IAA 2013: Walk of Innovations

The 65th Internationale Automobil Ausstellung (IAA) has been running in Frankfurt am Main for the past two weeks. So on Saturday I decided to go for the motor show to catch up on the latest cars and also see first hand the much anticipated Nissan Nismo Watch.

Most of the car makers in this year’s show were also present in IAA 2011. In fact they were even located in the same stands as 2011, with the same high tech touch displays to promote their cars. The difference was that their 2013 car models were now more hybrid and or electric only, for example this new four seater Smart.

Mercedes four seater Smart

What changed on the floor

While I walked around and looked for changes vis-à-vis what was shown in IAA 2011, I noticed that apart from the now expected large screens and touch displays, car makers were using all kinds of social media to engage with their visitors.

Engagement snapshots by brand

Here is a quick photo report of my engagement experiences with the various car makers.

Audi

Audi Quattro Concept

To make sure I did not miss Audi this year due to 200+ people standing in line to get into the Audi stand, I decided to visit very early in the morning. The line was short, but there were already hundreds of people inside. On walking in, I noticed that the concept for the stand was taken straight out of the Hollywood movie “Upside Down”.

Audi Upside Down

Visitor engagement at the stand was driven through a special photo booth. While people waited in line they got an iPad to play a game and answer three questions about Audi. Winners got custom giveaways like keychains, gummy bears, etc. After that, visitors were ushered into the photo booth which superimposed the photos onto custom Audi backgrounds. Visitors could take home a printed copy and later also download soft copies from www.audiphotoautomat.com.

Mercedes

Next stop was the Mercedes stand which was also impossible to get into in 2011. From the below picture you can see why.

Fascination Mercedes

Mercedes put up a huge multi-sensory show that went on for over 20 minutes, while thousands of people just stopped and watched. Children visiting the stand were kept busy with car simulators.

Mercedes Car Simulator

Outside the stand one could test drive the Mercedes off-road jeeps with the help of trained drivers.

Mercedes Offroad Test Drive

Hyundai

Hyundai was the first car brand I came across that was using the event to generate Facebook fans. For liking the Hyundai Facebook page, fans at IAA could win a Hyundai i30.

Hyundai Like Us Pillar

The rear windscreen of the i30 was converted into a touchscreen which people could use to instantly “Like” the brand’s Facebook page or choose to receive the fan page link via email.

Hyundai i30 rear window

At the stand Hyundai also displayed a touchable music seat for hearing impaired drivers which vibrated as per the music being played. This was still in concept phase and the test seats were being developed out of Korea.

Hyundai Touchable music seat

Volkswagen

The Volkswagen “Think Blue” initiative was presented via an interactive augmented reality layer that was activated through the provided iPads.

Volkswagen Think Blue

Skoda

Skoda explained their Green Line initiative via a wooden toy car that was supported by the animations in the embedded touch screens.

Skoda Green Line

At the neighbouring table kids were engaged with games around the Green Line initiative.

Skoda Green Line Game

Michelin

At the Michelin stand, visitors could take pictures with a virtual Michelin mascot and have the pictures emailed to themselves instantly.

Michelin Mascot

Nissan

After having written about the Nissan Nismo Watch last week, I could not wait to see the real watch in action. But to my disappointment the watch was not there as announced. There was only a plastic dummy on display.

Nissan Nismo Watch

But I did take Nissan’s version of real life “Likes” for a spin (first spotted at the Renault stand in the 2011 Amsterdam Motor Show).

Nissan Real Life Likes

The RFID badges allowed visitors to post custom Nissan branded pictures of themselves onto Facebook.

Nissan Facebook Pillar

Visitors were also given the option to share the cars they like on Facebook via special Like buttons built into the car info pillars.

Nissan like a car button

Ford

At the Ford stand this year visitors were given head and shoulder massages.

Ford head and shoulder massages

Then to experience the Ford EcoBoost, visitors were put in front of a leaf blower and their reactions captured and uploaded on the Ford Flickr channel.

And for the more social visitors, Ford had a Twitter based contest running.

Ford IAA Twitter Contest

Kia

At Kia, visitors could superimpose their heads onto a football player and then have the custom postcard sent to their email IDs.

Kia 12th Man

Chevrolet

Visitors at the stand could make small flipbooks of themselves doing funny dances in front of the main character of the Hollywood film “Turbo”.

Chevrolet Flipbook

Or they could write special messages to their loved ones on a piece of paper and the team at Chevrolet would instantly convert them into wearable badges.

Chevrolet Badges

Chevrolet was also the only car maker at the IAA who was using Foursquare to offer discounts on their show merchandise.

Chevrolet Foursquare Check-in Special

Mini

Mini this year gave visitors the option to body paint their cars and email the photos to themselves.

Bodypaint your Mini

Visitors could also slide down a specially created tunnel at record speeds that were also photographed and displayed on a large overhead digital screen.

Mini Slide

BMW

BMW, like Mercedes, put up a multi-sensory show at their stand. But compared to Mercedes it was short and not as extravagant. Still pretty impressive.

BMW X5

Kumho Tyres

On the way out I spotted Kumho Tyres giving away various petrol and tyre related coupons. To win the coupons visitors had to catch them while being closed inside a wind cabin.

Kumo Tyres Coupons

Why this direction matters

Across the stands, the consistent pattern is not “more screens”. It is more reasons to create something. A photo. A badge. A flipbook. A posted image. A public interaction that becomes proof you were there. The stand stops being a catalogue, and starts behaving like a content studio that rewards participation. The real question is how a stand turns a visitor into a willing participant and publisher. The strongest stands here are the ones that give people something to make, not just something to look at. That works because visitors are more likely to remember, share, and talk about an experience when they leave with something they helped create.

Extractable takeaway: If you are designing for an event, do not start with channels. Start with a social object, meaning a photo, badge, flipbook, or other shareable artifact people can take away, share, or replay. Then build the simplest capture and distribution loop around it.

In large European trade shows, brands increasingly treat the stand as a live media channel where every interaction can become a shareable moment.

And that was a quick overview of what I experienced at the 65th Internationale Automobil Ausstellung. (To read about my experience at the 2011 show, click here.)

Until the next show in 2 years. This is Sunil signing off from IAA 2013.

What to steal from IAA 2013 for your next show

  • Queue utility. If people must wait, give them something to do that feeds the experience (Audi’s iPad game and questions).
  • Instant takeaways. Printed photos, emailed images, and small artifacts create memory and sharing triggers.
  • Low-friction publishing. RFID, built-in Like buttons, and email delivery reduce the “I’ll do it later” drop-off.
  • Make participation visible. Leaderboards, overhead screens, or public displays turn individual actions into crowd energy.
  • Match the mechanic to the brand truth. Eco themes paired with AR explainers, performance themes paired with physical challenges.

A few fast answers before you act

What is this IAA 2013 “walk of innovations” about?

It is a photo report from the IAA show floor in Frankfurt, focused on how different car brands used interactive touchpoints and social mechanics to engage visitors.

What is the main shift versus earlier shows?

Beyond large screens and touch displays, more stands are designed around capture and sharing, photo booths, RFID check-ins, instant email delivery, and social prompts.

Which engagement mechanics show up repeatedly?

Instant content creation (photos, flipbooks), low-friction sharing (RFID, embedded Like buttons), and public spectacle (multi-sensory shows, overhead displays).

What is the practical lesson for event marketers?

Design one clear participatory moment that produces a social object, then remove friction from capture and delivery so visitors can share immediately.

How do you keep these activations from feeling gimmicky?

Anchor the mechanic to a brand truth, and make the output useful or delightful for the visitor, not only promotional for the brand.

Foursquaropoly: Real-World Monopoly via Foursquare

Can you imagine playing a real-world version of Monopoly wherever you go, 24/7. A bunch of students decide to explore exactly that, and the result is a concept video that mashes up Foursquare-style check-ins with classic Monopoly rules.

Mechanic in plain terms: your location becomes the board. You “move” by going places, you “claim” by checking in, and ownership plus rewards become part of everyday movement through a city.

In mobile-first consumer experiences, location-based play works best when it turns routine movement into a simple loop of progression, competition, and collectible status.

Why it lands

It takes an abstract board game and makes it instantly legible in the real world. Because the check-in becomes both the move and the proof, the player gets status feedback without learning new controls. The joy comes from recognition. Streets become properties, venues become squares, and everyday decisions get a light layer of consequence. The real question is whether you can keep the loop fair and legible once real places and real rewards enter the rules.

Extractable takeaway: When you translate a familiar game into a real-world experience, keep the rules understandable in one sentence and the feedback immediate. The faster a player can see “what I did” and “what it unlocked,” the longer the concept stays sticky.

What this hints at for brands

The intriguing angle is not just “Monopoly in the streets.” It is the reward layer. By “reward layer,” I mean a simple, visible benefit attached to a check-in. Brands could join in by sponsoring virtual rewards that are redeemable for real-world objects, using check-ins as the trigger and redemption as the payoff. Done carefully, the value exchange is clear: attention and footfall in return for something tangible. This works best as an opt-in, time-boxed layer, not a permanent loyalty system.

Steal these mechanics for location activations

  • Turn geography into progress. Make “being somewhere” the action, so participation feels effortless.
  • Use scarcity that maps to reality. Limited locations, limited time windows, and visible ownership are more compelling than generic points.
  • Reward the behavior you actually want. If you want visits, reward arrivals. If you want repeat, reward streaks and routes.
  • Keep the redemption simple. The moment the payoff is confusing, the game stops being a game and becomes admin.

A few fast answers before you act

What is Foursquaropoly?

A concept for turning Monopoly into a 24/7, location-based game where check-ins and real-world movement replace dice rolls and board squares.

Why is Monopoly a good fit for a real-world location game?

Because it already maps cleanly to places, ownership, and rivalry. Those ideas translate naturally into neighborhoods, venues, and repeat visits.

What makes a location-based game loop feel sticky?

It feels sticky when each check-in produces immediate feedback, such as status or ownership, and the rules stay understandable without a manual.

How could brands participate without breaking the experience?

By sponsoring rewards that feel additive, such as limited-time bonuses at specific locations, and keeping the rules consistent so the game still feels fair.

What is the biggest risk in making this real?

Player fatigue and confusion. If the rules are too complex or the rewards feel arbitrary, people stop understanding what to do next and the loop collapses.

Euro RSCG: Foursquare Mayor Recruitment

Guerrilla recruitment via social channels is gaining popularity among agencies. In this example, Euro RSCG Brussels used Foursquare to seek out digital talent.

The team at Euro RSCG drove around Brussels every day and checked in at leading agencies. After they became the “Mayor” of targeted agencies, they released their recruitment messages.

Foursquare as a recruitment billboard

The mechanism is simple and slightly mischievous. Foursquare rewards repeated check-ins at a venue with the “Mayor” status. Euro RSCG uses that status as the placement, then drops hiring messages where competitors’ people are most likely to notice them. It works because the platform-granted title creates visible relevance at the exact venue where rival talent is already paying attention.

In competitive digital-talent markets, employer branding works best when it shows up inside the daily tools and rituals your target audience already uses.

Why it lands

It is instantly understandable, and it leverages a public platform rule rather than buying attention. The move also signals confidence. “We are willing to compete for talent in plain sight.” Used with restraint, this is a smart recruiting idea because it turns ordinary check-in behaviour into targeted employer visibility. The real question is whether the platform rule makes the message feel natively relevant or just makes the stunt feel intrusive. At the same time, it walks a fine line. If it feels like harassment rather than humour, the tactic can backfire.

Extractable takeaway: If you use a social platform as a recruiting channel, make the entry mechanic native to the platform and keep the message playful, specific, and respectful, or it will read as desperation.

Other examples of agencies using social media to attract talent are:

Recruitment moves worth borrowing

  • Target by context, not by demographics. “Where do the people I want already spend attention?” is often the better question.
  • Use platform rules as media. When the channel itself creates the placement, participation feels less like advertising.
  • Keep the call to action tight. One clear role or value proposition beats generic “we’re hiring.”
  • Anticipate the ethics. If you would not want a competitor doing it to you, adjust tone and frequency.
  • Design for screenshots. If the message is worth sharing, the audience will distribute it for you.

A few fast answers before you act

What is the Euro RSCG Foursquare idea in one sentence?

It is a recruitment tactic where Euro RSCG repeatedly checks in at competitor agency venues on Foursquare, becomes “Mayor,” then posts hiring messages to reach digital talent.

Why does “Mayor” status matter?

Because it is a visible, platform-granted position at a location. That makes the recruitment message feel placed “inside” the venue’s social layer rather than pushed from outside.

What makes this more effective than a standard job post?

It targets people by environment and habit. The message shows up where relevant talent is likely to be, not where job ads usually live.

What is the main risk?

Reputation. If the move feels aggressive, disrespectful, or creepy, it can damage employer brand faster than it attracts candidates.

How do you measure success?

Qualified inbound applications attributed to the tactic, social sharing and sentiment, and whether awareness among the intended talent pool increases without negative backlash.