McDonald’s Motobike Drive-Thru & Ice Coupons

imlovinit24 in Ho Chi Minh City: Motobike Drive-Thru as a Gift

In March, McDonald’s launched imlovinit24. It was framed as “24 gifts in 24 cities in 24 hours”, designed to make the brand feel present in real life, not just in feed. McDonald’s reported more than 40,000 #imlovinit mentions during the activity, described as roughly 850 times the daily average. The push was described as trending globally on Facebook and Twitter, and as the first time McDonald’s reached the top ten worldwide conversation volume on Twitter.

Rio’s “Melting” Ice Coupon: A Giveaway with a Timer

In the video, beachgoers in Rio de Janeiro get a surprise in the form of a slot machine. Press the button, get a chance to win a McDonald’s treat. To qualify, the participant completes a tiny social task, like taking a selfie or doing a quick dance. Winners receive a redeemable ice coupon that has to be rushed to the nearest McDonald’s before it melts. The reward is simple, but the countdown turns the giveaway into a story.

In global quick service restaurant marketing, the most effective experiential work turns a discount into a public moment that is easy to complete and obvious to film.

Where the shareability is engineered

Both activations run on the same engine. A clear action in public. A visible reward. A moment that finishes fast enough to feel impulsive. An activation is a time-bound experience designed to trigger participation and earned media. Because the instruction is self-explanatory and the payoff is immediate, people do it without needing persuasion, and bystanders can capture it without missing the punchline.

The Rio mechanic adds two multipliers. Light social risk (selfie or dance) and time pressure (redeem before it melts). Because the challenge raises arousal and the timer makes the outcome feel scarce, the participant has a reason to perform now, and the observer has a reason to record now. That is the mechanism-to-virality bridge.

The Ho Chi Minh City activation flips convenience into a “gift” that fits local mobility behavior. When the participation layer matches how people already move through the city, friction drops, completion rises, and the experience feels native rather than imported.

What the brand intent looks like in practice

Both ideas use a giveaway to buy more than reach. They create a short, filmable social proof moment that travels, while still pulling behavior toward stores. Rio hard-wires the visit via redemption. Ho Chi Minh City reframes drive-thru as a celebratory experience, which makes “convenience” feel like brand generosity instead of pure transaction.

Five moves to lift without copying the stunt

  • Make the mechanic legible in three seconds, without instructions, staff explanations, or signage paragraphs.
  • Keep participation frictionless. One button, one action, one outcome.
  • Make the reward feel earned through a tiny challenge, not a form, scan, or registration flow.
  • Use urgency only when it is visible and intuitive. “Melting” works because the timer needs no explanation.
  • Localize the participation layer, not the slogan. Build around real movement patterns, real places, and real habits.

A few fast answers before you act

Are these the same campaign?

No. They are two distinct McDonald’s activations tied to the broader #imlovinit idea, each with its own mechanic and film.

What is the core mechanic in Rio?

A slot-machine-style interaction plus a small social challenge, followed by a time-limited reward. The “melting” coupon forces immediate action and makes the moment worth filming.

What is the core mechanic in Ho Chi Minh City?

A motobike drive-thru activation framed as a “gift” inside the imlovinit24 concept of delivering 24 gifts in 24 cities in 24 hours.

What is the repeatable execution lesson across both?

Design a public moment with a self-explaining action, an immediate payoff, and a story that is obvious on camera without narration or context.

The Football Machine

Herta a German subsidiary of the Nestle Group, launched a new product in Belgium called Knacki FootBall – small meatballs that look like footballs.

Then at a local train station, they placed a vending machine that offered these meatballs for free. But what people did not know was that to get the free meatballs they had to play a game of football inside the vending machine against a Belgian football legend Leo Van Der Elst. The results…

Coca-Cola: Give a Coke, Be Santa

A vending machine that asked you to choose who you are

In global FMCG holiday marketing, the strongest ideas often turn seasonal sentiment into a simple action people can take in public. Coca-Cola’s holiday vending machine is a clean example of that move.

Coca-Cola wanted to bring out the Santa in everyone. So for the 2013 holiday season, they created a special vending machine that prompted users to either get a free Coke or give a free Coke.

The two-button mechanic that made sharing the story

If the user chose a free Coke, the machine quickly dispensed the drink for the user to enjoy.

However, if the user decided to share, then the machine did something a little more special. Watch the video below to find out.

Why “give” feels better than “get” in December

The psychology here is straightforward. A free product is nice, but it is forgettable. A choice that reflects identity is sticky.

By putting “give” and “get” side by side, the machine turns a small decision into a moment of self-image and social proof. In a holiday setting, people want to see themselves as generous, and they want to be seen that way by others.

The business intent behind bringing out the Santa

The intent is not simply distribution.

Coca-Cola uses the vending machine to translate a brand promise into behavior. The brand is associated with warmth and sharing because the consumer enacts it, not because the brand claims it.

What to steal from this give-or-get design

  • Turn values into a choice. Make the brand idea something people can do, not just hear.
  • Reward the “better” behavior. If sharing is the story, make sharing the more memorable path.
  • Keep the interaction instantly legible. Two clear options beat complex instructions in public spaces.
  • Design for a public moment. When others can witness the decision, the story travels faster.

A few fast answers before you act

What did Coca-Cola build for the 2013 holiday season?

A special vending machine that offered users a choice: take a free Coke or give a free Coke.

What was the core mechanism?

A simple two-option prompt. Choosing “get” dispensed a Coke immediately. Choosing “give” triggered a more special outcome.

Why does the “give” option matter so much?

Because it turns a freebie into an identity moment. People remember what they chose, and others can witness it.

What business goal did this support?

Making Coca-Cola’s holiday positioning feel real by linking the brand to a visible act of sharing, not just a message about sharing.

What is the main takeaway for brands?

If you want to own a value like generosity, design an interaction where people can demonstrate that value in the moment.