The SOS SMS

Street children begging for food and money near busy traffic stops are a common sight in metropolitan cities like Rio de Janeiro. Accustomed and tired of this routine, drivers have the habit of shutting their car windows to ignore these children and avoid any contact with them.

So to raise awareness and obtain more donations, “Obra do Berço”, a day care for underprivileged children in Brazil, found a way to make the children’s voices heard through the windows.

Bluetooth antennas were hidden near the traffic signals where a large concentration of these children tend to gather. When drivers stopped there, the antennas would send out an SOS SMS…

Coca-Cola: Happiness Refill

Connection as currency on Copacabana

For teens, happiness often means one thing: staying connected.

Coca-Cola in Brazil acted on this insight by creating a beachfront store on Copacabana Beach in Rio de Janeiro and installing a soda machine that delivered something more valuable than a drink.

Instead of only dispensing Coca-Cola, the machine rewarded users with free mobile internet credits. For young, emerging middle-class consumers who loved their mobile phones but could not afford generous data plans, the exchange was instantly clear and immediately useful.

How the Happiness Refill machine worked

The interaction was deliberately simple. Users accessed the machine through an exclusive Coca-Cola mobile browser. Completing the interaction unlocked internet credits directly on their phones.

No long registration. No delayed reward. Just a physical interface connected to a digital payoff.

The machine functioned as a bridge between the physical and mobile worlds, using hardware as a trigger and mobile connectivity as the reward.

Why free data landed harder than free soda

On a public beach, attention is fleeting. People move quickly, and distractions are constant.

Free data solved a real, present problem. Connectivity was scarce, valuable, and socially visible. Watching someone gain internet access in front of you created instant social proof.

The machine became a gathering point. Not because it was novel technology, but because the value exchange was obvious and human.

The business intent behind Happiness Refill

Coca-Cola’s intent was not short-term sampling.

The goal was to make the brand’s long-standing “happiness” positioning tangible for a mobile-first audience by attaching it to everyday utility. Instead of asking teens to emotionally connect with a message, Coca-Cola embedded itself into a moment of real need.

This activation reframed the brand from advertiser to enabler.

What brands can steal from this activation

  • Translate emotion into utility. Abstract values become powerful when expressed as something people actually need.
  • Design for instant payoff. Immediate rewards outperform persuasion in high-noise environments.
  • Create a public interaction. Physical touchpoints generate social visibility that digital ads cannot buy.
  • Respect economic reality. Value feels bigger when it acknowledges real constraints.

This machine also fits into a broader Coca-Cola pattern. It joins the growing number of Happiness Machines the brand has deployed globally since 2009.


A few fast answers before you act

What insight powered Coca-Cola’s Happiness Refill?

That for teens, happiness is often defined by connectivity. Free data mattered more than another free product.

What made the mechanism effective?

A simple physical interaction with an immediate digital reward. No delay, no complexity.

Why was Copacabana the right context?

The beach favors fast, visible experiences. The activation turned utility into a social moment.

What was the core business goal?

To reinforce Coca-Cola’s happiness positioning by delivering real-world value aligned with mobile behavior.

What is the transferable lesson?

When you make your brand genuinely useful in the moment, people do the distribution for you.

The World’s Biggest Hug

Conselho Nacional Do Sesi, the national council of social services in Brazil, ran the world’s biggest hug campaign in October 2010 using the ‘Christ the Redeemer’ statue in Rio de Janeiro.

For over two nights the statue’s spotlights were turned off, allowing projections and 3D imagery to create the illusion that Christ was closing his arms around the city. The symbolic 3D hug was linked to the Carinho de Verdade (True Affection) campaign site. This event helped raise public awareness on the impact of sexual abuse on children / teenagers, and encouraged the development of healthy relationships of trust.

Visualfarm Brazil created this projection using Coolux Germany’s proprietary technology called ‘Pandoras Box’. Here is the recorded footage of the actual projection…