without margin loss exceeding targets.

KPT/CPT: Smileball

Since June 2010, I had seen smile detection technology used in vending machines and Facebook apps to create innovative engagement with target audiences.

Now, in this example, KPT in Switzerland decides to show that it has the happiest health insurance clients. To demonstrate that, they create Smileball, a pinball machine controlled by smiles.

Unlike normal pinball machines where the two paddles are controlled by buttons on either side, Smileball uses motion sensing technology to detect changes in a person’s smile and map that input to the respective paddles. By playing the game, participants get a chance to win a trip to a comedy show in New York.

A pinball machine that rewards the emotion it wants

The twist is that the game cannot be mastered by tense concentration. You need to keep smiling. That forces the behavior the brand wants to claim, and it makes the proof visible to anyone watching, because the input is literally on the player’s face.

How the mechanism works

The machine replaces buttons with a camera-based smile input. Smile more on one side and the corresponding flipper becomes easier to trigger. Relax your face and you lose precision. The interface quietly trains you into the brand message through play, not persuasion.

In Swiss health insurance marketing, turning an intangible promise like “happier customers” into a visible, shared moment can outperform any satisfaction statistic.

The real question is whether the interface makes a soft brand claim believable in public.

Why it lands

It is self-explaining, socially contagious, and it creates a public demonstration loop. People walk up because it is a pinball machine. They stay because it behaves differently. The crowd laughs because the control method is human and slightly absurd. In the end, the player’s smile becomes the performance, and the brand gets credit for orchestrating it.

Extractable takeaway: If your proof point is an emotion, design an interaction where that emotion is the input. When the audience can see the input in real time, the claim stops sounding like marketing.

What health brands can steal from Smileball

  • Make the proof visible to bystanders. Spectators are your free distribution channel.
  • Replace a standard control with a brand-relevant one. The control method is the message.
  • Keep the first 10 seconds obvious. If people do not “get it” instantly, they will not try.
  • Add a lightweight reward. A prize gives hesitant people a reason to step up.

A few fast answers before you act

What is Smileball?

A pinball machine where the flippers are controlled by changes in the player’s smile instead of physical buttons.

Why is smile-based control a strong branding choice for a health insurer?

Because it turns “happy customers” into a visible behavior. The player’s smile becomes proof in the moment, not a claim in copy.

Does this store or profile people’s faces?

The campaign is presented as in-the-moment smile detection used only to control the game interface. No storage or profiling is described in the original framing.

What is the biggest risk in executions like this?

Calibration. If the smile detection feels inconsistent, people assume the game is rigged and the experience collapses.

How could a brand apply this pattern without face-based input?

Keep the principle. Make the brand’s desired behavior the control input, then make that input visible so the claim proves itself in public.