Marmite: Bringing Home the Kiwis

A centenary gift that tastes like home

Sanitarium Marmite is a Kiwi staple and a national icon of 100 years. Today, one in five Kiwis live abroad. Many of these 600,000 Kiwis miss their Marmite, as it is hard to get overseas.

So to commemorate its 100th year in New Zealand, Ogilvy Auckland launched a contest which reunited long-lost Kiwis with their homeland and everything they love about it, including Marmite.

The mechanic: one-way tickets as a proof of intent

All the interested candidates had to do was tell the Marmite judges what makes them, or their loved ones, a deserving candidate to avail one of the 100 one-way free air tickets from anywhere in the globe. The one-way ticket is the proof of intent, because it commits the brand to the reunion, not just a symbolic gesture.

A diaspora is the portion of a country’s people living overseas, often staying emotionally tied to “home” through food, language, sport, and ritual.

Marmite’s “Bringing Home the Kiwis” is a centenary contest that offered 100 one-way flights to bring overseas New Zealanders back home, using the return itself as the campaign’s emotional centerpiece.

In small countries with a large diaspora, local brands can act as a bridge by enabling a real reunion.

Why it lands: it makes nostalgia actionable

Most “homesickness” marketing stays symbolic. This one turns longing into logistics. The prize is not merchandise. It is presence. That is why the story travels. It is instantly understandable, and emotionally high-stakes without feeling manufactured.

Extractable takeaway: When the emotion is separation, the strongest brand move is a mechanism that creates presence, not another object that points to it.

The business intent behind the generosity

The brand is buying disproportionate meaning. Marmite becomes a shorthand for “home,” and the campaign demonstrates it through a gesture people talk about long after the winners land.

It also solves a real friction point in the insight. If the product is hard to get abroad, then “bring them back” is a bolder way to dramatize what the brand represents.

This is the right kind of generosity when your brand promise is “home” and your audience’s friction is distance.

The real question is whether you are willing to make your positioning physically true for a small number of people, rather than symbolically true for everyone.

Nice idea, but it is clearly in the same family as “bring them home” diaspora campaigns, including JWT Argentina’s 2009 effort, titled “Bring Home the Argentinians”.

What to steal if you want a diaspora idea that is more than a slogan

  • Use a prize that embodies the insight. Flights beat gift packs when the emotion is separation.
  • Keep entry simple, but make the stories rich. Let candidates supply the narrative energy.
  • Build a clear number hook. “100 for 100 years” is easy to remember and retell.
  • Make the payoff visible. Arrivals and reunions are the credibility layer, not a voiceover.

A few fast answers before you act

What is Marmite’s Bringing Home the Kiwis campaign?

It is a centenary contest that offered 100 one-way flights from anywhere in the world to bring overseas New Zealanders back home. People nominate themselves or loved ones with a short story, tying the brand to the emotional idea of “home”.

Why does the “one-way ticket” prize work so well?

Because it turns nostalgia into logistics. The reward is presence, not merchandise, so the brand promise feels demonstrated rather than advertised.

Why is “100 for 100 years” a smart structure?

It is a simple number hook that is easy to remember and retell. It also makes the generosity feel purposeful instead of arbitrary.

What is the real business intent behind the generosity?

Marmite buys disproportionate meaning and becomes shorthand for “home,” while dramatizing a real friction point. It is hard to get abroad, so the campaign makes “home” the centerpiece.

What makes the story travel beyond New Zealand?

The payoff is visible and universal. Arrivals and reunions act as the credibility layer, so the idea works as a story, not just a claim.

What should other brands copy from this pattern?

If your positioning is emotional, make the mechanic physical. Choose a prize that embodies the insight, keep entry simple, and let real people supply the narrative energy.

Volkswagen virtual Golf Cabriolet app

The Golf Cabriolet is back after 9 years of absence, since production was stopped in 2002. Volkswagen together with Paris based agency ‘Agency.V.’ have come up with the worlds first augmented reality car showroom app for the iPad2, iPhone and Android. Here, augmented reality means using the phone or tablet screen as a lightweight showroom for a virtual version of the car.

The app lets you explore the vehicle and play with it’s features like opening the soft-top roof, rotating the car, checking the vehicle’s details, changing the body colour or the style of the rims. You can even take a picture of yourself with the virtual car and share each step of this experience through your social networks.

Why this is a useful AR showroom idea

This is a clean, practical use of augmented reality. It gives people a way to “handle” the car without needing a dealership visit. The experience stays focused on the things people actually want to try first. The roof open and close. The rotation. The color and rim changes. Because the app turns the screen into a hands-on showroom, the product feels easier to explore and share.

Extractable takeaway: AR product demos work best when they compress first-touch exploration into a few obvious actions people already want to try.

In car marketing, that shifts the first product interaction from the dealership to the viewer’s own screen.

What Volkswagen is really demonstrating here

The business intent is not to recreate the full dealership experience. It is to move the first high-interest product interaction into a portable format people can control, personalize, and share.

The real question is whether that kind of lightweight showroom removes enough friction to make early product interest feel immediate and worth passing on.

What to take from this if you are building AR product demos

  1. Prototype “touch” moments first. Opening, rotating, and quick configuration are the behaviors people expect before they care about specs.
  2. Keep the interaction set small and obvious. A few high-intent controls beat a feature dump in early-stage AR.
  3. Make sharing a natural outcome of exploration. A photo-with-the-product moment is a low-friction distribution mechanic.
  4. Use AR to remove the dealership barrier. The value is access and play, not realism for its own sake.

A few fast answers before you act

What is the Volkswagen virtual Golf Cabriolet app?

An augmented reality car showroom app for iPad2, iPhone and Android that lets people explore and customize the Golf Cabriolet.

What can you do inside the app?

Open the soft-top roof, rotate the car, check details, change body colour, change rim styles, and take a photo with the virtual car to share socially.

Who created it with Volkswagen?

Paris based agency ‘Agency.V.’.

Why is this a useful AR showroom idea?

It brings the core product exploration moments onto a personal screen, so people can interact with the car before any dealership visit.

Where could people download it?

From the French iTunes Store for iPhone and iPad 2, and from the Android market for Android devices.