Super Bowl 2026 Ads: By Ad Recall

It’s been two weeks since the Super Bowl, but the most important data from advertising’s biggest night lands now, after the noise has died and the industry has moved on to arguing about something else. Ipsos recall data shows that long-running campaigns outperform bespoke event ads by embarrassing margins.

The only Super Bowl signal that survives Monday

Every year, the game becomes a weeklong festival of hot takes, rankings, and creative commentary. The game itself produces a clear winner, but in the industry we speak too generally about Super Bowl advertising as if it’s all the same. It isn’t.

That’s the problem. We talk about “Super Bowl advertising” as a category, when the night produces winners and losers in advertising too.

How Ipsos turns hype into a memory test

Ipsos tracked spontaneous brand recall among Super Bowl viewers, the simplest and most demanding test in advertising. Viewers were asked which brands they remembered seeing advertised during the game, with no prompts. Ipsos measured it the next morning, and again a week later.

Spontaneous recall is unaided naming. If people cannot name you without a list in front of them, you were entertainment, not advertising.

In global FMCG and retail portfolios, tentpole moments are recurring, so the only scalable advantage is a set of distinctive brand cues that work across every channel.

The real question is whether your Super Bowl spot is building durable brand memory or renting a one-night reaction.

The winners did not act like it was a one-night event

Budweiser

Budweiser dominated the night on recall. Its “American Icons” spot, a foal and a newly hatched bald eagle growing up together over the years to Lynyrd Skynyrd’s “Free Bird”, achieved spontaneous recall of nearly twenty million viewers the morning after the game.

A week later, that number had climbed to twenty three million. Perhaps a signature of a campaign that made it into actual memory rather than mere social feeds.

Pepsi

Pepsi came second, 12 million viewers still able to recall the brand the next day. Their polar bear blind taste test, Coca-Cola’s own mascot choosing Pepsi over Coke, landed because it was built on decades of competitive positioning and the oldest tactic from the cola wars: the challenge.

Dunkin

Dunkin finished third at 11 million. Ben Affleck’s star spangled sitcom parody is exactly what good advertising should be: emotionally engaging, distinctively coded, impossible to misattribute.

These three brands make a compelling case that Super Bowl advertising can work. Spend well, follow your strategy, and put your name into millions of minds and leave it there for a week. Factor in a hundred million viewers, the additional coverage, social amplification, and the required $8 million investment looks seriously worth it, particularly in the fragmented, chaotic media landscape we now inhabit.

The expensive part is not the media. It is the forgettability

The uncomfortable half of the Ipsos results is how many brands barely cleared the minimum bar. More than half the brands in the Ipsos data gained less than a percentage point of recall the morning after their ad ran. Each spent what most companies deploy as an entire year’s marketing budget. Each one has very little to show for it.

Ring

Ring managed 26th place with less than one million viewers recalling the brand the next day, roughly a twentieth of Budweiser’s number. Recall picked up later, likely driven by the outcry around the AI narrative in the spot.

Michelob Ultra

Michelob Ultra came 44th out of 45 brands after running a glossy, star studded spot featuring Kurt Russell, Chloe Kim, and T.J. Oshie. It cost a packet to produce, north of $8 million to air, and was instantly forgotten by almost every viewer of the big game. While recall improved a week later, that was most likely “ghost recall” from other spend rather than the Super Bowl moment itself. By “ghost recall,” I mean recall created by other media exposures that gets wrongly attributed to the Super Bowl airing.

It’s perhaps unfair to single out two brands when almost two thirds of those advertising during the Super Bowl failed so miserably to reach even the lowest bar in the persuasion hierarchy.

Why “familiar” beats “fresh” in 30 seconds

So what separates the winners from the losers? It’s mostly a story of consistency. Ring and Michelob Ultra made special Super Bowl ads. Budweiser and Pepsi didn’t. They extended long running brand codes into the Super Bowl opportunity. It’s not a small distinction.

Extractable takeaway: If your Super Bowl idea does not extend an existing set of brand cues, assume you are buying applause, not memory.

This was the 48th time the Budweiser Clydesdales appeared during the game. Clydesdales are large draft horses, and Budweiser has used them for decades as a signature brand cue in its advertising. Forty-eight years of the same visual assets and the same emotional territory. Think of it the other way: decades of ignoring hot agencies and ambitious new CMOs wanting to “put their stamp on things.” Either way, the sight of those horses trotting across a field now makes 20 million people think of one beer and one beer only.

“Distinctive assets” are repeatable cues, characters, music, visual codes, and phrases that people reliably link to a specific brand. When those cues repeat, viewers identify the brand faster and more accurately, which increases the chance the story is stored as brand memory rather than background entertainment.

Business intent. Buy memory, not applause

Most marketers know patience wins. But very few act on it, because patience is not rewarded in quarterly business cycles and it certainly won’t win many industry awards.

Our industry is structurally biased toward newness. Marketers want to make new ads, and agencies, who get paid to create new work and nothing to run the old, aren’t incentivized to argue with them.

Some brands use the biggest advertising night of the year to launch something bespoke, something special, something that will live nowhere after the post game debate ends.

Budweiser used it to add one more chapter to something it started building long before today’s marketing teams rotated in. The Clydesdales are not a campaign. They are compound creativity, and compound creativity is what memory looks like.

Steal this from the recall winners

  • Keep the Super Bowl brief brutally narrow. Your first job is correct attribution, then entertainment.
  • Write an “asset continuity brief” before the creative brief. List the 3 to 5 cues you will not change.
  • If you make a one-off Super Bowl ad, brand it hard. New characters plus subtle branding is the fastest route to being forgotten.
  • Measure decay, not just peak. Next day recall is the entry ticket. Day 7 tells you whether you made memory.
  • Build for reuse. If the idea cannot live beyond one night, it is a very expensive dead end.

A few fast answers before you act

What is “spontaneous brand recall”?

Spontaneous brand recall is an unaided memory test. People are asked which brands they remember seeing advertised, without being shown options.

Why do long running campaigns usually win on recall?

Because repeated cues let viewers identify the brand quickly and correctly, which makes it more likely the story and brand get stored together in memory.

Does this mean you should never make a special Super Bowl ad?

No. Make the story special. Keep the brand cues consistent.

What is the fastest pre flight test before you approve the spot?

Ask neutral people: “Who is this for?” If they cannot name the brand quickly, the work is at risk.

What should you track besides recall?

Correct brand attribution, brand lift, search lift, and any downstream sales proxy you trust. Recall is the first gate, not the finish line.

Coca-Cola: First Drinkable Advertising

You are looking at a Coke Zero ad on a billboard, on TV, in print, or even on radio. Instead of just watching it, you Shazam it. On your phone, Coke Zero appears to pour into a glass on-screen, and that moment converts into a free Coke Zero coupon you can redeem at select retail stores across the US.

The premise is blunt and smart. Many people think they know the taste of Coke Zero, but they actually do not. So Ogilvy & Mather creates a campaign where the quickest route from awareness to belief is not another claim. It is immediate trial.

How “drinkable” advertising is engineered

This execution turns Shazam into a universal call-to-action layer across media. Here, “drinkable” means the ad triggers a mobile pour moment that turns into a redeemable coupon for immediate trial.

  • Any channel can trigger the experience. Billboard. TV. Print. Radio.
  • The smartphone becomes the conversion surface. Visual payoff first, then the coupon.
  • The coupon bridges straight into retail. “Try it now” becomes a physical action, not a brand sentiment.

The important part is not the novelty of animation. It is the end-to-end path from message to product-in-hand, because the Shazam trigger and coupon make the next step unambiguous.

Why this works as shopper marketing, not just a stunt

The campaign is designed to reduce the classic friction points that kill trial. In performance-led shopper marketing, the fastest path from awareness to belief is reducing trial friction and making redemption immediate.

Extractable takeaway: If you want trial, design the interaction so it ends in redemption, not in more content.

  • No guessing what to do next. Shazam is the behaviour.
  • No abstract promise. The ad demonstrates “taste” by pushing you to the real thing.
  • No delayed gratification. The reward is immediate and concrete. A redeemable coupon.

It is experiential marketing that does not require a pop-up installation or a live event. The experience travels with the media buy.

This is shopper marketing done right. It treats media as the first step of redemption, not as a detour into “engagement.”

The real question is whether your media can trigger immediate trial without adding steps or new infrastructure.

Steal this: Shazam-to-trial loop

If you are trying to drive trial at scale, this is a reusable model.

  1. One trigger across channels. Create a single interaction that works across channels.
  2. Mobile as the conversion surface. Use mobile to make the experience feel personal and immediate.
  3. Redemption, not delay. Close the loop with a retail mechanic that is simple to redeem.

Do that well, and “engagement” stops being a vanity metric. It becomes a measurable bridge to purchase.


A few fast answers before you act

What makes this advertising “drinkable”?

Shazaming the ad triggers a mobile experience that ends in a free Coke Zero coupon. It is designed to turn exposure into real-world trial.

Why use Shazam in the first place?

It provides a consistent interaction across media formats, including channels where clickable links do not exist.

What business problem is this solving?

Driving immediate trial for a product where many people assume they already know the taste, but have not actually experienced it.

What is the key CX detail that makes it work?

A simple, familiar action. One step to trigger, then a clear reward that can be redeemed in-store.

How do you prove this is more than a stunt?

Measure Shazam activations and coupon redemptions, then compare trial impact against a similar media buy without the redemption mechanic.

Coca-Cola Second Screen Reinvented

You are watching a Coca-Cola TV spot in Israel. Your phone lights up. A “Gett Coca-Cola” prompt appears. You tap once. Five minutes later, a special Coca-Cola package shows up at your door: a branded cooler, two Coke bottles, and a bottle opener.

From TV spot to one-tap delivery

Turn a TV ad into a one-tap order, and make “second screen” mean immediate delivery, not just engagement. Here, “second screen” means the phone acting as the immediate action surface while the TV spot supplies the trigger.

What is actually happening on the second screen

The TV spot carries an audio trigger that a smartphone can recognize. The moment the ad plays, phones with the Gett app installed receive a push notification. The viewer swipes or taps, and the order is placed in one click.

In practice, this behaves like Shazam for commerce. Except the payoff is not identification. It is fulfillment.

Why the Gett partnership is the real unlock

The ad is only half the experience. The other half is logistics.

To make the “five minutes later” promise credible, Coca-Cola partners with Gett, a local taxi app, and during the promotion Gett dispatches thousands of vehicles packed with branded coolers across Israel, ready to deliver on demand.

In FMCG and retail campaigns, the strategic value is not the novelty of a second screen, but the ability to compress media, commerce, and fulfillment into one immediate behavior.

The real question is whether the brand can remove enough friction that attention turns into action before intent cools.

Why this feels like a reinvention of TV, not a gimmick

This is not a gimmick. It is a tighter piece of commercial design because the creative, transaction, and fulfillment layers are built to work as one system.

Extractable takeaway: When a campaign links attention, transaction, and delivery inside one continuous action, the medium stops acting like awareness-only media and starts behaving like a service.

It collapses the funnel

There is no gap between awareness and action. The moment of attention is the moment of purchase.

It turns “sampling” into a media format

The campaign is a TV impression plus product trial, delivered instantly.

It makes the second screen earn its place

Second screen ideas often stop at polls and hashtags. Here, the phone is not a companion. It is the checkout button.

The deeper point

This is what “buyable advertising” looks like when it is engineered end to end. By “buyable advertising,” this means media that lets a viewer move from exposure to transaction without leaving the moment.

The business intent is simple: remove the lag between media spend and product trial by turning broadcast attention into immediate, measurable fulfillment.

Media triggers action. Action triggers logistics. Logistics completes the brand promise while attention is still warm.

What to steal from this buyable-media model

  • Collapse the funnel deliberately: If you can connect attention to action in one gesture, the “ad” becomes the first step of the purchase flow.
  • Make the trigger earn its existence: Second screen only matters when it changes the outcome, not when it adds commentary.
  • Engineer fulfillment as part of the creative: The logistics promise is the product. Treat it like core campaign craft, not an ops afterthought.
  • Turn sampling into a format: Delivering the kit is the media unit. That is why this reads as more than a shoppable banner.
  • Protect trust explicitly: Any “listening” mechanic needs clear permissioning and transparency, or the whole experience flips from magic to creepy.

A few fast answers before you act

What does the TV ad do that is different?

It uses an audio trigger so phones can recognize the ad and prompt a “Gett Coca-Cola” order on the second screen.

Do viewers need anything installed for this to work?

Yes. The flow depends on the Gett app, since the notification and one-tap order happens inside Gett.

How does it deliver so fast?

Gett uses its taxi network as a delivery fleet, with cars preloaded with the cooler kits during the promotion.

Why is this more powerful than a “second screen” hashtag?

Because the second screen is not commentary. It is conversion plus fulfillment.

What is the main risk brands must manage?

User trust. Any experience that “listens” for triggers must be transparent and permissioned, or it will feel creepy, even if the mechanics work.