Build with Chrome: LEGO Chrome Experiment

Google earlier this week released their latest Chrome Experiment in partnership with LEGO called “Build with Chrome”. In this case, a Chrome Experiment is a browser-based interactive demo built to show what Chrome can do.

Now anybody who visits www.buildwithchrome.com via their Chrome browser can use their mouse or touchscreen to build something out of the virtual LEGO bricks and share them directly on Google+.

Why this is a smart Chrome Experiment

This is a simple product demonstration disguised as play. It shows off what the browser can do by putting it in service of something people already understand. Building with LEGO.

Extractable takeaway: when you want people to remember a platform capability, attach it to a familiar action so the technology explains itself through use.

The real question is whether the experience makes the browser capability memorable by turning it into something people instantly know how to do.

  • Low learning curve. If you can drag and drop, you can participate.
  • Touch-ready by design. Mouse and touchscreen both make sense for “building”.
  • Social distribution baked in. Sharing is part of the experience, not an afterthought.

For digital teams building interactive brand work, the useful pattern is to turn a technical capability into a familiar act people want to repeat and share.

What Google is really demonstrating here

The business intent is bigger than a playful LEGO build. Google is using a familiar creative act to position Chrome as a browser that feels interactive, responsive, and socially connected without needing to make that case through technical claims.

That matters because people rarely remember feature lists, but they do remember the tool that let them make something quickly and show it to others. The mechanism works because the act of building becomes the proof of the platform.

What to take from this if you are building interactive brand work

This is worth stealing because the experience stays focused on one clear behavior, then lets that behavior carry the product story.

  1. Make the capability tangible. Don’t explain performance. Let people feel it.
  2. Choose a familiar metaphor. Familiar mechanics reduce friction and increase time spent.
  3. Design sharing as a natural next step. If the output is personal, people want to show it.
  4. Keep the experience single-purpose. One clear activity beats a feature kitchen sink.

A few fast answers before you act

What is “Build with Chrome”?

It is a Google Chrome Experiment built with LEGO that lets people create virtual LEGO models in the browser using a mouse or touchscreen, then share them online.

Why partner with LEGO?

Because LEGO is an instantly understood building system. It makes the digital interaction feel intuitive, playful, and worth sharing.

What is the core marketing mechanic here?

Hands-on participation. The experience turns a browser capability into a personal creation that people can publish socially.

What makes a Chrome Experiment effective?

It demonstrates a technology through an interaction people enjoy, without requiring explanation, and it encourages sharing through an output people feel ownership of.

What is the transferable lesson for digital teams?

If you want people to remember a platform capability, wrap it in a simple activity that creates something personal and shareable.

Skittles: Telekinize the Rainbow

You look at a single Skittle on a white surface, and it starts to move. The moment plays like telekinesis, the illusion that your mind can move an object. It is not a visual trick on a screen. It is a live feed of real Skittles being nudged around in the real world.

Skittles Australia and Clemenger BBDO build this as a Facebook experience because, as the case frames it, only a small minority of fans engage with a brand’s page after liking it. The goal is to make “like” feel like a superpower, not a dead end.

The trick is not mind control. It is eye control

The mechanism is webcam tracking plus a physical rig. Your eye movements, captured via webcam, are translated into commands sent to Wi-Fi-controlled robots attached to Skittles, so the candy moves in response to where you look.

In global consumer brands on social platforms, “engagement” only scales when interaction feels immediate and personal.

The real question is whether your activation turns a passive like into an active loop in under ten seconds.

In social platforms, turning passive likes into active participation usually comes down to one thing. Give people an interaction loop that feels immediate, personal, and worth showing to someone else.

Why it lands

It creates a clean “I need to try this” reaction in seconds. The live camera feed removes skepticism, and the physical motion makes the experience feel bigger than a typical Facebook app. It also bakes in a share-worthy narrative: the fan is not consuming content. The fan is controlling a real object.

Extractable takeaway: If you want engagement rather than reach, stop asking for attention and start granting control. A tiny moment of viewer control, tied to a brand asset, can outperform bigger content drops because the audience feels like the protagonist.

Campaign write-ups report that users spent an average of around four minutes interacting with the experience, and that page growth and app ranking spiked during the run.

What to steal for your next social activation

  • Make the mechanic visible. Live proof beats claims. If the audience can see it is real, they trust it faster.
  • Turn the brand into the interface. Here the “UI” is literally the product. That keeps the experience on-brand without extra messaging.
  • Design for one-person amazement and second-person sharing. The first user is impressed. The second user wants to replicate it.
  • Keep the loop short. Look. Move. React. Repeat. The faster the feedback, the longer people stay.

A few fast answers before you act

What is Telekinize the Rainbow?

A Facebook experience that lets people move real Skittles through eye movements captured by a webcam, with the motion executed by Wi-Fi-controlled robotics.

Is it actually mind control?

No. The “telekinesis” framing is the story. The control signal is eye movement, translated by software into physical movement.

Why is the live webcam feed important?

It proves the effect is happening in real space, which makes the experience feel more magical and more credible than a purely on-screen interaction.

Do you need eye tracking to borrow the pattern?

No. The transferable pattern is a tight input-to-output loop where the audience action clearly changes what they see, fast enough to feel like “power,” not a UI.

What is the main risk in copying this approach?

If setup friction is high or latency is noticeable, the illusion collapses. Experiences built on “power” need instant response to feel real.

Happy Holiday Videos 2012: Agency Stunts

Welcome back. Hope everyone had a great holiday season. Now for a great start to 2013.

Taking off from my last post, here are a series of holiday action videos created by ad agencies around the world in their lead up to Christmas 2012. By “holiday action videos,” I mean greetings built around a simple interaction or trigger with a visible payoff.

Holiday greetings that behave like products

The mechanism across this set is consistent. Use the “holiday card” moment as permission to ship something people can experience, not just watch. A hacked player, a tweet-triggered donation, a synchronized “orchestra,” a physical gag product.

In global agency culture, the holiday card is a low-risk moment to test interactive mechanics and craft that can later show up in bigger client work.

Why this format keeps working

These pieces earn attention because they trade greeting-card sentiment for an observable action. The real question is whether your greeting demonstrates a capability people can experience, not just a sentiment they can scroll past. You should treat the holiday card as a tiny product launch, not a branded message. The viewer is not only receiving wishes. They are triggering something, learning something, or being surprised by a mechanism that is simple enough to retell.

Extractable takeaway: If you want something to travel during peak-season noise, design a one-step interaction with a visible payoff, and make the payoff describable in a single sentence. That is retellability, meaning a friend can summarize it in one sentence.

Maurice Lévy’s Digital Wishes by Publicis Groupe

Maurice Lévy, the chairman and chief executive of Publicis Groupe, traditionally records a holiday greeting-card video. This year, through a special deal with YouTube, Publicis modified the function buttons of the video player and embed tricks into what seems like another long, boring address by an ad industry veteran.

TwinterWonderland by 360i

To celebrate the arrival of the holiday season and provide assistance to those affected by Hurricane Sandy, 360i wanted to do something big. For every #TwinterWonderland tweet they received, 360i donated $5 to an aid organization helping with the post-Sandy cleanup effort.

25th Anniversary Holiday CompuCard by TBWA\TORONTO

To celebrate their 25th anniversary, TBWA\TORONTO brought in their digital expert from 1988, who then, through an e-card, tried to capture the spirit of their past along with their digital future.

Buzzed Buzzer by Havas Worldwide Chicago

The first New Years Eve noise maker that only works when you’re drunk.

Christmas carol played on food by FullSIX Spain

To wish happy new year to customers and friends, FullSIX transformed typical Spanish Christmas food into a carol-playing piano.

Click here to watch video on the AdsSpot website.

The Snow Machine by Weapon7

Passers-by were invited to Tweet #snow to @thesnowmachine Twitter account. For every tweet received, the machine gave ten seconds of snow flurry. The event ran all day, was seen by thousands of people and generated over one thousand tweets.

Stealable patterns for next year’s greeting

  • Give the audience one trigger. One hashtag, one button, one simple mechanic.
  • Make the payoff visible. Something changes immediately, on-screen or in the real world.
  • Design for retellability. If the idea cannot be summarized in one sentence, it will not spread.
  • Let craft do the selling. Use the holiday excuse to demonstrate capability, not just sentiment.

A few fast answers before you act

What makes “holiday action videos” different from normal holiday ads?

They are built around a visible action or interaction. The greeting is the excuse. The mechanism is what people experience, talk about, and share.

Why do agencies use holiday cards as a playground for experimentation?

The stakes are lower and the audience is receptive, so it is easier to try unusual formats, technical tricks, and interactive mechanics that would be harder to justify elsewhere.

What is the common mechanism across the strongest examples?

One clear trigger and one clear payoff. A hacked player that surprises you, a tweet that causes a donation, a simple “instrument” that performs when activated.

How do you keep it from feeling like a gimmick?

Anchor the interaction in a human reward. Delight, generosity, togetherness, or a simple shared joke. Then keep friction low so the idea survives first contact.

How do you test retellability before you publish?

Ask someone outside the project to explain the idea back to you after a 10-second description. If they cannot say the trigger and payoff in one sentence, simplify the mechanic.