EA SPORTS: Madden NFL 15 GIFERATOR

To launch their new game Madden NFL 15, EA Sports wanted to connect with young, football-obsessed fans and grow its association with the real world NFL. Since the average football fan was watching the game with their smartphone in hand, EA teamed up with Google to allow sport fans to provoke rivals from the comfort of their own sofa and bring trash talk into the 21st century.

Using pioneering technology, live NFL data was fused with Madden 15 game footage to generate GIF highlights for every single game. All of this was delivered via real-time ads across sports websites and apps. As a result there was an ever growing collection of GIFs that football fans could simply take, edit and share to shove in the face of their rivals.

How the GIFERATOR works

The mechanic is a real-time trigger loop. As live NFL moments happen, a data signal maps those moments to a library of Madden NFL 15 visuals, headlines, and team-specific ingredients. The system then assembles a ready-to-share GIF that matches what fans are watching, right when the emotion spike is highest.

In sports marketing, second-screen behavior turns live moments into shareable social currency.

Why it lands

Extractable takeaway: If you can translate a live moment into a personalized, ready-to-share asset within the same minute, you convert attention into participation, and participation into distribution.

The creative idea is not “GIFs”. It is timing plus relevance. When fans are already checking stats, group chats, and social feeds mid-game, you meet them where their thumbs already are. The format just happens to be the internet’s fastest unit of trash talk.

Where the real value sits

This is also a credibility move. By fusing live NFL action with Madden footage, the game positions itself as culturally current, not just a boxed product. It borrows the emotional heat of real games and channels it into the Madden universe, play after play.

What to steal

  • Build a trigger map: define which live signals create which assets, and keep the mapping simple enough to scale all season.
  • Design for viewer control: let people tweak copy or choose variants, so the output feels like “mine”, not “an ad”.
  • Win the second screen: deliver creative where fans already browse during live events, not only on your owned channels.
  • Make rivalry the editor: structure content around opponents, not around generic brand lines, so sharing feels inevitable.
  • Ship a content engine, not a one-off: the compounding library is the advantage, because it stays fresh week after week.

A few fast answers before you act

What is the Madden GIFERATOR?

It is a real-time GIF creation system that generates Madden NFL 15-themed GIFs that match what is happening in live NFL games, designed for instant sharing and trash talk.

Why does “real-time” matter here?

Because it catches fans during peak emotion. The closer the asset appears to the live moment, the more it feels like part of the conversation instead of an interruption.

What is the core pattern to reuse?

Use live signals to automatically assemble relevant, lightweight assets, then distribute them on the channels people naturally use while watching.

Is this mainly a social campaign or an ad campaign?

Both. The distribution is described as real-time advertising across sports sites and apps, while the product experience is built for fans to edit and share the output socially.

What is the biggest execution risk?

Relevance drift. If the mapping from live moments to generated assets feels off, or if the output arrives too late, it stops feeling “in the game” and becomes just another banner.

EA Sports SSX: SSX Shakes

A cocktail order comes in, and a bartender does not reach for the shaker. A pro rider does. The drink gets “shaken” by performing the very snowboard trick it is named after, then handed over fresh to the guest who ordered it.

That is the core of SSX Shakes. A small, invitation-only pre-launch event in Belgium created to generate extra buzz and free press for EA’s SSX extreme snowboarding release on PlayStation and Xbox 360. Duval Guillaume Modem (Antwerp) stages the night around mood and shareability: music, a slope setup, a cocktail bar, riders, and hands-on game play.

How the mechanic turns into media

The mechanism is deliberately tight. Cocktails are named after specific snowboard tricks. Guests choose one. Riders perform the corresponding trick while holding the shaker, then deliver the finished drink. After the event, every blogger and journalist receives a personalised video showing the making of their own SSX shake, packaged for easy sharing with friends, fans, and followers.

In European games marketing where launches depend on earned coverage, the best activations create a photogenic proof point and a ready-to-publish asset for every attendee.

Why it lands

It collapses three jobs into one moment. It entertains in the room. It proves the SSX fantasy of trick-driven adrenaline in a physical way. Then it hands each guest a personalised piece of content that makes sharing feel like showing off a story, not doing a brand a favour.

Extractable takeaway: If your goal is buzz, do not just invite press to watch something. Give them a personalised, category-native moment that can be posted as a complete narrative, without extra editing or explanation.

What to steal for your next press and influencer activation

  • Build one iconic “single frame”. A rider mid-trick with a cocktail shaker is instantly legible. Your activation needs a moment people can recognise in a second.
  • Make participation the content generator. The guest’s choice determines the trick and the drink. That turns attendees into co-authors of the footage.
  • Personalise the output, not the invitation. The personalised video is the real multiplier. It gives each person a reason to share that is about them, not the brand.
  • Keep the mechanic on-brand. Tricks are not decoration here. They are the core of SSX, translated into a bar ritual.

A few fast answers before you act

What is SSX Shakes in one sentence?

A pre-launch event where SSX-themed cocktails are “shaken” by pro riders performing the matching snowboard trick, followed by personalised recap videos for attendees to share.

Why does the personalised video matter so much?

Because it turns attendance into distribution. Each guest leaves with a finished asset that is already framed for social sharing and blogging.

What is the brand objective behind a concept like this?

To generate earned media and social reach before release by creating a highly visual, retellable moment tied directly to the game’s core fantasy.

What is the main failure mode if someone copies this format?

If the “hero moment” is not instantly understandable on camera, the event can be fun in-person but produce weak content, and the earned media engine stalls.