A shopper walks past a JCDecaux Innovate mall “six-sheet” screen and stops. Instead of watching a looped video, they raise their hands and the Ford Grand C-MAX responds. They spin the car 360 degrees, open the doors, fold the seats flat, and flip through feature demos like Active Park Assist. No printed marker. No “scan this” prompt. Just gesture and immediate feedback.
What makes this outdoor AR execution different
This is where augmented reality in advertising moves from a cool, branded desktop experience to a marker-less, educational interaction in public space. The campaign, created by Ogilvy & Mather with London production partner Grand Visual, runs on JCDecaux Innovate’s mall digital screens in UK shopping centres and invites passers-by to explore the product, not just admire it.
The interaction model, in plain terms
Instead of asking people to download an app or scan a code, the screen behaves like a “walk-up showroom.”
- Hands up. The interface recognises the user and their gestures.
- Virtual buttons. On-screen controls let people change colour, open doors, fold seats, rotate the car, and trigger feature demos.
- Learning by doing. The experience is less about spectacle and more about understanding what the 7-seat Grand C-MAX offers in a few seconds.
How the marker-less AR works here
The technical leap is the move away from printed markers or symbols as the anchor for interaction. The interface is based on natural movement and hand gestures, so any passer-by can start immediately without instructions.
Under the hood, a Panasonic D-Imager camera measures real-time spatial depth, and Inition’s augmented reality software merges the live footage with a 3D, photo-real model of the Grand C-MAX on screen.
In retail and out-of-home environments, interactive screens win when they eliminate setup friction and teach the product in seconds.
Why this matters for outdoor digital
If you care about outdoor and retail-media screens as more than “digital posters,” this is a strong pattern:
- Lower friction beats novelty. The magic is not AR itself. The magic is that the user does not need to learn anything first.
- Gesture makes the screen feel “alive.” The moment the passer-by sees the car respond, the display stops being media and becomes a product interface.
- Education scales in public space. Showing how seats fold, how doors open, or what a feature demo looks like is hard to compress into a static ad. Interaction solves that.
Practical takeaways if you want to build something like this
- Design for instant comprehension. Assume 3 seconds of attention before you earn more. Lead with one obvious gesture and one obvious payoff.
- Keep the control set small. Colour, rotate, open, fold. A few high-value actions beat a deep menu.
- Treat it like product UX, not campaign UX. The success metric is “did I understand the car better,” not “did I watch longer.”
- Instrument it. Track starts, completions, feature selections, and drop-offs. Outdoor can behave like a funnel if you design it that way.
A few fast answers before you act
What is the core innovation here?
Marker-less, gesture-driven AR on mall digital screens that lets passers-by explore product features without scanning a code or using a printed marker.
What does the user actually do?
They raise their hands to start, then use on-screen controls to change colour, open doors, fold seats, rotate the car, and trigger feature demos like Active Park Assist.
What technology enables it?
A depth-imaging camera measures real-time spatial depth, and AR software merges live footage with a 3D model of the vehicle.
Why does “marker-less” matter in public spaces?
Because it removes setup friction. Anyone walking by can immediately interact through natural movement and gestures.