Nike: Jordan Melo M8 Water Projection

I have seen plenty of projection mapping in the last year or so, but this Nike execution for the Jordan Melo M8 takes a different route. Instead of treating a building as the canvas, it turns the Hudson River into the screen and uses a water curtain to make the visuals feel alive.

Trade coverage describes the launch as a live event at Pier 54, where a crowd gathered for performances and then got hit with a large-scale water projection moment featuring Carmelo Anthony and the Melo M8, layered with mapped effects that made the “explosive” theme feel physical.

When projection mapping stops being “mapping”

The mechanic is simple and smart. Water gives you motion for free, so the visuals do not need to do all the work. Every splash, ripple, and mist edge amplifies the animation and makes the illusion feel bigger than it would on a flat wall.

It also creates a built-in contrast. The shoe is a hard, engineered object. The canvas is fluid and unpredictable. That tension is what makes people stare.

In global sportswear launches, the fastest way to earn attention is to make the product reveal feel like a public event, not a private ad.

Why the water screen is the brand message

The most important thing this stunt communicates is not “this is a new shoe”. It is “this is an event-level product”. The audience reads production scale as product importance, especially in a category where new drops appear constantly.

Using water also supports the narrative hook that appears in reporting around the event. Melo “walks on water” as a visual flex. Whether you call it projection, illusion, or theatre, the point is the same. The launch gives people a story they can retell without describing a single feature.

Business intent

This is launch-week acceleration. Get a live crowd. Create a spectacle that looks unreal on camera. Seed the footage. Then let the audience do the distribution, because the clip is more shareable than a standard product film.

What to steal

  • Choose a canvas that adds value. Water, smoke, ice, and mirrors all contribute “movement” that visuals can ride.
  • Make the environment part of the claim. A river-scale reveal says “major” before any copy does.
  • Design for the recap video. If it does not look unbelievable on a phone screen, it will not travel.
  • Give people one sentence to repeat. “They projected Melo and the shoe onto the Hudson” is enough.

A few fast answers before you act

What is a water screen projection?

A water screen projection uses a thin curtain of mist or falling water as the surface. A projector throws imagery onto it, creating a floating effect that feels more dimensional than a wall projection.

Why does projection on water feel more “real”?

Because the surface moves. Ripples and spray add natural variation, so the visuals feel integrated with the environment rather than pasted onto it.

What makes this kind of stunt effective for a product launch?

It signals importance through scale, creates immediate talk value, and produces recap footage that performs better than a standard reveal because it looks like an event, not an ad.

What is the main operational risk?

Reliability. Water, wind, sightlines, and crowd control can all degrade the experience. If the image is not crisp and the moment does not land fast, the spectacle becomes confusion.

What metrics matter most?

Earned pickup, social share rate of the hero clip, completion rate, and correct retelling of the mechanic. If people remember “Hudson water projection” and connect it to the shoe, the stunt did its job.

NikeID Loop – Sneaker Customization Concept

Here is another interesting concept coming out of Miami Ad School, this time for Nike.

Since Nike has a huge range of sneakers, its next to impossible to try each one of them at the store. In fact its not even possible to find them all at the store.

So a unique interactive mirror using Microsofts Kinect Technology was created to customize the sneakers on the users feet. This way one could try on every pair of Nike sneakers ever made in record time.

The core problem this concept tackles

Retail has a physical constraint. Shelf space. Inventory. Time. Nike’s catalog depth makes “try everything” impossible, even in flagship stores.

This concept flips the constraint by moving variety from physical inventory into a digital layer, while keeping the try-on moment anchored in the body. Your feet. Your stance. Your movement.

Why the mirror mechanic is powerful

  • It keeps context real. You see the shoe on you, not on a product page.
  • It compresses decision time. Rapid switching creates a new kind of “browsing”.
  • It turns discovery into play. The experience is inherently interactive, which increases dwell time.
  • It reduces inventory friction. The store can showcase breadth without stocking breadth.

What this implies for customization and personalization

NikeID is already about making a product feel personal. A Kinect-style mirror extends that by making customization immediate and visual, which can increase confidence before purchase.

The concept also suggests a future where “catalog” becomes a service layer. The physical store is the stage for decision-making, not a warehouse for options.

What to take from this if you run retail CX

  1. Start with the constraint. Space and assortment are physical limits. Digital can expand them.
  2. Keep the experience embodied. Seeing a product on yourself is stronger than seeing it on a screen.
  3. Design for speed. Rapid iteration can become a feature, not a compromise.
  4. Make the output actionable. The experience should flow naturally into saving, sharing, or ordering.

A few fast answers before you act

What is the NikeID Loop concept?

It is a Miami Ad School concept for Nike that uses an interactive mirror and Microsoft Kinect technology to let users customize and “try” different Nike sneakers on their feet digitally.

What problem does it solve in stores?

It addresses the fact that Nike’s full range of sneakers cannot be stocked or tried in one location, by shifting variety into a digital interface.

Why use Kinect or motion tracking?

Motion tracking lets the system align the visual shoe to the user’s feet in real time, keeping the experience believable as people move.

Is this a product or a concept?

In this case, it is presented as a concept coming out of Miami Ad School, showing a possible direction for interactive retail.

What is the transferable lesson?

If you can remove physical constraints through an embodied digital layer, you can increase choice, speed, and confidence without expanding inventory.

Nike Take Mokum: graffiti you paint by running

Boondoggle Amsterdam came up with a campaign for Nike that made running less serious. They distracted youngsters from their boring running schedules and challenged them to release their creativity on Amsterdam by using their feet as paint instead.

A Facebook app called “Take Mokum” (Amsterdam’s local nickname) was developed that allowed runners to make digital graffiti on the map of Amsterdam. All they had to do was actually run the route and upload their KMs with Nike+. The app would then paint the graffiti for them. These graffiti pieces could then be shared, and liked fanatically.

Running as a creative tool, not a discipline

The mechanism is beautifully simple: convert effort into expression. The runner designs a “tag” by choosing a route. The city becomes the canvas. Nike+ becomes the proof that the route was actually run. Then the app visualises the path as graffiti, so the output feels like art rather than exercise data.

That flips the motivation model. You are not running to hit a number. You are running to create something worth showing.

Why it lands with youngsters

This campaign taps into identity and visibility. Graffiti culture is about leaving a mark. Take Mokum lets people do that in a digital layer without vandalising anything. The “like” loop adds social reward. The route becomes content, not just a workout.

It also removes the seriousness that can make running feel like punishment. The challenge is playful. The accomplishment is shareable.

The intent: make Nike’s running promise felt, not claimed

The business intent is aligned with Nike’s broader mission to change running. Instead of telling young people that running is cool, the campaign makes running a means to do something else: create, compete for attention, and express style. The product story is embedded in the behaviour.

The result: young Amsterdam started running, and Nike’s mission to change running was actually experienced by youngsters.

What to steal from Take Mokum

  • Turn effort into an artefact. People stick with habits when the output feels worth keeping or sharing.
  • Let users design the challenge. The route is the creative input. That increases ownership.
  • Use data as validation, not as the headline. Nike+ proves the run. The graffiti is the reward.
  • Build a social loop. Sharing and liking are not add-ons. They are the motivation engine.
  • Match the culture. The campaign borrows from street expression rather than “fitness discipline”.

A few fast answers before you act

What is Nike Take Mokum?

It is a Facebook app that lets runners create digital graffiti on an Amsterdam map by running a route and uploading the kilometres through Nike+.

How does the app turn a run into graffiti?

The runner’s route becomes the “drawing”. After the Nike+ upload, the app visualises the path as a graffiti-like mark on the city map.

Why is this motivating compared to a normal running plan?

Because the reward is creative and social. You produce something you can share and get reactions to, not just a time and distance record.

What audience behaviour did this campaign aim to create?

To get young people running by making the activity feel playful, expressive, and socially visible, rather than structured and serious.

What is the key takeaway for behaviour-change campaigns?

Motivation improves when you convert effort into identity. Give people a way to express themselves, then let the community reinforce it.