Zonacitas.com: Singles Finder App

“Love is out there. If we get organized, there’s plenty for all.” That is the simple provocation behind the Singles Finder App built for Zonacitas.com, a major Argentinian dating portal.

Buenos Aires is often described as a nightlife-heavy city with thousands of bars, discos, and pubs. That abundance creates a practical problem for singles. Where do you go tonight if your goal is to actually meet someone?

Singles Finder reframes the decision as information. It is described as a free iPhone app that shows the number of single prospects in each location, so users can choose where to go before they go.

Turning nightlife into a searchable index

The mechanism is straightforward. The app surfaces venue-level counts of single men and women, letting users compare options and pick the spot with the best odds for their intent, rather than relying on guesswork or luck.

In big-city nightlife ecosystems, the winning consumer experience is often the one that reduces uncertainty about where to invest your next two hours.

Why it lands

This works because it respects the real barrier. The hardest part is not downloading a dating app. It is deciding where to show up in the physical world. The real question is where you can increase the odds before you leave home.

Extractable takeaway: When your category depends on offline outcomes, shift the product value from “matching” to “decision support,” meaning a clear, comparable signal that helps people pick where to go before they leave. Help people choose where to go, not just who to message.

What Zonacitas.com is really buying

As positioning, it moves the brand from “dating portal” toward “nightlife utility.” As behavior, it encourages planning and repeat usage. As marketing, it turns a crowded, emotional category into a rational promise you can explain in one sentence. This is a stronger bet than competing on endless profiles and messaging alone.

Takeaways for location-driven products

  • Make the choice easier, not louder. Reduce the decision space with a simple comparison signal.
  • Shift value upstream. Solve the problem before the user commits time and money to a night out.
  • Design for “before I leave home.” The best moment is pre-decision, not mid-venue.
  • Keep the promise legible. A count is clearer than a vibe.

A few fast answers before you act

What is the Singles Finder App?

It is a Zonacitas.com mobile app concept that shows how many single prospects are in each nightlife location, helping users decide where to go before they head out.

Why is the “count per venue” mechanic persuasive?

It turns an emotional, uncertain choice into a comparable signal. Users can pick a venue based on odds rather than guesswork, which feels immediately useful.

What problem does this solve that typical dating portals do not?

It addresses the offline planning step. Instead of focusing only on profiles and messaging, it supports the real-world decision of where to show up tonight.

Who is this best for?

It is best for people facing many similar nightlife options and a time-bound goal. The value is reducing randomness in the “where do we go” decision.

How should the promise be explained in one line?

Explain it as “help me choose where to go tonight.” The clearer the decision it supports, the faster users understand why it is useful.

What should a brand measure for an activation like this?

App opens during peak nightlife hours, venue search and comparison behavior, downstream check-ins or venue visits where available, and retention driven by repeat planning on future nights.

McDonald’s: Pick N’ Play Billboard Game

You are walking through central Stockholm and a McDonald’s billboard does something unusual. It invites you to play a quick Pong-style challenge on the screen, using your own phone as the controller.

DDB Stockholm has created another interactive outdoor campaign for McDonald’s Sweden called Pick N’ Play. Passers-by use their mobile phones as controllers to play for a chosen McDonald’s treat. If they last for more than 30 seconds, they score a coupon that earns them free fast food at a nearby McDonald’s.

Reportedly, the interaction avoids an app download and instead uses a simple mobile web flow, with proximity checks (via phone location) so only people physically near the screen can play.

Why this one pulls a crowd

The mechanic is instantly legible. Most people recognize Pong in a split second, which lowers hesitation and increases participation. The billboard also creates a public spectacle, which adds social proof and makes stopping feel normal, not awkward.

Extractable takeaway: This is rewarded interactivity, meaning the payoff is gated behind sustained attention instead of a tap. In outdoor, that simple “earn it” rule turns a public glance into a deliberate, measurable action.

What McDonald’s is really buying

The prize is not the point. The real value is a measurable bridge from street attention to store visit. A time-based win condition filters for people who are actually willing to pause, focus, and then act, which makes the coupon a higher-signal trigger than a generic discount blast.

The real question is whether your DOOH idea can turn a public moment into a private, trackable action without adding friction.

In global consumer brands and retail environments, interactive digital out-of-home earns its keep when it connects a public moment of attention to a private, trackable action on a personal device.

Steal these moves for your next DOOH game

  • Use a mechanic people already know. Familiar rules beat clever rules in outdoor contexts.
  • Make the phone the interface. It turns a billboard into a controllable experience and a trackable session.
  • Reward endurance, not clicks. Time-in-game is a simple proxy for real attention.
  • Close the loop fast. A coupon that can be redeemed nearby turns novelty into footfall.

Last year they had challenged pedestrians to take pictures of McDonald’s food to get it for free.


A few fast answers before you act

What makes an interactive billboard work in practice?

An interactive billboard works when the invite is understood in seconds and the first action feels effortless on a phone.

Do you need an app to control a billboard with a phone?

No. Campaigns like this are often built as mobile web experiences so participation is immediate and friction stays low.

How do you stop people from playing remotely?

By verifying proximity. A common approach is using phone location to confirm the player is physically near the screen before the session starts.

Why use a 30-second target?

It is long enough to prove engagement, short enough to feel achievable, and simple enough to explain with one line of copy.

What is the business upside versus a normal coupon?

You get a higher-intent audience. The coupon is earned through attention and action, which tends to correlate with stronger redemption and store visitation.