Heineken Departure Roulette En Route

Heineken spots the tweets. Then they make them real. People watch the original Departure Roulette stunt and post the inevitable line on Twitter: “I’d press the button.” Heineken takes that public intent seriously. They track down a few of the people who tweet about wanting to play. Then they offer them the chance to play Departure Roulette on the spot. Real time, real commitment, no rehearsal.

If you want the backstory first, the original Departure Roulette activation sets the frame: a physical roulette board at JFK Terminal 8. One red button. Press it and you accept a new destination immediately. Read about the original here.

What “En Route” gets right: it turns social intent into action

The smartest part of this follow-up is not the surprise. It is the mechanism. Heineken treats social conversation as a live signal of willingness, not just commentary. People are no longer reacting to a brand story. They are pulled into it.

It rewards declared intent in public

A tweet is a lightweight commitment. Heineken upgrades it into a real decision. The gap between “I would” and “I did” becomes the content.

It closes the loop from earned media to owned experience

The original stunt earns attention. The follow-up re-enters the stream where that attention lives. Social becomes a trigger for a real-world activation, not just a distribution channel.

It stays consistent with the campaign’s core promise

Departure Roulette is about spontaneity and courage. The follow-up keeps the same proposition, just delivered to a different moment and audience.

How to reuse this pattern without copying the stunt

  1. Define the “press the button” moment. Pick one unmistakable action that proves intent.
  2. Listen for explicit triggers, not vague sentiment. Look for “I would,” “I want,” or “If you did this I’d…” rather than likes alone.
  3. Respond fast enough that it feels connected. If the follow-up arrives too late, it reads like a promotion, not a story.
  4. Make the commitment real, but safe. Build constraints on timing, eligibility, logistics, and consent.
  5. Capture the decision, not just the reward. The moment of choice is the asset. The prize is the justification.

What to measure beyond views

  • Intent volume. How many people explicitly say they would do it.
  • Conversion rate. Percentage of selected participants who actually commit when approached.
  • Time-to-response. How quickly you move from trigger to activation.
  • Amplification quality. Replies and quote-posts that debate “would you do it,” not just “nice video.”
  • Brand linkage. Whether the audience repeats the core idea (spontaneity, adventure), not just the prank.

Risks and guardrails that matter

  • Consent and privacy. Do not approach people in a way that feels extractive. Keep it clearly opt-in.
  • Safety and duty of care. High-stakes travel stunts need hard boundaries, support, and contingencies.
  • Credibility. The offer must be unquestionably real, or the story collapses into suspicion.
  • Operational readiness. The logistics are the product. If ops fail, the story turns.

A few fast answers before you act

What is Departure Roulette En Route in one line?

It is a social-powered follow-up where Heineken turns “I’d press the button” tweets into a real-world chance to do exactly that.

Why does it spread?

Because it stages a high-stakes, relatable decision in public: keep your plan, or choose the unknown.

What is the reusable strategy?

Treat public intent as a trigger for action. Then deliver a real experience that proves the brand promise.

What is the minimum viable version for a brand without travel budgets?

Reward declared intent with an immediate upgrade: surprise access, exclusive drop, instant appointment, or fast-track service.

Where does this go wrong fastest?

When it feels like surveillance, or when the logistics do not deliver on the promise.

Toyota Scion “Microsoft Surface Experience”

You walk up to a Microsoft Surface table at a Scion auto show stand and pick up one of the collectible cards. You place it on the table and the surface immediately reacts. Photos, video content, regional sales information, and localized events appear around the card. You flip the card over and it triggers a musical element. Beats, bass, or vocals. When all eight cards are on the table at the same time, the full song plays and the table turns into a simple, social remix station.

Auto shows as a lab for new interfaces

Auto shows are known for hands-on demonstrations of “today’s” cutting-edge technology. I experienced several of these first-hand at the 2011 International Motor Show in Frankfurt, and the pattern is consistent. The brands that win attention make exploration physical and obvious.

The activation. Scion meets Microsoft Surface

If you visit upcoming auto shows late this year or in 2012, you can run into the Scion Surface Experience, built on Microsoft Surface tables. Toyota’s agency Juxt Interactive designs the experience to let visitors explore Scion’s product, racing, and cultural affiliations in an unexpected way.

How it works. Eight cards, two sides

The interaction is built around a deck of eight collectible cards:

  • Place a card on the Surface and the table reveals photos, video content, regional sales information, and localized events.
  • Flip the card over and it triggers one element of a song, such as beats, bass, or vocals.
  • Place all eight cards on the Surface at once and the full song plays.

Once the full track is unlocked, guests can remix the song in their own way. It reinforces the self-expression that sits at the core of the Scion brand story.

The take-home loop. Physical tokens for digital content

The cards do not end when the stand visit ends. Guests can take their cards home and use them to download digital content connected to the auto show experience.

Why this works. Exploration first, messaging second

This is a clean example of experiential design where the interface creates the interest. The collectible cards make the first step easy, the Surface makes the response immediate, and the “complete the set” mechanic rewards curiosity. Product content becomes something you discover, and the music layer gives people a reason to collaborate and play.


A few fast answers before you act

What is the Toyota Scion Microsoft Surface Experience?
An auto show installation that uses Microsoft Surface tables and eight collectible cards to explore Scion content and trigger a music remix experience.

What happens when a card is placed on the table?
The Surface reveals photos, video content, regional sales information, and localized events tied to the stand experience.

What happens when the card is flipped?
It triggers a part of a song, such as beats, bass, or vocals.

Why are there eight cards?
Placing all eight cards on the Surface at the same time unlocks the full song, and turns the table into a simple remix station.

What is the lasting value beyond the booth moment?
Visitors can take the cards home and use them to download digital content related to the auto show experience.

Fanta: Lift & Laugh

A school elevator that refuses to stay boring

Ogilvy Brazil sought to reinforce Fanta’s brand image of “joy” in the USA. So they came up with an elevator prank called “Lift & Laugh”.

An elevator in a school in Atlanta was chosen to arouse students curiosity and laughter. In the elevator they installed a device that responded to the movements and comments from the students.

The mechanic: a responsive space that reacts back

This works by turning a routine moment. waiting for an elevator ride. into an interaction loop. The environment listens, then answers in real time, so the people inside start experimenting to see what triggers the next reaction.

An ambient ad is a brand experience placed in an everyday setting, where the setting itself becomes the medium and the message is delivered through participation.

In youth and soft drink marketing, “joy” only sticks when it is felt in-the-moment, not just claimed in a tagline.

Why the prank lands with students

It creates instant permission to play. The elevator is a confined stage, the reactions are immediate, and the group dynamic amplifies everything. If one person laughs, everyone joins, and the experience escalates without needing instruction.

Because the trigger is the students own movement and comments, the fun feels earned. That makes the memory durable, and more likely to be retold outside the elevator.

The business intent: make joy a repeatable brand behavior

This is not just a one-off gag. It is a proof point for a positioning idea. Fanta turns dull places into fun places. If the experience is good enough, the brand gets earned attention plus social retell value without needing to push product features.

In the end many students did not want to get off the elevator and asked for a repeat trip.

What to steal if you want an experience people replay

  • Make the interaction discoverable. People should learn the rules by trying, not by reading.
  • Reward experimentation fast. Short feedback loops create momentum.
  • Design for groups, not individuals. Laughter spreads socially. Build for that amplification.
  • Anchor the behavior to your brand. The “why” should map cleanly to what you stand for.

A few fast answers before you act

What is Fanta’s Lift & Laugh?

It is an elevator prank experience where the elevator reacts to students’ movements and comments, turning a normal ride into a playful, responsive brand moment for Fanta.

How does the elevator prank create engagement?

It uses immediate cause and effect. People try something, the elevator responds, and the group starts experimenting together to trigger more reactions.

What should brands learn from this format?

If you want “fun” as a brand attribute, build it into a situation people already live. Then make participation the delivery mechanism, not a message about participation.