Xbox Lips: Jukebox Turns Photos into Videos

AKQA has taken Xbox Lips digital with the “Lips Jukebox” on Facebook, which enables users to transform their photos into music videos, in a bid to promote the new game “Lips Number One Hits”.

Xbox Lips Digital

The application is hosted at the Xbox website, and uses a combination of facial recognition technology and Facebook Connect functionality to enable people to choose a song and the photos they want to adapt from their profile before adding singing “Lips” to the faces and then creating the animated, personalized music video.

In social experience design, the winning pattern is simple: let people reuse what they already have, then return a share-ready artifact that feels personal without requiring effort.

Why this idea lands

This is a clean example of “personalisation as entertainment”. It takes something people already have, their photos, and turns it into something people want to show, a personalised music video.

  • Low friction input. Your Facebook photos are already there.
  • High novelty output. Seeing faces “sing” creates instant curiosity and share value.
  • Product-fit promotion. A singing video experience naturally aligns with a music game.

Facial recognition as a feature, not a headline

The facial recognition is not presented as “tech for tech’s sake”. It is simply the enabling layer that makes the result feel surprisingly accurate and personal. The user focus stays on selecting a song, picking photos, and getting a finished video worth sharing.

What to take from this if you build social experiences

  1. Turn existing assets into new value. Users are more likely to participate when they can reuse what they already have.
  2. Make the output share-ready. The “end product” should be something people naturally want to post.
  3. Keep creation steps short. Selection, preview, publish. The loop should feel quick.
  4. Align the experience with the product promise. A music game promoted through a music-video maker feels coherent.

A few fast answers before you act

What is the Xbox Lips Jukebox?

It is a Facebook-connected experience that lets users transform their photos into animated, personalised music videos to promote “Lips Number One Hits”.

What technologies does it use?

It combines facial recognition with Facebook Connect so users can select songs and photos, then apply singing “Lips” to faces and generate a video.

Where is the application hosted?

It is hosted on the Xbox website.

Why does this work as game marketing?

It creates a playful, shareable output that matches the core theme of the game. Music and performance.

What is the transferable lesson?

When you can turn user content into entertainment with minimal effort, you can earn both engagement time and social sharing without heavy persuasion.

Coke Zero: Find Your Online Lookalike

A social experiment built on the “evil twin” feeling

If you have ever reckoned you have an evil twin somewhere else in the world, or that you were separated at birth but no one has got round to telling you, Coke Zero’s “worldwide social networking experiment” plays directly into that curiosity.

Coke Zero created a Facebook app called the “Facial Profiler” with one clear aim: find your online lookalike.

Coke Zero Facial Profiler App

The mechanic is simple and self-explanatory. You upload a photo to the database. Coke analyses the facial characteristics and attempts to find the nearest match from other uploaded images.

In global FMCG marketing, lightweight social utilities can turn personal identity-curiosity into mass participation with minimal friction.

Why it spreads without feeling like an ad

This works because the “reward” is social, not transactional. People want to see the result, they want to show friends, and they want friends to try it back, which increases the pool of uploaded images and improves the matching for everyone.

There is also a built-in tension that keeps it sticky: the match is never perfect, which invites replay, comparison, and conversation rather than closure.

Where the brand message sits in the experience

The campaign does not argue product attributes head-on. Instead, it borrows the logic of the product proposition and turns it into a human metaphor: “close enough” can still be compelling.

The idea behind the campaign is: ‘If Coke Zero has the taste of Coke…is it possible that someone out there has your face?’.

What to steal for your next participation mechanic

  • Start with a universal itch. Identity, comparison, and “who do I look like” is instantly legible in any market.
  • Make the first step frictionless. One upload, one result, immediate payoff.
  • Let the community improve the product. Every participant makes the experience better for the next one.
  • Encode the proposition in the mechanic. The “same taste” claim becomes a story people can experience, not just hear.

A few fast answers before you act

What is Coke Zero’s Facial Profiler?

It is a Facebook application that invites people to upload a photo and then returns the closest lookalike match from other uploaded images in the database.

How does the campaign mechanic work?

Participation creates the asset. Users contribute photos, the system compares facial characteristics, and the database grows with every upload, which increases the chance of finding a “near match”.

Why does this kind of idea get shared?

Because the output is personal and social. The result is fun to show, fun to debate, and it prompts friends to try it too, which naturally amplifies reach.

What is the business intent behind the experience?

To make the Coke Zero proposition memorable by translating “close enough to Coke” into a human analogy, so the brand message is felt through participation rather than explained through claims.

What is the most transferable lesson for digital campaigns?

Build a simple loop where the audience action creates the content, the content creates conversation, and the conversation recruits the next participant.