Cadbury: Keep Our Team Pumped

Training for the Olympics is tough, so Cadbury has come up with its loudest campaign to date: Keep Our Team Pumped. Here, supporters of the Great Britain Olympics team can sing a series of motivational, iconic power anthems to keep their team motivated during long training sessions ahead of the big event in 2012.

In plain terms, this is a crowdsourced music campaign: Cadbury gives the nation a set of recognisable “power” tracks, then turns public participation into fuel for Team GB, and into media for the sponsor.

Cadbury is set to release six tracks over the next seven months, culminating in a finale in March 2012 featuring a medley of all six songs created by the British public, plus a performance to Team GB athletes in London.

The Final Countdown

Simply the Best

The integrated campaign involves recruiting singers through social media, followed by a TV campaign airing on 3rd October and running for 6 weeks. There is also radio partnership activity, events, and digital media, with extra support on-pack and in-store, rallying the British public to keep singing.

The fans could follow it all at www.keepourteampumped.com.

In global FMCG sponsorship marketing, this approach works because it turns passive support into an action people can do in under a minute, then reuses that action as campaign content across channels.

The real question is whether your sponsorship can give people a repeatable one-minute action that feels like support, not like homework.

Why music is such a strong sponsorship mechanic

Music is a shortcut to emotion and memory, especially when the songs are already culturally “loaded.” If you pick anthems people instantly recognise, you lower participation friction and increase the chance they will share, remix, or join in again when the next track drops.

Extractable takeaway: If you need mass participation over time, start with a culturally familiar format so the effort is in joining, not in learning what to do.

For a multi-month sponsorship, I would choose a familiar-anthem format over inventing a brand-new mechanic every time, because recognition keeps the participation loop light.

What Cadbury is really building ahead of 2012

At the surface, it is motivation for athletes. Underneath, it is a sponsor-owned participation platform that can run on TV, radio, digital, on-pack and in-store without needing a new idea every week. By “participation platform,” I mean a repeatable participation flow plus reusable assets that can run across channels without reinventing the mechanic. Each track release is a fresh moment, and the public contribution keeps it feeling like a national project rather than a one-off ad.

How to structure a multi-month participation campaign

  • Use a repeatable content format. Six tracks. Same mechanic. New moment each time.
  • Make participation obvious. One clear action, one clear outcome, then show people what happens next.
  • Design for channel handoffs. Social recruitment feeds TV and radio, which then sends people back online.
  • Turn the finale into a payoff. If you ask people to contribute for months, the end needs to feel earned and public.

A few fast answers before you act

What is Keep Our Team Pumped?

It is a Cadbury campaign that invites the British public to record and contribute motivational “power anthem” performances intended to keep Team GB energised during training ahead of London 2012.

How does the campaign mechanic work?

Cadbury releases a sequence of tracks, recruits singers via social media and other channels, then builds toward a final medley performance assembled from public contributions.

Why release the campaign in tracks instead of one big launch?

Staggered releases create repeat attention peaks, give people multiple chances to participate, and keep the campaign fresh across months without changing the core idea.

What channels does this kind of campaign need to work?

You need an online hub for participation, plus at least one mass channel to drive scale and a retail layer to convert awareness into purchase at shelf.

What is the biggest risk with crowdsourced music campaigns?

If the participation flow is awkward or unclear, contributions drop fast. The format only sustains if it is easy to join and people feel their input is genuinely used.

IAA 2011: Walk of Innovations

I was at the IAA 2011 this Saturday, and I got a glimpse of our automobile future. It felt awe-inspiring. Almost all electric. Fully computerized. Interactive dashboards and even window displays.

But while I looked at the cars with amazement, I kept a close look out for innovative implementations of “today’s” cutting-edge technologies. I was curious to see how car makers use touch displays, social media, QR codes, and augmented reality to engage visitors at such a massive event.

Here, augmented reality means a phone-triggered digital layer added on top of a physical object or display.

Renault Frendzy. 100% Electric

Here is a quick photo report of what I found interesting and innovative at the show.

Volkswagen

Volkswagen Interactive Motion Display

The Volkswagen BlueMotion technology was presented through a huge motion-based interactive display. Visitors did not need to touch the display. They used various gestures to navigate through the menu options.

Renault

Renault Twingo

Visitors used the motion-based interactive display to learn more about the Renault Twingo. They could also change the colors of the model and watch demo videos.

Hyundai

Dream of Sand

The main draw at the Hyundai stall was the “Dream of Sand” show by Svetlana Goncharenko and Natalya Netselya, who created vivid pictures in real time using sand.

Hyundai was also one of the only car brands trying to connect the stand with Facebook. Visitors needed to “Like” the Facebook page in order to be part of a lucky draw that gave them a chance to drive a Hyundai dream car. Important details like the fan page URL and contest information were not visible, or not easily accessible.

Skoda

Skoda Augmented Reality Pins

Skoda gave visitors augmented reality pins. The Junaio AR app was used to scan the pin and activate the augmented reality. Most of the pins were gone by the time I got there, so I scanned the info card instead. It did not trigger the 3D surprises that the pins would, but it did offer a set of regional videos.

Citroën

Citroen Eco Drive

At the Citroën Eco Drive simulator, visitors could take the car for a 3D test drive.

Citroen C-Zero

iPads were used by many car manufacturers to interactively share model specifications, videos, brochures, and to take automated enquiries from high-potential buyers.

Opel

Opel Microsoft Surface setup

Opel used Microsoft Surface technology to share information about its cars. This was my first live experience with Surface. It worked much like the Apple touch interface, even though it did not feel as sensitive and smooth.

Ford

Ford Simulator

Ford, like Citroen and Volvo, set up a car simulator at its stand.

Ford Stamps

They also engaged visitors with a small “collect the stamps” game. The game made visitors go to each section of the Ford stand, correctly answer some easy questions related to the car and technology, collect the stamps, and get Ford-branded water bottles. Visitors could also play further and win two tickets for the UEFA Champions League Final in 2012.

Ford Bottles

Chevrolet

Chevrolet Volt

Visitors could scan the QR code on the floor to view a short Chevrolet Volt specs video.

Volvo

Volvo Sailing

The Volvo Open 70 Simulator gave visitors a first-hand experience of what the Volvo sailing team goes through when they go sailing in the ocean.

Volvo Sailing Simulator

On taking the ride I slid steeply from left to right on the seat. There was also non-stop wind blowing on my head, with regular splashes of water. It created a strong 4D-style experience. By 4D-style, I mean the simulator added physical effects like motion, wind, and water to the visual ride.

Visitors could also try to hoist a virtual sail. On my second attempt I hoisted the sail in 12.3 seconds. The current record was set at 9.03 seconds by one of the previous visitors.

Volvo Sail Hoisting

Mini Cooper

Mini Cooper stand overview

I really enjoyed visiting the Mini Cooper stand. The displays were amazing. A beautiful Mini surrounded by a bright circular display appeared as one entered the stand.

Mini Display

Minis in multiple colors were on display with various digital displays across the walls.

Mini Cooper multiple cars and wall displays

They also showcased their new iPhone app for the car, positioned as the intelligent link between the driver and the Mini. The app claimed to help the driver perfect a more sporty and precise driving style.

Mini iPhone App

I also spotted Lancia, Fiat, and Alfa Romeo promoting their iPhone apps via simple leaflets.

Mini Souvenirs

A souvenirs section greeted visitors on the first floor of the stand.

Got my Mini

In the end I got to drive my own Mini!

BMW

BMW. Mission Impossible Ghost Protocol car

The BMW stand was the biggest in terms of size and digital displays. Two of the most stunning concept cars from IAA were here. The car from the photo above appears in the Hollywood blockbuster “Mission Impossible: Ghost Protocol.”

BMW i3 Concept

At the BMW i3 Concept city car area, I found an interactive telescope through which I could watch videos and product demos. To select a video, I had to move the telescope around and point it at what I wanted to play.

BMW i3 Concept Presentation via Interactive Telescope

Why the most memorable stands worked

The strongest activations turned product messaging into something visitors could do, not just watch. That worked because a gesture, a simulator ride, a scan, or a simple challenge gave the innovation a clearer mental hook and made the brand easier to remember after the show.

Extractable takeaway: At live events, technology earns its keep when it simplifies the story into one obvious action that visitors can try for themselves.

At large automotive trade shows, brands win attention by turning passive footfall into small, guided acts of participation.

The real question is not whether a stand looks futuristic, but whether the technology gives visitors a clear reason to interact, learn, and remember.

The best stands used technology as participation, not decoration.

Closing note from the show floor

I spent seven hours at IAA. It was totally awesome. The only car stalls I could not visit were those of Mercedes and Audi. There were simply too many people crowding those stands, and if I had waited, I would have missed at least half of what else I saw during my time there.

I look forward to the next Internationale Automobil Ausstellung in two years. Till then, this is Sunil signing off from IAA 2011.

What event teams can steal from IAA 2011

  • Make innovation physical. The strongest stands gave visitors something to do, whether that meant gesturing at a screen, taking a simulator ride, scanning a code, or testing a device.
  • Reward exploration. Ford’s stamp mechanic turned stand navigation into a simple game with a visible payoff.
  • Remove friction from participation. When key details are hard to find, as with Hyundai’s Facebook activation, the idea loses force.

A few fast answers before you act

What is this post?

A photo report of IAA 2011, focused on practical uses of touch, motion control, social mechanics, QR codes, and augmented reality on brand stands.

What is the single strongest engagement pattern across stands?

Interactive interfaces that pull visitors into exploration. Motion-based screens, simulators, and hands-on experiences that create a reason to stay.

Which activations stand out most?

Volkswagen’s gesture-based BlueMotion display. Volvo’s Open 70 sailing simulator with wind and water. Ford’s stamp-collection game that drives exploration.

Where does mobile show up most clearly?

Brands promote iPhone apps via leaflets and app demos, plus iPads used widely for specs, videos, and lead capture.

What is the practical takeaway for event experience design?

If you want people to engage at scale, make the interaction obvious, physical, and rewarding. Then make the next step easy to find.

Prigat: Smile Stations

Publicis Israel and e-dologic are back with a new campaign for Prigat, a leading company in the Israeli fruit juice market.

This time they use innovative digital billboards called “Smile Stations” to send real-time messages at various train stations. The aim is to get passers-by to smile, and “like” the moment.

The mechanic: turn a Facebook message into a station moment

It starts on the Prigat Facebook Page. People send messages that are pushed to screens at train stations. Commuters walking by can approach the screen and press a physical “Like” button.

That button press triggers a simple payoff. The billboard captures the moment, then broadcasts the video back to the person who sent the message. Users who generate the most smiles win a prize.

In busy public transit environments, interactive out-of-home works best when the action is obvious, the feedback is immediate, and the reward is shareable.

Why it lands: it makes public emotion measurable

Most out-of-home asks for attention. Smile Stations asks for a reaction, then turns that reaction into proof you can send back to the originator.

Extractable takeaway: If you want participation at scale, close the loop. Let a remote user trigger a real-world moment, let a passer-by respond with one physical action, then send that response back as a personal artifact the originator can keep and share.

Reported figures put this at over 10,000 messages sent to station screens, with thousands of people responding by hitting the Like button.

What the brand gets from this

The real question is whether a public display can turn a remote social prompt into a personal moment worth sharing.

This is stronger than passive digital out-of-home because the physical Like button reduces effort and the returned video turns a fleeting reaction into a personal memory both sides can own.

The campaign does not just generate impressions. It creates a two-sided interaction where both parties feel like they caused something to happen. That is a stronger memory structure than “I saw an ad”, especially in a context as repetitive as commuting.

What to steal for your own social-plus-out-of-home activation

  • Design a one-step physical interaction: one big button beats a complicated interface in public space.
  • Make the response visible: the passer-by should understand instantly that their action “counts”.
  • Return a personal artifact: sending the video back is what turns participation into sharing.
  • Gamify without friction: “most smiles wins” is a clean mechanic with no explanation overhead.
  • Pick locations with dwell time: stations work because people pause, look up, and wait.

A few fast answers before you act

What is a “Smile Station”?

It is an interactive digital billboard at a train station that displays user-submitted messages and invites passers-by to respond by smiling and pressing a physical Like button.

What makes this different from a normal digital billboard?

It is two-way. Remote users trigger messages, commuters respond physically, and the response is captured and sent back as video, creating a closed feedback loop.

Why include a physical Like button?

Because it removes friction. A single, tangible action is faster and more intuitive than asking people to pull out a phone, scan, or type.

How do you measure success for an activation like this?

Message volume, unique senders, Like-button presses, response rate per message, video shares by originators, and dwell time around the screen locations.

What is the main execution risk?

Latency and unclear feedback. If the system feels slow or people are unsure what their button press did, participation drops quickly in a commuter setting.